hey,
BupoTiling03-Retired,
hope this finds you well.
even though not a game developer myself, I second some of your choices:
1. Jesse Schell's "
The Art of Game Design (a Book of Lenses)" — deemed as a bible of game designing, and has fundamental info for those who want to get into the field;
2. Scott Rogers' "
Level Up: The Guide to Great Video Game Design" — is indeed an Industry Great written by one of the leading video game experts;
and since your post didn't cover
Story Development, I'd add two more publications:
3. Michael Breaut's "
Narrative Design: The Craft of Writing for Games" — a book that provides a detailed look at the work of important industry's writers and designers (digital and analog games included) (would be quite useful for several developers);
4. Tynan Sylvester’s “
Designing Games: A Guide to Engineering Experiences” — a book that will give the developer/designer and insight on how to create the right combination of game mechanics, fictional wrapping, and story.
• • • • •
thanks for your post;
cheers!