Crazy_Chameleon

Active Member
Game Developer
Jun 1, 2019
526
1,014
You mean the mana wasps? Please be specific about the problem. And no that is NOT what is intended unless you somehow royally screwed up. I am already nerfing the battles somewhat. But unless you tell me exactly what the problem is it's hard for me to guess at. I find it difficult to believe they overwhelmed you with raw numbers. Was it the poison? Overwhelmed by too many poison and not enough antidotes?

I appreciate you are frustrated. But it's difficult for me to diagnose a problem with so little information. I have battle tested the mana wasp encounters .. And they are fairly easy. They mostly spam toxica to poison your party so they are meant to be more annoying and a reason to bring antidotes than anything else.
 
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Quintilus

Engaged Member
Aug 8, 2020
2,719
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You mean the mana wasps? Please be specific about the problem. And no that is NOT what is intended unless you somehow royally screwed up. I am already nerfing the battles somewhat. But unless you tell me exactly what the problem is it's hard for me to guess at. I find it difficult to believe they overwhelmed you with raw numbers. Was it the poison? Overwhelmed by too many poison and not enough antidotes?

I appreciate you are frustrated. But it's difficult for me to diagnose a problem with so little information. I have battle tested the mana wasp encounters .. And they are fairly easy. They mostly spam toxica to poison your party so they are meant to be more annoying and a reason to bring antidotes than anything else.
Incoming damage from all enemies are enormous, comparing to current maximum health of my party members. Like, three-four enemy turns and one half of my party talk with spirits and other half questions does life means suffering or no.

Mosquitos are just an example of, what should be a, weak enemy that are not weak in my case. Its probably because Im using an old save. Ill start new game and see does it change something.
 

DragonRDF

Newbie
Aug 3, 2020
82
116
This game is a huge pain, hours to find the game salution and now I am stucked again.
Legalize it! done untill Secure founding, but i guess i will have 35k during the farm but how tf i deposit the materials???
Build the Vajra Infuser: done Obtain Vajra Prisma and Deposit 3 Fire Khara but I cant deposit emything else even having the materials and the Robot with the donation menu just dissapeared. And How do I progress the main story? Where Can I find regium ore?
Legit playing for hours this game. please help....
 

Crazy_Chameleon

Active Member
Game Developer
Jun 1, 2019
526
1,014
The place to deposit the legalize it resources is in one of the mid level nodes of the Yamiko mountains. If the robot to deposite the resources has despawned before it's time then that's a new bug. Please contact me on discord and send me your save. I'll get to the bottom of the bug and fix the save.

To get the Regium you have to first visit the bar when you're far enough through the main story quest which you should be if the robot is gone and see the cutscene between you vanda theo and ryker where you talk about the cave and plan the trip. Then you need to have also bought the item that increases your mana cap from willow. and open the cave in the yamiko mountains when you have 120 mana. Once there just enter the cave and follow the sequence. You will get the Regium. I suspect that you are simply not progressing because you haven't done this. As the robot should only disappear when you have no more materials to deposit for the Vajra infuser and I'm pretty sure this part of the game is working as intended. But if you've found some way to scale the variable outside of expectations than It could be a bug too so please do send me that save. It changes the job from needle in a haystack to errant golf ball. It can still be tricky. But at least it will tell me roughly where to look.

And yes a being a furry game isn't the main point. It has a furry tag because it does have a few furry characters. But it's not the majority of the content.
 
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Quintilus

Engaged Member
Aug 8, 2020
2,719
7,844
Ok, at this point I convinced that thhis specific verwsion of rpgm hate my system...probably because it have shitload of various libraries.

Caverns shader aka flashlight doesnt correctly cancels. It stays active even after I leave caverns, looting everything it have.
Here screen after I leave dark delight, right in front of it.
new.jpg

Saves from before I leave caverns (thank you old adventure games that teaches me to save after every breath) and first autosave after that.
 

Crazy_Chameleon

Active Member
Game Developer
Jun 1, 2019
526
1,014
Ok, at this point I convinced that thhis specific verwsion of rpgm hate my system...probably because it have shitload of various libraries.

