Jun 24, 2018
44
56
ok this thread seems to be whining whining so im going to do a basic guide on to how to not suck at delta zone. yes the game is hard at the start but if you walk up to someone in armor and piss in their eye and they blast you with a shotgun you cant complain the gunplay is bad

First start in hold my hand please difficulty, or if you want start in can i play mommy and skip to the next paragraph. Go to the trader and buy yourself a barrel (not a short one) a foregrip a red dot sight and a stock. press k to bring up your gun and add the things you just bought.

buy yourself more fmj and some of the cheap ammo 5.56 hmd. press k again and see the ammo type at the bottom.

hmd is shit but cheap so you can use lots of it. don't bother using it for anything other than scavengers though
fmj is good for raiders and scavengers, but not good for corporate soldiers
apn is bad against unarmored soldiers but will mess up corporate soldiers with a few good shots

walk through to start the map, but read the instructions. if you paid attention to number 4, then you would understand the ammo above.

when you load in, go into inventory <tab> and use the battery. This will give us scanner ability. also press k and change ammo type to hmd.

Assuming you started in the big warehouse, walk forwards and up the hill. keep going straight until you come to water. tap right mouse to bring your gun up and then walk through. if a tentacle comes near shoot it near the bottom to scare it away. from now on you have to be this careful aroud all water.

there might be a wooden box nearby if there is then open it and take the stuff inside. this is how youll get parts to upgrade your gun and get something better. also from here expect to encounter enemies. keep an eye out for both boxes and baddies

enemies make a lot of noise so your best bet is to listen out and go slowly. dont go straight trhough the fence ahead, there are corporate soldiers there and they have big armor and even bigger guns. instead go right and walk towards the big building. go between the fence and the building on the right, climb up and reach the roof. theres usually some good boxes up here.

youll also see enemies from up here. if you run up to an enemy they will take you down fast, so instead use cover and take shots at them from a distance. use the scanner <caps> to see their health sometimes they can go down but get up again. also cover means something that can stop bullets a bush cant stop a bullet so it is not cover. simple. if they shoot at you hide. they will keep shooting at where you were so try changing positions and getting them from a new angle. dont stand in the open unless you want to get shot and used. if they are shooting at you hide.

34.jpg
$ is shops and skulls are corporate soldiers who will kill you before you even scratch them. avoid.
the pink flashlight is the danger zone dont go there unless you have a light and a decent gun.

once you've killed the ones nearby, follow the rough map above. you need to avoid water and keep an ear out for anyone walking nearby. if you get close to enemies switch to fmj rounds for more damage but try not to waste those shots. loot bodies to get more ammo and better parts and keep swapping gun parts when you get better ones.

You'll reach a big door with a blue wall around it and a dna detection gate. go through and there will be a safe zone and a trader with every item in the game for sale. if you got impregnated then you will have to go the long way through the pink zone. buy a better trigger so you shoot properly, get a better bolt to stop jams and a better laser. you can buy other things too and also sell things you dont need by clicking the bottom of the trading window. get more ammo.

theres a passage that leads into the pink zone where the best loot is. if you go that way, use the scanner to see in the dark or bring a flashlight. once your done follow the trail on my map again.

at the river crossing climb the building to make sure there's no one nearby. there is so shoot them until they are gone. cross the river being careful of tentacles again. follow the forest on the right, staying behind rocks and being careful of more raiders and you will reach a clump of buildings. head inside, and congratulations you have survived the delta zone.

now you have a few better pieces for your gun you can try and take on the corporates we avoided in the first run and explore the map some more. use apn against the corporate and if you get shot at hide and dont come out until they stop. also dont come out where they were just shooting or they will shoot you again.

if you get hit and enemies are approaching you can press tab and then use pain killers to stop being stunned and then shoot them. if they are too close you can use pills to prevent getting pregnant. you can also press 2 to swap to an empty gun and when they steal things theyll leave your main gun alone.

if you get pregnant you have to push the eggs out. they tend to be pushable at around the 40% mark but on these difficulties the game will tell you when its a good time to push.
 

slightchance

Active Member
Mar 25, 2018
866
1,710
Get me up to speed on this argument, buddy. You said 'gunplay is horrible' but didn't elaborate further, dev gave you a pointer for a generic issue with players unfamiliar with this kind of genre and you took it personal? Am I missing something?
I really appreciate that you want to know what's going on. All I can say is that there's been a minor disturbance in the kitchen but we're taking care of it, thanks.
 

