D-E-V-O-L-U-T-I-O-N

Member
Game Developer
Sep 28, 2020
189
1,136
Better question is: Who makes a FPS without a FOV slider?
I will definitely add fov slider in a future (for unzoomed), until now nobody really requested it. and inverted mouselook is just for flying controls(because of joystick rotation in real planes) its not used for fps
 

D-E-V-O-L-U-T-I-O-N

Member
Game Developer
Sep 28, 2020
189
1,136
Textures & models are great!
Of course, in comparison.

Disadvantages:
I) Login everytime;
II) All settings are lost on each startup;
III) Graphics presets are on "Ultra" by default ("RX Vega 8" (2018) do not endorse such approach);
IV) Absense of 3rd person mode.
1. patreons with actual login info have it saved automatically, just need to press the button again
2. later I will focus entire releases for saving of gameplay, stats, and settings so thats yet to come
3. default presets will be solved by saving settings, now I have it for default for testing purposes
4. there is 3rd person camera for walking and looking at Ivy, but actual gameplay and combat is only first person
 
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D-E-V-O-L-U-T-I-O-N

Member
Game Developer
Sep 28, 2020
189
1,136
this demo of something probaly contain miner , my 3070 burning line hell
It does not,
Unreal Engine is by default using 99% of your gpu, even if you had a better gpu, it would still use it to the limit, just getting you more fps, no reason to use half of gpu you have. on the other side if you have other things running in background, it will kinda ruin game performance, engine is really sensitive to that.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
Also some more interactivity planed or just animations playing for itself ?
 

phantrucdiep

Newbie
Oct 12, 2017
72
62
facefucking will definitely be a thing in the future stay tuned for it
I currently don't see the character's health bar, being attacked by the tentacles only affects Ivy's clothes and belly size :) In the future, do you have any plans for this? For example, will belly size affect Ivy's movement speed? The 4 lines below the portrait of Ivy actually I don't quite understand, the first line is probably belly size, the other 3 lines I don't understand what they are :unsure: For now, only 1st and 2nd line can reach 100% but nothing happen yet :)

i see sex with human will appears in the future.. hmmm.. but this is fps game.. ahh i mean, enemies will shoot her with their guns, so how would that happen in the middle of a gunfight between Ivy and her enemies? She could be killed before that happens.. I just can't imagine how it would work :LOL: Btw, game's so good, good graphics, beautiful Ivy ;););)
 

omega_rugal

Engaged Member
Aug 24, 2018
2,175
2,814
hey

i dl the game but impossible to play...i type freedemo, 05playfree, 06playfree, 210608 etc

nothings works why?
 

Therod

Well-Known Member
Apr 20, 2018
1,283
437
I wonder what is stopping the female player character from using her weapons as sex toys, or is that too dangerous?
 

DKOC

Active Member
Feb 1, 2019
836
896
Adenan; Which FPSes have inverted mouselook? Honestly the only one that comes to mind is Halo: Combat Evolved, but I don't recall it being in there for Halo 2 and beyond. 90s FPSes didn't have inverted mouselook; ie Quake 2, Duke3D, Doom, Shadow Warrior, etc... the bigs, didn't have inverted mouselook.

D-E-V-O-L-U-T-I-O-N; Okay, good to know it will come eventually. Also good to know you aren't blocking me, but rather just ignoring me :) Ends up being about the same, but at least you'll see my positive comments, when I have some more.

I'd also be interested in a birthing sequence from tentacles. Perhaps as a button, like masturbation, but locks you into an animation, so, you want to do it in a secluded spot. Also some kind of penalties to her, as her belly gets bigger, more tentacles are birthed, such as wincing in pain, groans, slowed movement, brief periods of stunned, etc...

And yes, I'll update the review when new builds comes out.
 

Adenan

New Member
Oct 5, 2019
8
0
All FPS games with free mouse look had/have this option.Halo infinite has is.All Quake games,i played them all back in the days.Geez,every old shool FPS game had this option.
 

nerogaf

Member
Aug 23, 2019
484
298
What are the minimal & recommended requirements?
"Delta Zone" is very laggy even on 1600x900.

My PC configuration:
I) AMD Ryzen 5 3600;
II) NVIDIA GTX 1060 (3GB);
III) WD Blue SN550 1TB.
 

DKOC

Active Member
Feb 1, 2019
836
896
What does the ingame framerate indicator show for FPS? There is an occasional popup that mentions it. Sorry don't know the key offhand. Your rig seems more powerful than mine, and I get 60-ish fps when wandering around, 50ish when fighting enemies and 20-40s with sex scenes. On high, with 1920x1080.
 
Aug 24, 2017
76
43
I will definitely add fov slider in a future (for unzoomed), until now nobody really requested it. and inverted mouselook is just for flying controls(because of joystick rotation in real planes) its not used for fps
Did you mean that exactly as you wrote it in english? Because that's non-sense if you did mean that exactly as you wrote it.

Look at this diagram and you'll understand there are not zero people who do this.




I can't play this game until i can invert my mouse.
 

RisenKill

Member
Feb 20, 2021
356
553
And what do you expect the Dev to do now? Stop everything he is working on right now and make that option just for you?
The Game is in a very early Alpha stage at best, hell the "Enemys" right now are just paper targets that dont even shoot/kill you at this time.

Like I said before, quality of life comes when it comes, probably later down the line and it is the devs decision on what needs to be added to the game now and what later. You made your voice heard and at this point its better to just wait until the next few updates, maybe he adds it, maybe not, time will tell.
 

Adenan

New Member
Oct 5, 2019
8
0
Its true,quality of life stuff should come and the end of the development.Its just that the explenation about the inverted mouse look just for flight sims is not correct.Since fps games have free mouse look inverting it was an option most of the times.
 

DKOC

Active Member
Feb 1, 2019
836
896
Actually quality of life stuff are best added early development for a few reasons:
1. A developer might be so burnt out by the end, that they don't bother to add things in.

2. A feature might have some unexpected complexities, that would have to be addressed. For example, if FOV is 60 for First Person view, and you suddenly increase it to 90, there may be parts of the mesh you didn't finish, because you never considered having it higher than 60. If you can't see it, no one knows it isn't there.

3. Sometimes you have to restructure your codebase to get a feature in. For example, if you decided to add "tooltips" to appear, when hovered over something, it might require a lot of retooling of the UIs to make this possible. When you have fewer UIs and fewer gameplay features, this is less work overall.

Take it from me; I'm doing a major UI overhaul for my non-porn game, that I've been working on for 4 years now, and it is a royal pain to do as so much of the old UIs used "duct-taped" features to make things happen and having to redo them all, is extremely time consuming.
 
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