Caverns shader aka flashlight doesnt correctly cancels. It stays active even after I leave caverns, looting everything it have.
Here screen after I leave dark delight, right in front of it.
View attachment 2275074

Saves from before I leave caverns (thank you old adventure games that teaches me to save after every breath) and first autosave after that.
Patch should have fixed that bug. If you install the patch you can the leave and re enter the maze to reset the rhegium cavers shader.
 

brorpag

Member
Nov 22, 2020
166
111
Great game. i found myself stuck on a few occations and had to check the forums. the ingame quest log was not that helpful. Dev should consider a book or something for walktrough for the girls tho, or my game just broke or something because by the end of chapter 1 i had like half of the scenes left in memory and couldnt unlock them.
 
Jan 14, 2023
375
587
I'm confused, I got the quest Make Connections! where I have to find 3 girls, but where do I start? because the quest log says Location: VIP Lounge, but I don't get the option to start the quest there.

Are they outside Dark Delight? because I can't find them there either

Also, there is some invisible force right here to the "Docks"

View attachment 2213610

Edit: So, they are out in town, there is an exit to the left that is available and now everything is going forward.
+1 to this - I immediately ran into this issue as well. The guard's text directly suggests this is the way to a transit station, but no dice - no entrance or transition screen, and worse, it looks like there should be.

Issues:

1) Major issue with the palette choices - it is very hard to discern what is background and what isn't, and the janky positioning of tiles doesn't help this. You've chosen some interesting weather effects (which is great), less great is that telling a wall tile from a pavement tile is difficult. e.g. take a look at the 1st Western area, the pavement tile is exactly the same color as wall. This is bad.

2) You need to either color code exits better, increase tile size (the window is extremely small scale for some reason) or add "the infamous glowing sparkles of RPGM". My 1st quest states: "Find the 'anomaly' in the Maze behind Dark Delight": after 10 minutes of just trying to brute force all tiles north of the Dark Delight, I am still at a loss at where this Maze entrance is supposed to be. This is not helped by every single window in the first map being interactable with: you've managed to show the player that any random tile might be interacted with, with no way of telling which they are, which is terrible game design.

3) NPCs block single tile pathways constantly. This is bad. Really bad. Either double the size of all your roads or make NPCs transitional: I don't have the patience to wait 1-3 mins for RNG to allow me to pass a background NPC who is just flavor who happens to be blocking the only exit out of a map.


Add these three immediate issues together and you've immediately alienated your potiential player: I'd suggest doubling the path width on all the maps and adding sparkles until you can at least add neon graphics or *something* to aid the player.

Other than that: the art style is good, the "read the conversations to get +points" is novel & raises the bar for RPGM dialogue by several notches as the text isn't painful to read (and the world building, if a little cliched, is good); the scene art is fantastic and the NPCs (although, ofc being monster-girl tropes) well characterized. The background management looks at least interesting but I've not play tested it. Moreover, you've managed to provide a decent reason for the management and made it a core goal, which is mature game design (and something sadly most AAA titles are forgetting in the "Ubisoftization" of world building). So major +1 for that.

Having read other feedback, it looks like battle balancing is off and you've fallen into a grind-trap: I'll provide feedback on these once I've encountered them (and it won't be positive if the grind is horrific).

~

Other than that, looks a very distinct and interesting game: if you can iron out the niggles that immediately assault the player that is.

Edit:

Holy crap... I found the maze entrance, selected a short / easiest mission and my 1st battle (2nd node) was with 7+ creatures who wiped my party of two in a single round.

Uffffff. That's really rough & bad. Having >3 enemies in a RPGM game is good. Not doing the whole "your 1st dungeon is going to be slimes who don't fight back" is fne. Insta-ganking a level 2 team in the 1st round is not. Rough as fuck.

