- Oct 11, 2020
- 149
- 308
Very nice ,,, kinda sexy !!!!
Very nice ,,, kinda sexy !!!!
As someone who does that often, you already posted an example, I do know about the rule and the different framing types. But I can think of at least two reasons to do it. None of which apply to me, and a third one that depends on context.I'm really enjoying most of the art posted here -- keep it going. You guys have some amazing talent!
I do have one request though, because it's driving me crazy:
Please, please do not cut of the feet all the time!
No, I don't have a foot-fetish (although, I fancy some nice shoes/boots/heels), I just think it's a bad frame choice. There's something called a "medium shot" or "medium full shot", which basically covers "knees to head" (example #1 #2 #3 #4 #5), and then there's a "full shot" which covers the "full" body (toes to head, I don't think you need examples for those).
I'm seeing this in so many renders, and also in so many games, and I really don't know why this happens so often. When I was young, my father told me an important rule when taking photographs: do not cut of feet or heads. And I think still should still be valid as of today. But maybe it's just me...
As you might have noticed, I just went backwards through this thread and picked the first few pics I stumbled across -- and I actually skipped a couple of your submissions (although you cut off the feet! ), because I think they're kind of special (with the postwork you did, the frame etc.). I picked the one that was the most obvious...As someone who does that often, you already posted an example, ...
This is actually pretty easy to fix, but most people think HDRI should be Plug & PlayReason number one. If you render with an hdri instead of a backdrop, the character seems to be floating. The contact shadows iray makes appear to be a few cm lower that they should.
There is no accounting for other people's tastes.Reason number two. Some people simply do not like feet. I have friends that say feet and ears are the ugliest parts of the human body.
If you want to show shins or thighs, then crop the feet off, if you are trying to show the legs, feet are part of the legs and should probably stay in frame.And lastly, depends on what you want to show. In the render you posted from me, I wanted something close to the character to show off the shapes. Could I have gone with medium framing? Sure but then it wouldn't show the shins, which I wanted visible. Full frame? Sure but the camera would be further away or the FoV distorted and I'd use part of the image to show something I really didn't care about showing. It was all about real estate.
Yes, 100% this. that is why we have general guidelines like the Rule of Thirds, 5 basic types of Perspective and we should know when to use them, how to light a scene with just three light sources. And then we have Bokeh, Bokeh, Bokeh.But in general that's good advice. There's a reason norms exist in photography. Certain framing types simply work.
I'll try to be brief and without fancy quoting since I'm on phone. In general I agree with what you said here but with a few caveats. Rules can be broken. In fact I think that rules should be broken because that's the only way art moves forward and doesn't stagnate. But in order to break the rules you first need to understand them. In the case of my image, the one referenced here specifically but that applies to most of my latest renders, the ones that share that specific style, it was on purpose. I knew it would estrange a few people and I accepted that. Hell, the subject itself or the postmark would estrange a lot more than the feet.This is actually pretty easy to fix, but most people think HDRI should be Plug & Play
There is no accounting for other people's tastes.
If you want to show shins or thighs, then crop the feet off, if you are trying to show the legs, feet are part of the legs and should probably stay in frame.
Yes, 100% this. that is why we have general guidelines like the Rule of Thirds, 5 basic types of Perspective and we should know when to use them, how to light a scene with just three light sources. And then we have Bokeh, Bokeh, Bokeh.
Oh there is one thing that peeves me about a lot of images here, damn too much BLOOM, there is not a need for it to be used to the extremes in all renders. And when you have a ton of grain in your images (unless you are trying to mimic some old film type) use a denoiser. Yes I know I rail against denoisers, but I have always contended that it has a place in low resolution web based images.
Just so you know, with even the cheapest mirrorless camera's in excess of 20 Megapixels, everything else is low res even up to 4k renders, and especially since anything over 2k is rejected for uploading here on F95, all low res.
My last part of my comment was NOT directed specifically at you, it was more of a general statement that if you render for F95 and do it at what F95 allows you to upload, then use a denoiser if you have excessive graininess. You should note that there was an exception I specifically called out, unless that is the look you are going for. Also I know why you are using bloom, but not everyone understands how to use it, just that it is selectable so I should select it, again not directed at you specifically. Just too lazy to put it in multiple comments when there should be no need for that. I think if YOU (specifically now), look back to any comment I directed at you (specifically), you should see that I also mentioned rendering at 6K or 8K, also I called them guidelines not rules. Except for "The Rule of Thirds" since that is in the actual name.I'm not trying to be argumentative here but the render resolution matters for the process and the fidelity of it, not simply for the final result.
Feet all for you ^_^I'm really enjoying most of the art posted here -- keep it going. You guys have some amazing talent!
I do have one request though, because it's driving me crazy:
Please, please do not cut off the feet all the time!
No, I don't have a foot-fetish (although, I fancy some nice shoes/boots/heels), I just think it's a bad frame choice. There's something called a "medium shot" or "medium full shot", which basically covers "knees to head" (example #1 #2 #3 #4 #5), and then there's a "full shot" which covers the "full" body (toes to head, I don't think you need examples for those).
I'm seeing this in so many renders, and also in so many games, and I really don't know why this happens so often. When I was young, my father told me an important rule when taking photographs: do not cut of feet or heads. And I think still should still be valid as of today. But maybe it's just me...
I think you misunderstood me. I was not offended. I'm very hard to offend in fact. My message was not defensive by any means, I simply tried to explain my thought process since I have it fresh, on why I disagree with what you said about rendering lowres. In my case it'd be a lot easier to avoid rendering overnight and while at work for one image but the results are very different simply based on the resolution of the raw render. With all the rest I agree with you completely, especially about the bloom (which I don't use. What my images have is more like a soft glow than a bloom.)Quote
I agree 100%! I don't need any feet in the picture (anyways, thanks Ruria Raw for the effort! ), and I think the second image you posted is way more pleasing! If you don't have any shoes that's fine, I don't mind. Just don't "tease" me with showing ankles and not show the feet.@wd1111 Your image looks more aesthetically pleasing now, I think the real issue was that you cut to the legs off right at the ankles