- Nov 11, 2018
- 49
- 89
It felt like time well spent, but it's nice that it's appreciated.Congrats! You too did put some hours on that chart. It may answer some questions about a 'linear' walkthrough
If I may : when there is just one event (the first one top chart for example), why not skip all the intermediate boxes and just put a straight arrow from the first box to the last one. It might be clearer and less... frightening?
What I had the most trouble with in the first chapter, was going back and forth across the alphabetized list of events, to try an figure out what I need to do to get to the next event of my own preference (camp Susan all the way
I thought of joining multi-layered events into a single block at either the first layer or the last, but then either the lines coming in or those coming out felt forced... so I thought of joining them into long blocks, spanning the layers, but I couldn't decide what to do with "the deal 1", which is required for layer 2's "sun tzu 1" and for layer 4's "the deal 2"... but I guess I can try to do a long blocks version, if there's demand for it
Gladly. I'll take that a request, and try to get a chart done for Chapter 1 in the next few days. I usually wait until a logical unit is done before playing... is there a point in working on something like this for Chapter 3, before it's done? I mean, what's the likelihood of a future release creating a dependency that requires rearranging the chart significantly?!And now the crowd will ask for the same on Chapter 1 & 3![]()
I may not have artistic abilities to create assets, the creativity to create a plot, the energy to learn another language to develop a game, or the funds to support any of those - but I'm happy to give back to the community in the ways that I can.