...but I wonder if their
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is negatively affecting the speed of development (post launch content)...
I don't think so. In their blog posts and in its comment section they've always made it very clear that Countess in Crimson is their main priority, because it obviously attracts more people then the new game:
- "Countess in Crimson" is being developed by both of us and is a top priority for us since due to both it’s aesthetic and themes it has a potential to appeal to wider audience ...
- At this moment all of our processing power is geared towards Countess in Crimson. Considering it received much more encouraging reactions it seemed like reasonable thing to do.
Also they explained why there were some delays for the in-game content of Countess in Crimson:
- I just wanted to take a moment to apologize for the slow development of post-launch content for Countess in Crimson. Several minor factors come into play, but the most important one is that I’m currently moving and have limited ability to work on new content.
Finally, if you look at their first game
Cockwork Industries -- it took them almost 2 years from the very first to the final release:
- Release date: 26/10/2018
- Final release: 12/08/2020
So I would not expect a "final release" of Countess in Crimson within the next 12-18 months, with some content updates maybe every 4-5 months.