- Aug 26, 2020
- 104
- 345
I finally stopped waiting and gave this one a playthrough (v0.3.2 - macOS). its always a pleasure to see a dev finish a project and move onto his next one with years of experience under his belt. The game is gorgeous, I love the sound design, and its really great to see a dev making use of an editor. That last 5% of polish on dialogue just goes so far in making the finished product better.
I love the environments and the stuff you do with lighting and depth of field effects. Visually I have one little quibble and its that the hands, at least Enna's hands, look a bit off. 1) they're a bit blocky. 2) the painted part of her nails looks a bit too small, as if her nails are small, or if her nail polish isn't covering them completely. Obviously this is nothing major but if you're ever fooling around with the character models, its something to take a look at for future renders.
I'm generally not a huge fan of minigames but the ones you've put in are fine with me. I kind of like the shop one? The fishing one is a bit tough, i think there is some input lag that you have to get used to. I'd say for the fishing game, to suggest turning down slightly the speed of the second part. The thing is bouncing back and forth really fast and i have to click when its fully to the side to actually make a catch. Alternatively keep the speed up but reduce the lag from the click to it stopping i guess.
The promo art and early work definitely gave more of a femdom vibe but ultimately Enna seems very vulnerable and really none of this is super-femdom-y to me. I honestly think you could go more toward femdom in some contexts, since the relationship between the MC and Enna is this kind of nurturing loving one and despite whatever power dynamic or knowledge gap they have, its not that kind of harsh humilation-slanted femdom.
At this point I really just want more of the story and more content. Hangouts with Moran, more of the dungeon and the new girl's story (really digging the psychonauts-esque vision of it).
I love the environments and the stuff you do with lighting and depth of field effects. Visually I have one little quibble and its that the hands, at least Enna's hands, look a bit off. 1) they're a bit blocky. 2) the painted part of her nails looks a bit too small, as if her nails are small, or if her nail polish isn't covering them completely. Obviously this is nothing major but if you're ever fooling around with the character models, its something to take a look at for future renders.
I'm generally not a huge fan of minigames but the ones you've put in are fine with me. I kind of like the shop one? The fishing one is a bit tough, i think there is some input lag that you have to get used to. I'd say for the fishing game, to suggest turning down slightly the speed of the second part. The thing is bouncing back and forth really fast and i have to click when its fully to the side to actually make a catch. Alternatively keep the speed up but reduce the lag from the click to it stopping i guess.
The promo art and early work definitely gave more of a femdom vibe but ultimately Enna seems very vulnerable and really none of this is super-femdom-y to me. I honestly think you could go more toward femdom in some contexts, since the relationship between the MC and Enna is this kind of nurturing loving one and despite whatever power dynamic or knowledge gap they have, its not that kind of harsh humilation-slanted femdom.
At this point I really just want more of the story and more content. Hangouts with Moran, more of the dungeon and the new girl's story (really digging the psychonauts-esque vision of it).