VanillaLover

Active Member
Jun 15, 2021
705
960
ok this thread seems to be whining whining so im going to do a basic guide on to how to not suck at delta zone. yes the game is hard at the start but if you walk up to someone in armor and piss in their eye and they blast you with a shotgun you cant complain the gunplay is bad

First start in hold my hand please difficulty, or if you want start in can i play mommy and skip to the next paragraph. Go to the trader and buy yourself a barrel (not a short one) a foregrip a red dot sight and a stock. press k to bring up your gun and add the things you just bought.

buy yourself more fmj and some of the cheap ammo 5.56 hmd. press k again and see the ammo type at the bottom.

hmd is shit but cheap so you can use lots of it. don't bother using it for anything other than scavengers though
fmj is good for raiders and scavengers, but not good for corporate soldiers
apn is bad against unarmored soldiers but will mess up corporate soldiers with a few good shots

walk through to start the map, but read the instructions. if you paid attention to number 4, then you would understand the ammo above.

when you load in, go into inventory <tab> and use the battery. This will give us scanner ability. also press k and change ammo type to hmd.

Assuming you started in the big warehouse, walk forwards and up the hill. keep going straight until you come to water. tap right mouse to bring your gun up and then walk through. if a tentacle comes near shoot it near the bottom to scare it away. from now on you have to be this careful aroud all water.

there might be a wooden box nearby if there is then open it and take the stuff inside. this is how youll get parts to upgrade your gun and get something better. also from here expect to encounter enemies. keep an eye out for both boxes and baddies

enemies make a lot of noise so your best bet is to listen out and go slowly. dont go straight trhough the fence ahead, there are corporate soldiers there and they have big armor and even bigger guns. instead go right and walk towards the big building. go between the fence and the building on the right, climb up and reach the roof. theres usually some good boxes up here.

youll also see enemies from up here. if you run up to an enemy they will take you down fast, so instead use cover and take shots at them from a distance. use the scanner <caps> to see their health sometimes they can go down but get up again. also cover means something that can stop bullets a bush cant stop a bullet so it is not cover. simple. if they shoot at you hide. they will keep shooting at where you were so try changing positions and getting them from a new angle. dont stand in the open unless you want to get shot and used. if they are shooting at you hide.

View attachment 2411015
$ is shops and skulls are corporate soldiers who will kill you before you even scratch them. avoid.
the pink flashlight is the danger zone dont go there unless you have a light and a decent gun.

once you've killed the ones nearby, follow the rough map above. you need to avoid water and keep an ear out for anyone walking nearby. if you get close to enemies switch to fmj rounds for more damage but try not to waste those shots. loot bodies to get more ammo and better parts and keep swapping gun parts when you get better ones.

You'll reach a big door with a blue wall around it and a dna detection gate. go through and there will be a safe zone and a trader with every item in the game for sale. if you got impregnated then you will have to go the long way through the pink zone. buy a better trigger so you shoot properly, get a better bolt to stop jams and a better laser. you can buy other things too and also sell things you dont need by clicking the bottom of the trading window. get more ammo.

theres a passage that leads into the pink zone where the best loot is. if you go that way, use the scanner to see in the dark or bring a flashlight. once your done follow the trail on my map again.

at the river crossing climb the building to make sure there's no one nearby. there is so shoot them until they are gone. cross the river being careful of tentacles again. follow the forest on the right, staying behind rocks and being careful of more raiders and you will reach a clump of buildings. head inside, and congratulations you have survived the delta zone.

now you have a few better pieces for your gun you can try and take on the corporates we avoided in the first run and explore the map some more. use apn against the corporate and if you get shot at hide and dont come out until they stop. also dont come out where they were just shooting or they will shoot you again.

if you get hit and enemies are approaching you can press tab and then use pain killers to stop being stunned and then shoot them. if they are too close you can use pills to prevent getting pregnant. you can also press 2 to swap to an empty gun and when they steal things theyll leave your main gun alone.

if you get pregnant you have to push the eggs out. they tend to be pushable at around the 40% mark but on these difficulties the game will tell you when its a good time to push.
Another thing I'd like to add, it's never too safe to grab everything you got and send it to drones. Having multiple part backups for when you get caught is important; upgrading your magazine and selector should be a top priority since this allows you to chase down your stuff back while the enemy runs away. Having a quick reload and full auto makes the difference between losing and winning gunfights.
 
