I'm genuinely impressed this thread hasn't been purged like another certain thread. However, an important point was made by
Kellermann:
A commonality between each of the AVNs with the "completed" tag is adaptability of the dev(s) to modify workflow to complete their product in a reasonable time. Even starting out with a simple goal it's overwhelming just how fast the work piles up, and this is the case for any field of work.
Post Ch 5 release Demon Boy is going on the back burner for me since I highly doubt another update will be released in 2023.
Yep. It's clear that most devs (including experienced), don't have project management experience. They just kind of go with the the flow.
If it were me, I'd break up work into manageable units of time. Say, every 2 weeks, plan to have x amount of work done. Rate each task with a level of effort. Then, over time, use those level of efforts from previous tasks to help determine how much work can be done within a time period.
Another thing, devs need to remember their game is still in development. What you push out doesn't have to be perfect. I know that can be difficult when you have so many people on this site that will totally drag you through the dirt if a release is not to their liking...but, I would not delay a release for...*ahem*...weeks worth of proofreading. Since the game is in development, do your best, give it a review, then push it out and let others catch mistakes and report them. Follow-up with some quick patches after that and move on.
I bet a lot of these devs don't use source control, either. They could totally have a branch that is their main development branch, and then another that is the main branch where they could push small fixes to, while also still being able to work on their current development work.
Ok...that turned out to be a longer post than I intended. Rant over.