On a reload to check, I managed to RNG the new Party Member on my 2nd node which was lucky: but the 1st battle is still this:

That's 8 mobs (some of whom appear to be 100% resistant to melee, at least two of which who have AoEs) in my first battle, and who can easily wipe the party in a single round. That needs a lot of work, sorry to say. [Note: the last RPGM game I played was "Monster girl 1000" which has extremely tough battle mechanics wise and has suffered heavily from 'over-development of battles vrs content' so I'm not unused to these JPRG mechanics (MG1000 is practically built on "trick fights" and extremely specific requirements for interrupts etc in the later content). But right out of the gate, your mob DPS is massively larger than it should be by a factor of about 4 and you've not even introduced any tank / blocking / mitigating tutorial battles - not helped at all by disallowing saves mid-mission either].

TL;DR Holy crud: don't do that to your new players, esp. without any equipment / mitigation mechanics.


Minor bug: Pepper is referred to as a "cat girl" in the 1st conversation (herb shop), everywhere else she's a frog girl (?!). +100 points immediately if she has a long prehensile tongue in any of the scenes for future reference.
 
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Jan 14, 2023
375
587
Build the Vajra Infuser: done Obtain Vajra Prisma and Deposit 3 Fire Khara but I cant deposit emything else even having the materials and the Robot with the donation menu just dissapeared. And How do I progress the main story? Where Can I find regium ore?
+1 for this.

There's a huge bug if you complete the Dhuzzi (goblin) quest and accidentally hit the mission exit button as it is trying to fire - it goes into a loop as the game instantly transports you back to the bar while wanting to fire off the one-time "goblin tram return" sequence. This can also crash into other events firing (in my case, Jet date) which lead to the game running both multiple times over each other. It eventually completes but not without severe flag issues, at a guess.

I then finished the crystal quest, the bar date event via speaking to the NPCs outside the bar*but*, identical to above, the robot delivery NPC had vanished, leaving me unable to deposit the last item (x3 cloth).

Other small bugs:

1) Gabriel + Dhuzzi don't join harem even when their paths are complete (this may just be missing content, tbh). Apparently they don't appear in the main harem room, but in windows instead.
2) Pepper 3rd harem scene has several frames of Willow 3rd (fairy) scene that plays at the end, and the game gives the +influence to Willow instead of Pepper when completed
3) Hanabi's influence gets raised >100 constantly when visited after finishing her mini-story. e.g. 1 visit > raises influence when it's supposed to be capped @ 100
4) If you "spend time" with Gabriel's window when her influence is at 95 and having finished three parts of her mini-story, the game hangs (no CDT, just gets locked indefinitely - probably missing a flag / return loop order) & requires manually closing. This is probably true from influence range 76-99 but not tested.
5) Pepper survey bar event - word "place" is mis-spelt as "palce" (ultra-short dialogue, only three lines or so, includes the word "Goddess").

Playing the modded version in this thread _Patch1.rar

~

It's a shame since the writing (don't laugh, genuinely) and story is incredibly good: was pleasently shocked by the quality of the content so far, and would love this not to become abandoned. Since the Dev seems to be active, I'll hold off on a full feedback post until (s/z)he has had time to look at the issues. (And I have.. bad news about the combat feedback, but I also have suggestions for solutions as well).
 
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Crazy_Chameleon

Active Member
Game Developer
Jun 1, 2019
526
1,014
Can you send me your save on discord please?

Also just an update for those who are probably wondering where the hell I got to. At the start of January both my parents got really sick, life threateningly so for .. as it turned out. Completely unrelated reasons. So I had to hold down my job .. And tend to their needs as best I could all the while trying to get them the care they needed during a nursing strike. As well as look after my autistic brother. I know that sounds like some kind of lame excuse but that's legitimately how it turned out. They are finally both in the clear and I can get back to work on Currency of Damnation. I apologize for the unannounced hiatus. But I was honestly so swept off my feet this entire time that I've barely given the game a second thought and I apologize for that. The update was already half finished before all this went down. So I'll try and get it finished and out to you asap.
 

flamenonono

New Member
Feb 10, 2022
3
0
hey can anyone help me I am stuck on the beast emerges i found one out of four and i cant find the other ones
 

Asenaris

Conversation Conqueror
Aug 31, 2018
6,429
24,446
Currency Of Damnatioon [0.4] Compressed (UnTested)

Win(661 MB/ 249 MB) : ,

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4.50 star(s) 4 Votes