Squark ⚧❤️
Conversation Conqueror
- Jun 16, 2017
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x64 systems can handle around 16 Billion Gigabytes. Your system is probably on the underpowered side.something is wrong with the game code. something is wrong with the optimization. When I play, I have to keep the RAM usage monitor in mind. before starting I have 1.2 gigabytes of memory used. I start the game and after a while the memory usage indicator slowly but surely goes up. but that's not the problem. the trouble is different - as soon as the memory usage approaches the critical line of 3.8 gigabytes - an avalanche process of memory capture occurs and the system starts to freeze. USB mouse starts to respond jerkily. You interrupt the game process from the process manager and everything becomes fine as before. developer, take care of code optimization.
I tried to change the engine - I took the RENPY catalog from other RENPY-VN. yes, I seem to have found a suitable version, but it did not solve the problem. it turns out that the problem is not in the engine, as I originally thought (a game about corruption with a corrupt engine haha), but still in the game code itself. look more attentively, somewhere you forgot to close "procedural brackets".
I cannot imagine any other option for uncontrolled memory capture. of course, maybe some system component from vin7x64pro is junk - maybe(!!!) BUT then other RENPI-VN showed the same properties. before reinstalling the system, games on the UNITY engine did not want to work for me, tightly hanging the system. I reinstalled the system and the problem was solved.
3.8GB is only critical use on 32bit systems. I would advise getting at least another 8GB RAM for your system.
Heck, even WinXP 64 can see and utilise up to 128GB. Why are you trying to run Win 7 with only 4GB RAM?