- Sep 19, 2018
- 1,225
- 1,689
There is moe of this to cum.No Moe of this - purleeeeeeeaze!
You can customise your relationship in the main menu, look for the wrench on the right hand side.Is there any Incest patch?
It's because of the exact same reason I hired AW to write DFD along with me: he didn't like my first game (Emily: Sister Attraction). It's obviously extremely interesting to listen to your guys' feedback on 14. But you still have a few chapters to go through...I started playing for the daughter, and I'd like to finish with the daughter, but at this point it's looking like I'll wind up enjoying the Heidi ending more.
I'd be curious to know why you bring up the difference between paying and non-paying player's comments. I mean, people who pay to support you already think the game is great or they wouldn't be supporting it. That's not to say that people can't change their minds, but if they already enjoy it that much it's not surprising that you'd see less deviation and disagreement. Conversely though, it makes it seem like you're calling the people who don't pay ungrateful freeloaders, because they're the only one's you think are criticising the story's direction.
But, let's give you the benefit of the doubt, and for a second assume that's not the implication you're making. What is the point you're trying to make with the comparison of paying and non-paying players? What exactly do you believe is the correlation?
No. It gives us even more feedback, which we love, be it negative or positive; in order to make better games. Again, why would I be here if I only care about what our patrons think?[...]I'm simply asking about the purpose of the comparison. The two sides think differently. And? Is it supposed to make us rethink our positions just because the people that pay for the product liked it? As I already said, it's not surprising that there's less deviation amongst people who enjoyed the story enough that they were already willing to pay for it.
Well he's a damn fool then, that game was fucking great. Honestly kind of disappointed the sequel(s) got scrapped.he didn't like my first game (Emily: Sister Attraction).
I never said you only cared about patrons. If I thought that I wouldn't have asked why you made the comparison.No. It gives us even more feedback, which we love, be it negative or positive; in order to make better games. Again, why would I be here if I only care about what our patrons think?
What? No. I listen to both.I never said you only cared about patrons. If I thought that I wouldn't have asked why you made the comparison.
I also don't understand how comparing the two leads to more feedback. The fact that patrons who played it first generally enjoyed it doesn't affect my opinion. I mean, do you go to your patron subscribers and tell them that the people who played it for free didn't like it?
I'm not sure that comparison is a good one. Palmer is not out to build giant customer bases like, say, a fast food corporation, doesn't issue stocks and shares, etc. The content makes it a niche market. While it's important to try to remain interesting and become of appeal beyond an existing clientele, the scale is much smaller, the circle (strangely perhaps) more personal.(...)
Not necessarily.
Let's say I run a business. There are investors who get dividends from the success of the company. So far we're making profits but if I take a risk there's a possibility I could make a lot more money. Market research says its a good idea. However, the investors don't want to take the chance
Who do you trust? The people who don't know your business but know the market, or the investors who'd rather keep making a return on their money?
The fact is you have to take both and weigh your options. You can't ever just listen to one side of the table, especially if that table is agreeing with you. I understand that Palmer thinks that's what's he's doing, I'm simply asking about the purpose of the comparison. The two sides think differently. And? Is it supposed to make us rethink our positions just because the people that pay for the product liked it? As I already said, it's not surprising that there's less deviation amongst people who enjoyed the story enough that they were already willing to pay for it. (...)
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It can be played on mobile, but it is designed for a computer.Can this game be played on android?
WhyIf I hadn't been such a fan of this game for so long, I wouldn't be commenting at all. But chapter 17 is a serious disappointment. I really did think Palmer and his team could write Amanda back into the narrative, but it's even worse than I thought:
And if you choose no, there's literally nothing else that happens in the game. I chose Kathy, so I guess I'll try again with a Heidi save. Choices in previous chapters should affect content of course, but a game where the choices that I WANT TO MAKE as a player invested in the story should never result in NO content.You don't have permission to view the spoiler content. Log in or register now.
Obviously, lots of games have places where the MC can make a bad choice that results in no content. I'm not talking about that. I'm talking about "Oh, you like Kathy more than Heidi or Amanda and didn't want to have sex with Lily several chapters ago? No content for you!!" That's dumb.