One of the better Ren'py games in terms of dialogue, and takes a satisfyingly realistic amount of time to "get there", which is unique in a sea of "hey mom wanna bang lol" "okay son you've convinced me" titles.
Modeling, unfortunately, I feel is a bit lazy. One of the biggest characters is literally just the stock Daz Genesis 3 model with a bit of morphing to make her skinny.
I suppose with so many renders it must be hard to prioritize that, just some thoughts.
Agreed – many may complain about the slow burn, but I think it's great because that's how I imagine it would be were this really happening, but – for a while I've wished the character models/figures were.. better, more realistic. It's especially noticeable when jumping back and forth between DMD and Melody, where I believe Mr. Dots' artistry took good steps foward.
This is a topic which has been discussed before.. the characters in DMD were created quite a while ago (mid-late 2016?), with older versions of assets & DAZ than what is available today. I think it was said that it's not possible to improve the asset w/o scrapping it and upgrading to another, but changing the physical appearance of a beloved character this far along in the story would be quite jarring for users.
Maybe renderings could be remastered with more-modern figure assets when the game is finished? Even that would be asking a lot – at this point there are likely thousands of renderings/poses that would have to be re-done. I've no experience with DAZ, but imagine it's not as simple as upgrading what Genesis (et al) model is plugged into your scene.. you'd then likely have to reconsider clothing and how it conforms to figures, hair clipping, lighting, camera angles, and so on. It's no small task.
So, what does that leave us? Story. And so long as they focus on maintaining/improving the quality of this story we're on, I'm in, because that's what I'm here for.
Just my two cents.