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getclosetome

New Member
Apr 8, 2019
12
16
My tips when you engage with enemy and you think you are gonna lose just surrender immediately. You will not lose anything. In old version, surrender mean nothing, just get F by the enemy. In the new version enemy won't steal anything. But still, the timing is the key here. When you late to surrender the enemy will steal your stuff.
 

Squaaam

New Member
Jan 2, 2022
8
7
Is there any way to see patch notes for the recent versions that are available on Patreon/Subscribestar. I wouldn't mind supporting (buying) the game if there was a little more transparency. I don't feel like paying for an update to a game that is going to end up being a gamble.
 
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malicardy

Member
Feb 6, 2019
145
602
Is there any way to see patch notes for the recent versions that are available on Patreon/Subscribestar. I wouldn't mind supporting (buying) the game if there was a little more transparency. I don't feel like paying for an update to a game that is going to end up being a gamble.
Half the time the dev doesn't bother with writing up patch notes for an update.

I would honestly wait a while before supporting the project. The pace of development is way too slow to justify a monthly subscription.
 
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VanillaLover

Active Member
Jun 15, 2021
705
960
Half the time the dev doesn't bother with writing up patch notes for an update.

I would honestly wait a while before supporting the project. The pace of development is way too slow to justify a monthly subscription.
A Steam release is apparently supposed to be coming soon (in when, seven years? CD Projekt Red could never). I'd wait for the release before buying anything that could cost me in the high hundreds or thousands if it does take a long time.
 

Lilraya

Newbie
Jul 28, 2018
64
95
A Steam release is apparently supposed to be coming soon (in when, seven years? CD Projekt Red could never). I'd wait for the release before buying anything that could cost me in the high hundreds or thousands if it does take a long time.
I feel the same and I'll probably wait steam release whenever and if it's gonna happen... Game overall is cool and enjoyable until you get bored or annoyed by difficulty, development isn't the fastest but much faster than some other games i'm interested in from this site and so on, but I can't justify myself to spend 10-20$ sub every month for however long it takes to finish the game. I'd much rather spend 40-100$ one time even if it got me 1-2versions older release while the game is in development but after it gets finished i could play full game with no additional cost.

But on the other hand I'd understand if it's not an option or dev doesn't want to do that. After all porn games tend to have smaller audience and without porn elements, at least talking in context of public release, it is lacking a lot to be amazing first person shooter, so maybe such sub is required/wanted to justify lost audience... (And I'm just talking in general, I don't want to go into discussion "dev already earns enough/not enough from current patreons, etc")
 

VanillaLover

Active Member
Jun 15, 2021
705
960
I feel the same and I'll probably wait steam release whenever and if it's gonna happen... Game overall is cool and enjoyable until you get bored or annoyed by difficulty, development isn't the fastest but much faster than some other games i'm interested in from this site and so on, but I can't justify myself to spend 10-20$ sub every month for however long it takes to finish the game. I'd much rather spend 40-100$ one time even if it got me 1-2versions older release while the game is in development but after it gets finished i could play full game with no additional cost.

But on the other hand I'd understand if it's not an option or dev doesn't want to do that. After all porn games tend to have smaller audience and without porn elements, at least talking in context of public release, it is lacking a lot to be amazing first person shooter, so maybe such sub is required/wanted to justify lost audience... (And I'm just talking in general, I don't want to go into discussion "dev already earns enough/not enough from current patreons, etc")
It would be better if the game had regular small updates so we feel like the game is progressing and it justifies a monthly sub, maybe even lowering it one of two euros. We just want updates because nothing makes a game more boring than getting little to no updates.

I'm genuinely rooting for this game to break the cycle of "Release, Hype, Die" not only in the porn game scene, but literally any game in this decade.
 
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Hornyy69

Member
Dec 27, 2020
327
185
I feel the same and I'll probably wait steam release whenever and if it's gonna happen... Game overall is cool and enjoyable until you get bored or annoyed by difficulty, development isn't the fastest but much faster than some other games i'm interested in from this site and so on, but I can't justify myself to spend 10-20$ sub every month for however long it takes to finish the game. I'd much rather spend 40-100$ one time even if it got me 1-2versions older release while the game is in development but after it gets finished i could play full game with no additional cost.

