- Oct 3, 2018
- 809
- 565
STOP LOOKING!!The was a render one of the lovejoint artists (MuseX) did with a naked moe on a bed. It was on the discord but i can't find it.
STOP LOOKING!!The was a render one of the lovejoint artists (MuseX) did with a naked moe on a bed. It was on the discord but i can't find it.
What you are telling me is to keep looking?STOP LOOKING!!
STOP LOOKING!!
Sounds like a dare to me.What you are telling me is to keep looking?
Been slightly spoken about but it would be a bad move. For starters, not everyone would change over so you’d lose supporters instantly. Many other factors to consider as well.Devs at Palmer's calibre should seriously consider giving Patreon an ass kick. To me, they're just some replaceable middle man, aren't they? Have they forgot that fans have an option to reach devs directly?
There is moe of this to cum.No Moe of this - purleeeeeeeaze!
You can customise your relationship in the main menu, look for the wrench on the right hand side.Is there any Incest patch?
It's because of the exact same reason I hired AW to write DFD along with me: he didn't like my first game (Emily: Sister Attraction). It's obviously extremely interesting to listen to your guys' feedback on 14. But you still have a few chapters to go through...I started playing for the daughter, and I'd like to finish with the daughter, but at this point it's looking like I'll wind up enjoying the Heidi ending more.
I'd be curious to know why you bring up the difference between paying and non-paying player's comments. I mean, people who pay to support you already think the game is great or they wouldn't be supporting it. That's not to say that people can't change their minds, but if they already enjoy it that much it's not surprising that you'd see less deviation and disagreement. Conversely though, it makes it seem like you're calling the people who don't pay ungrateful freeloaders, because they're the only one's you think are criticising the story's direction.
But, let's give you the benefit of the doubt, and for a second assume that's not the implication you're making. What is the point you're trying to make with the comparison of paying and non-paying players? What exactly do you believe is the correlation?
No. It gives us even more feedback, which we love, be it negative or positive; in order to make better games. Again, why would I be here if I only care about what our patrons think?[...]I'm simply asking about the purpose of the comparison. The two sides think differently. And? Is it supposed to make us rethink our positions just because the people that pay for the product liked it? As I already said, it's not surprising that there's less deviation amongst people who enjoyed the story enough that they were already willing to pay for it.
Well he's a damn fool then, that game was fucking great. Honestly kind of disappointed the sequel(s) got scrapped.he didn't like my first game (Emily: Sister Attraction).
I never said you only cared about patrons. If I thought that I wouldn't have asked why you made the comparison.No. It gives us even more feedback, which we love, be it negative or positive; in order to make better games. Again, why would I be here if I only care about what our patrons think?
What? No. I listen to both.I never said you only cared about patrons. If I thought that I wouldn't have asked why you made the comparison.
I also don't understand how comparing the two leads to more feedback. The fact that patrons who played it first generally enjoyed it doesn't affect my opinion. I mean, do you go to your patron subscribers and tell them that the people who played it for free didn't like it?