And that's basically the best indication that it's not this game's fault, but something on your end.Problem occurs in other "Unreal Engine" games:
"Under the Witch".
And that's basically the best indication that it's not this game's fault, but something on your end.Problem occurs in other "Unreal Engine" games:
"Under the Witch".
First you should have asked with your KEYBOARD inputs REALLY ?It hasn't (only on patreon yet).
Dude, that's your problem locally. How should we know.You must be registered to see the links
Keyboard inputs should rarely if ever fail unless their is some strange translation going on maybe over the Language Interface.Version "0.6" has been released?
Please, provide a link for it.
My gratitude, sir.
Issue:
I can not move my character forward, backward, left, right.
Character can jump, shoot, aim.
Movement problem also occurs in other "Unreal Engine" games.
Reason?
I understood the "red markings" You did.First you should have asked with your KEYBOARD inputs REALLY ?
WSAD blocked ?
Sounds absolutely unbelievable as he can write it down
For a Gamepad/Joystick input that looks entirely different (very different communication protocol and API base into the Kernel).
Keyboard inputs should rarely if ever fail unless their is some strange translation going on maybe over the Language Interface.
Or something else is taking higher level control over it.
You could be right about the bug in the specific "WINE" release.So you have some translations going on here hard to debug, ask the Responsible Linux Devs or try another Distro also ask the Wine Community why specificaly the Unreal Engine could fail Keyboard Inputs on their DirectX Warping layer.
Maybe it's a unsuspected bug inside that WINE release as well try a different stable release
The issue still occurs.Your welcome but please be more specific with a bug report next time hell was this crazy to decipher
That "Btw it's Linux (WINE)" thing was the revelation to it you really have to be very specific with your reports will also help you finding your way through the linux community easier and avoid RTFM often![]()
This is the logs from the startup of "Delta Zone".Crazy now you make me curious why the mapping of the WSAD movement could fail
so it is happening in Under the Witch and Delta Zone also in Wild-Life ?
Many have Wild-Life running under Wine and never experienced this would be interesting if you do
You could also test in Wild-Life the Direct Mapping it has a Internal Mapping Setup Configuration Interface for the Controls to rebind them over the Setup Interface directly.
It would be very interesting if Wild-Lifes mapping or rebinding would work flawless compared to Under the Witch and Delta Zone in your case.
PS: I checked 0.3 vs 0.5 now and the performance didn't changed at all even with the higher effect complexity but im not entirely sure if it's the same case for the Output Quality and overall Temporal Stability yet in General for the same Performance as previously.
Yeah that is a Language Keyboard Interface Problem in Windows this gets Managed by the Keyboard Language Setup and for Japanese by the ontop of that special IME Interface pretty automatically based on your Region Setup.3. UE4 usually expects a QWERTY keyboard. If you are using AZERTY or some other keyboard, say a Russian one, the keyboard mappings will be different. So with AZERTY it may still be WASD, but as the letters W A S D are in different spots, that might be the issue.
Interesting...nerogaf do you have some non-English keyboard layouts? Because I am also playing Delta Zone on Linux and it works completely fine to me. Very long time ago I had similar issue with Wine - if app or game launched while non-English layout was active it changes key scancodes and app won't register any letter keys.
I solved the issue!Yeah that is a Language Keyboard Interface Problem in Windows this gets Managed by the Keyboard Language Setup and for Japanese by the ontop of that special IME Interface pretty automatically based on your Region Setup.
But im very unsure how the Linux Kernel and the Distro ontop actually handles all this Region and Language Mapping complexity and Keyboard Layouts.
It seems though to be not very smart in terms of the connection between Distro Setup and it's communication with WINE itself providing it all the OS data automatically or maybe some security setting is avoiding it.
Still very strange that it is failing it's a very normal Windows thing to handle this without any problems for all Applications conforming to the Windows API
It would be very surprising the WINE Devs fucking that up![]()
Great that you managed to fix it, looks like your wineprefix was fkd upI solved the issue!
By creating new "WINE" prefix!
Finaly, my beautiful "femme fatale" can be moved!