3.50 star(s) 128 Votes

Darting run

Member
Jan 11, 2018
270
141
Devs at Palmer's calibre should seriously consider giving Patreon an ass kick. To me, they're just some replaceable middle man, aren't they? Have they forgot that fans have an option to reach devs directly?
 

Zed | Love-Joint

Love-Joint Team
Game Developer
Dec 18, 2018
242
727
Devs at Palmer's calibre should seriously consider giving Patreon an ass kick. To me, they're just some replaceable middle man, aren't they? Have they forgot that fans have an option to reach devs directly?
Been slightly spoken about but it would be a bad move. For starters, not everyone would change over so you’d lose supporters instantly. Many other factors to consider as well.
 

srusnak102

New Member
Apr 28, 2017
10
18
Uhh moe. Bad with clothes on, worse photoshopping his head on a womans body. Should have photoshopped on to Amanda's. Lol
 

Palmer

Member
Game Developer
Sep 26, 2017
285
840
I started playing for the daughter, and I'd like to finish with the daughter, but at this point it's looking like I'll wind up enjoying the Heidi ending more.



I'd be curious to know why you bring up the difference between paying and non-paying player's comments. I mean, people who pay to support you already think the game is great or they wouldn't be supporting it. That's not to say that people can't change their minds, but if they already enjoy it that much it's not surprising that you'd see less deviation and disagreement. Conversely though, it makes it seem like you're calling the people who don't pay ungrateful freeloaders, because they're the only one's you think are criticising the story's direction.

But, let's give you the benefit of the doubt, and for a second assume that's not the implication you're making. What is the point you're trying to make with the comparison of paying and non-paying players? What exactly do you believe is the correlation?
It's because of the exact same reason I hired AW to write DFD along with me: he didn't like my first game (Emily: Sister Attraction). It's obviously extremely interesting to listen to your guys' feedback on 14. But you still have a few chapters to go through... :)
 

Palmer

Member
Game Developer
Sep 26, 2017
285
840
[...]I'm simply asking about the purpose of the comparison. The two sides think differently. And? Is it supposed to make us rethink our positions just because the people that pay for the product liked it? As I already said, it's not surprising that there's less deviation amongst people who enjoyed the story enough that they were already willing to pay for it.
No. It gives us even more feedback, which we love, be it negative or positive; in order to make better games. Again, why would I be here if I only care about what our patrons think?
 
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JoeSte91

Member
Apr 12, 2018
237
460
No. It gives us even more feedback, which we love, be it negative or positive; in order to make better games. Again, why would I be here if I only care about what our patrons think?
I never said you only cared about patrons. If I thought that I wouldn't have asked why you made the comparison.

I also don't understand how comparing the two leads to more feedback. The fact that patrons who played it first generally enjoyed it doesn't affect my opinion. I mean, do you go to your patron subscribers and tell them that the people who played it for free didn't like it?
 

Palmer

Member
Game Developer
Sep 26, 2017
285
840
I never said you only cared about patrons. If I thought that I wouldn't have asked why you made the comparison.

I also don't understand how comparing the two leads to more feedback. The fact that patrons who played it first generally enjoyed it doesn't affect my opinion. I mean, do you go to your patron subscribers and tell them that the people who played it for free didn't like it?
What? No. I listen to both.
 
3.50 star(s) 128 Votes