But on the other hand I'd understand if it's not an option or dev doesn't want to do that. After all porn games tend to have smaller audience and without porn elements, at least talking in context of public release, it is lacking a lot to be amazing first person shooter, so maybe such sub is required/wanted to justify lost audience... (And I'm just talking in general, I don't want to go into discussion "dev already earns enough/not enough from current patreons, etc")
btw the dev is also planning to release a censored version in public as an fps game in the future, so he can even make money from the censored version, there's no issue. Then this game gotta has a good story for the censored version to sell out. After all censored version will be like non-modded Skyrim and an uncensored like modded Skyrim lol that's the difference.
 

RisenKill

Member
Feb 20, 2021
356
553
It would be better if the game had regular small updates so we feel like the game is progressing and it justifies a monthly sub, maybe even lowering it one of two euros. We just want updates because nothing makes a game more boring than getting little to no updates.
The reason for the current frequency of updates (one every 2 months) is to give the Dev time to actually work on the game and to make sure that the Updates bring in changes that you can actually see and affect the gameplay. If the Dev where to try to release something every week for example, then he would not have time to work on bigger Gameplay changes or more complex parts of the game because they might break the game and he would quickly get forced into cutting corners to meet that deadline, resulting in a big drop of quality. He already spends up to 2 weeks debugging new releases, something he would not be able to with making smaller and more frequent updates.
As a matter of fact, getting one Update every 2 months is already a lot and most other Early Access Games (with bigger Dev-teams) do not get updated as frequent as this game. Same goes for many other games here that are not just asset flips or Visual-novels and RPG-Maker games.

And then there is the crowd of people here you have to consider. At first they will be happy, after all there is an (possible) update every week, but that would also mean they would have to download upwards of 8 GB every time. This will already make them sour and then they will notice that there are very few changes being made every time, the game getting more bugs with every update and the inevitable drop in quality. At this point the entitlement of many people here will set in and they will start calling for bigger updates, better quality and more debugging while still demanding the same frequency of updates. This is the point where the Dev will most likely experience a burnout, resulting in him having to take a break from this project and, after one maybe two weeks of no updates, people will start to call this a scam (again) because the Dev clearly has abandoned the game because "he made a ton of money and that's all he cared about and not because he was working himself to near death, trust me bro".

Again, the current frequency and size of the updates are well above the industry standard for comparable games with only one Developer and one Animator working on it. Yes, there are other games out there that have more frequent updates, but those also have way bigger teams of way more experienced Developers working on them.


Also, there already is a 1€ Supporter-tier and you already get a lot (access to the SFW-Releases of DZ) for the cost of one cup of coffee per month.
 

DustyX

Member
Jun 16, 2017
240
260
The reason for the current frequency of updates (one every 2 months) is to give the Dev time to actually work on the game and to make sure that the Updates bring in changes that you can actually see and affect the gameplay. If the Dev where to try to release something every week for example, then he would not have time to work on bigger Gameplay changes or more complex parts of the game because they might break the game and he would quickly get forced into cutting corners to meet that deadline, resulting in a big drop of quality. He already spends up to 2 weeks debugging new releases, something he would not be able to with making smaller and more frequent updates.
As a matter of fact, getting one Update every 2 months is already a lot and most other Early Access Games (with bigger Dev-teams) do not get updated as frequent as this game. Same goes for many other games here that are not just asset flips or Visual-novels and RPG-Maker games.

And then there is the crowd of people here you have to consider. At first they will be happy, after all there is an (possible) update every week, but that would also mean they would have to download upwards of 8 GB every time. This will already make them sour and then they will notice that there are very few changes being made every time, the game getting more bugs with every update and the inevitable drop in quality. At this point the entitlement of many people here will set in and they will start calling for bigger updates, better quality and more debugging while still demanding the same frequency of updates. This is the point where the Dev will most likely experience a burnout, resulting in him having to take a break from this project and, after one maybe two weeks of no updates, people will start to call this a scam (again) because the Dev clearly has abandoned the game because "he made a ton of money and that's all he cared about and not because he was working himself to near death, trust me bro".

