Go to Michelle she is the one that will help you get the rest of the station.how to fix police_preg bug? i enslaved michelle, but now i cant enslave the station, because when i enter the chief room, its bugged
already enslaved her, btw, how to trigger belle, i cant train the rookie anymore.. and when i ignore the bug, it loop back to when mc spank the rookieGo to Michelle she is the one that will help you get the rest of the station.
Ok, have you enslaved the chief yet?. If you haven't talked to michelle so you can do that part. Then after that visit the chief to get the rest of the station.already enslaved her, btw, how to trigger belle, i cant train the rookie anymore.. and when i ignore the bug, it loop back to when mc spank the rookie
I have been working on it with a few others. We haven't gotten to everything yet. The story in parts worked on has been expanded. (Major areas changed have been the Game intro, Playground, Police Station, Cafe, TV Station, and I have started on the school.)Just started playing this game, honestly feel like it's popularity would grow threefold if the dev just hired someone to proofread the script. It's not even extremely bad grammar, just small mistakes here and there and an odd syntax
Alright folks here is the latest version of the dialogue fix. I have bee busy with a new job so progress has slowed a lot. I do have all the latest version scenes included but they have not been worked on.
thats what i said, i cant visit the chief, when i enter the room, the bug "police_preg" appear, and if i click ignore, it goes back to the scene when the MC spank the rookie policeOk, have you enslaved the chief yet?. If you haven't talked to michelle so you can do that part. Then after that visit the chief to get the rest of the station.
that fixed the problem, thanksDo you have the console enabled? If you do enter "police_preg = False" Otherwise it would need a new start
Got a screen shot of the errors or the traceback.
thanks, weird bug lolxOk, you have the variables, "park_kids_event" & "slave_robinson". You need to type those in then "X = False"
Mr.C is a goober, literal game breaking bugs every release, half of which he never fixes. You then have to keep track of which ones matter from release to release. Most are variable declaration/threshold issues, so you are fine as long as you keep the same saves.thanks, weird bug lolx
Yea, ideally he should create a dedicated init block with some if statements for new variables or something, since the game is non-linear so declaring at the start of a label will probably cause the variable to reset each time you do a certain event. The problem is that Mr.C knows little to nothing about Ren'Py despite doing this for years. As little as I know I probably know more than him based on his scripts and the bugs I've fixed in both of his games over the years.The main issue with the bugs is that he is adding new variables into the code of the game constantly without a way to even create them before the game tries to look it up. The way he has it set right now is the game creates and sets the variables at the launch of the game. So if you are continuing an older save you don't have them set giving the error.
sorry for bothering u lolx. I have another weird bug..The main issue with the bugs is that he is adding new variables into the code of the game constantly without a way to even create them before the game tries to look it up. The way he has it set right now is the game creates and sets the variables at the launch of the game. So if you are continuing an older save you don't have them set giving the error.
This one will have 2 commands to enter to prevent a follow up error.sorry for bothering u lolx. I have another weird bug..
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Why were they having issues with that one, mia is defined so there shouldn't be any problems. Dvnasty I think you should try reloading your game from a map once you load an old save.This one will have 2 commands to enter to prevent a follow up error.
"mia = 0"
"define mi = Character('Mia', color="#d0eec8" , what_color="#ffffff")"