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Hi! A long awaited dev update! First and foremost, I'm happy to report that my health has returned to normal, and I've been able to work on the game for the past eight days without any complications. There won't be any additional delays from now on, so full steam ahead!
More good news! The entire episode has been planned out! My goal is to include a HUGE party event at the end of Episode 3 with lots of content (Yup, THAT kind of content! Save the Morph supplies, cause you're gonna need them!)
However, given the number of things that need to happen leading up to that point, it is possible that the party event may be postponed to Episode 4. Depending on the render count, I'll decide if I want to include the event or end the update right before the party.
More news! Some of the new environments have been completed, but there is still work to be done with the existing ones that need to be "converted" for the night cycle. Lots of fine tuning and moving the lights around especially in all the rooms inside the mansion. Those are heavy scenes with millions of polygons, so I have to be careful not to send the render times through the roof.
I'm actively seeking solutions to improve my animating skills and overall workflow. One of the challenges I'm facing is the horrendous render times, which slow down the development process significantly. While reducing the development time is my main priority, I realize I need WAY more practice to create smooth and, most of all, enjoyable animations, so I will continue to practice whenever I can.
May Render Poll is coming up in a couple of days! Stay tuned!
Take care!
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