Again, the current frequency and size of the updates are well above the industry standard for comparable games with only one Developer and one Animator working on it. Yes, there are other games out there that have more frequent updates, but those also have way bigger teams of way more experienced Developers working on them.


Also, there already is a 1€ Supporter-tier and you already get a lot (access to the SFW-Releases of DZ) for the cost of one cup of coffee per month.
I concur with p'much everything you've written here... and I agreed with similar sentiment on a previous post though for reasons unknown to me that was censored/scrubbed by a mod which confuses 'tf' outta me. :WaitWhat:
 

VanillaLover

Active Member
Jun 15, 2021
705
960
The reason for the current frequency of updates (one every 2 months) is to give the Dev time to actually work on the game and to make sure that the Updates bring in changes that you can actually see and affect the gameplay. If the Dev where to try to release something every week for example, then he would not have time to work on bigger Gameplay changes or more complex parts of the game because they might break the game and he would quickly get forced into cutting corners to meet that deadline, resulting in a big drop of quality. He already spends up to 2 weeks debugging new releases, something he would not be able to with making smaller and more frequent updates.
As a matter of fact, getting one Update every 2 months is already a lot and most other Early Access Games (with bigger Dev-teams) do not get updated as frequent as this game. Same goes for many other games here that are not just asset flips or Visual-novels and RPG-Maker games.

And then there is the crowd of people here you have to consider. At first they will be happy, after all there is an (possible) update every week, but that would also mean they would have to download upwards of 8 GB every time. This will already make them sour and then they will notice that there are very few changes being made every time, the game getting more bugs with every update and the inevitable drop in quality. At this point the entitlement of many people here will set in and they will start calling for bigger updates, better quality and more debugging while still demanding the same frequency of updates. This is the point where the Dev will most likely experience a burnout, resulting in him having to take a break from this project and, after one maybe two weeks of no updates, people will start to call this a scam (again) because the Dev clearly has abandoned the game because "he made a ton of money and that's all he cared about and not because he was working himself to near death, trust me bro".

Again, the current frequency and size of the updates are well above the industry standard for comparable games with only one Developer and one Animator working on it. Yes, there are other games out there that have more frequent updates, but those also have way bigger teams of way more experienced Developers working on them.


Also, there already is a 1€ Supporter-tier and you already get a lot (access to the SFW-Releases of DZ) for the cost of one cup of coffee per month.
I never said weekly updates, I meant that it'd be nice if people could know more about the actual development and ongoing stuff with the game. monthly or even bi-monthly is fine, but the lack of WIP posts kinda makes it seem dead until anything pops up (kind of like how True Facials hasn't gotten anything new in almost a year). The regular monthly schedule works great, a lot of the games we see here follow that.

As a pirate, I don't demand things from the developer, just asking that I get to see more content, even if it's just the BTS stuff.
 
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D-E-V-O-L-U-T-I-O-N

Member
Game Developer
Sep 28, 2020
189
1,138
I never said weekly updates, I meant that it'd be nice if people could know more about the actual development and ongoing stuff with the game. monthly or even bi-monthly is fine, but the lack of WIP posts kinda makes it seem dead until anything pops up (kind of like how True Facials hasn't gotten anything new in almost a year). The regular monthly schedule works great, a lot of the games we see here follow that.

As a pirate, I don't demand things from the developer, just asking that I get to see more content, even if it's just the BTS stuff.
I post sometimes almost daily whats being worked on in development
 
Aug 8, 2017
374
294
Is there some sort of trick to finding a weapon? Is that part not possible yet?
You can't find complete weapons, but parts can be found (looted from boxes or dead enemies) or bought from various merchants. Both maps have at least one merchant that always carries the best tier, whereas the hideout merchant carries a complete set of scrap parts. You will need to assemble the bits you acquire ('k' by default).
 
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formasual

Member
Jan 17, 2019
285
247
You can't find complete weapons, but parts can be found (looted from boxes or dead enemies) or bought from various merchants. Both maps have at least one merchant that always carries the best tier, whereas the hideout merchant carries a complete set of scrap parts. You will need to assemble the bits you acquire ('k' by default).
I've only found mods or upgrades at the traders or on dead mercs. I'm playing 10.2 tho if that makes a difference.
 
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