Noob Salad

Team Albedo Leader
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Aug 7, 2016
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2 of the items at the sexshop you can only buy once (like the bench), all the others you can buy an infinite number of times since they don't have the if inv_get() checks.

You can also give Yuki a green serum despite not having any, which prevents you from progressing with her if you didn't do the treadmill event (you also can't train her at the gym again). This is cuz of the conditional trigger on the "y_treadmill" event or whatever.
 
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Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
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2 of the items at the sexshop you can only buy once (like the bench), all the others you can buy an infinite number of times since they don't have the if inv_get() checks.

You can also give Yuki a green serum despite not having any, which prevents you from progressing with her if you didn't do the treadmill event (you also can't train her at the gym again). This is cuz of the conditional trigger on the "y_treadmill" event or whatever.
You used an outdated decompiler that doesn't support choice menu options arguments.

What pregnancy is there in the game?
There is no pregnancy content yet, but there is impregnation content.
 
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Shadow Song

Member
Feb 5, 2018
355
139
I must say I dont like the income system, I understand it, but it feels too temporary? I think if it was changed so you could have income increased for each task with a max of 10 instead of 5. Personally I don't like stripping for income these girls are mine lol. The fact there is no way to say "save" money so if you didnt work annoys me.
 

Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
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I must say I dont like the income system, I understand it, but it feels too temporary? I think if it was changed so you could have income increased for each task with a max of 10 instead of 5. Personally I don't like stripping for income these girls are mine lol. The fact there is no way to say "save" money so if you didnt work annoys me.
There is a way to not be bothered with working anymore.

I mean what person with a mind controlling serum and willingness to use it wouldn't find away to not have to work and still get paid ?


If you want to talk about game design:
The temporary nature of the income system is to make it a mechanic creating some light problem for the player to solve.
It also allow for possible decision, currently there is no way to bypass having a girl stripping but we can add one.

That choice could be for example selling one of the serum, and any of the serum have quite important moral implications as they seem (so far) to have a permanent effect.
Or it could be adding a tedious or humiliating (from the MC perspective) way to get that extra money.

It is a controllable progression mechanism that works exactly as it was supposed to.


The unspent income also stand as an abstraction of the expenses of the MC. He had to flee his old identity and most of the money he ever made as a very well paid amoral biochemist (given his discoveries) as his ex-employer would certainly have the means to track it down.
So at the start of the game he lost all his financial security.
Now he is nowhere near able to sustain the standard of living he once had but given his old age he probably cannot help it (even if the blue serum help him stay focused) so he sinks his leftover income into it.

But when I decide myself to go on with the lab rework I planned to use at least some of the unspent income to pay for the lab upgrades, as the MC would certainly impulsively buy hardware for it.


That's why I love that system, it makes sense from both gameplay and story perspective (at least when you know the explanation for it).


So do you understand it even better now ?


Anyway you gave me an idea to pitch to Jan.
 

Shadow Song

Member
Feb 5, 2018
355
139
There is a way to not be bothered with working anymore.

I mean what person with a mind controlling serum and willingness to use it wouldn't find away to not have to work and still get paid ?


If you want to talk about game design:
The temporary nature of the income system is to make it a mechanic creating some light problem for the player to solve.
It also allow for possible decision, currently there is no way to bypass having a girl stripping but we can add one.

That choice could be for example selling one of the serum, and any of the serum have quite important moral implications as they seem (so far) to have a permanent effect.
Or it could be adding a tedious or humiliating (from the MC perspective) way to get that extra money.

It is a controllable progression mechanism that works exactly as it was supposed to.


The unspent income also stand as an abstraction of the expenses of the MC. He had to flee his old identity and most of the money he ever made as a very well paid amoral biochemist (given his discoveries) as his ex-employer would certainly have the means to track it down.
So at the start of the game he lost all his financial security.
Now he is nowhere near able to sustain the standard of living he once had but given his old age he probably cannot help it (even if the blue serum help him stay focused) so he sinks his leftover income into it.

But when I decide myself to go on with the lab rework I planned to use at least some of the unspent income to pay for the lab upgrades, as the MC would certainly impulsively buy hardware for it.


That's why I love that system, it makes sense from both gameplay and story perspective (at least when you know the explanation for it).


So do you understand it even better now ?


Anyway you gave me an idea to pitch to Jan.
Yea I understand it better, went to college for Game Design so im always down to chat lol, have you considered increasing the max income at all? As you said at the moment there is no way to get around having to strip, raising the max and changing base income from work maybe not as drastically as I said before but maybe 3 base with an income max of 6-8?
 

gregers

Forum Fanatic
Dec 9, 2018
4,432
5,600
There is a way to not be bothered with working anymore.

I mean what person with a mind controlling serum and willingness to use it wouldn't find away to not have to work and still get paid ?


If you want to talk about game design:
The temporary nature of the income system is to make it a mechanic creating some light problem for the player to solve.
It also allow for possible decision, currently there is no way to bypass having a girl stripping but we can add one.

That choice could be for example selling one of the serum, and any of the serum have quite important moral implications as they seem (so far) to have a permanent effect.
Or it could be adding a tedious or humiliating (from the MC perspective) way to get that extra money.

It is a controllable progression mechanism that works exactly as it was supposed to.


The unspent income also stand as an abstraction of the expenses of the MC. He had to flee his old identity and most of the money he ever made as a very well paid amoral biochemist (given his discoveries) as his ex-employer would certainly have the means to track it down.
So at the start of the game he lost all his financial security.
Now he is nowhere near able to sustain the standard of living he once had but given his old age he probably cannot help it (even if the blue serum help him stay focused) so he sinks his leftover income into it.

But when I decide myself to go on with the lab rework I planned to use at least some of the unspent income to pay for the lab upgrades, as the MC would certainly impulsively buy hardware for it.


That's why I love that system, it makes sense from both gameplay and story perspective (at least when you know the explanation for it).


So do you understand it even better now ?


Anyway you gave me an idea to pitch to Jan.
I'm not looking to start a fight over it: The system is long-established in the game now and anyway it's for you and Jan to decide. But I'm still not convinced it makes a lot of sense from a "story perspective" to have a very smart MC who is unable to do the basic maths of "maybe I should put this ten-spot aside for tomorrow so I can afford a new toy rather than flushing it down the drain".

But as I said: Your game, your system, your rules.
 

Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
1,167
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Yea I understand it better, went to college for Game Design so im always down to chat lol, have you considered increasing the max income at all? As you said at the moment there is no way to get around having to strip, raising the max and changing base income from work maybe not as drastically as I said before but maybe 3 base with an income max of 6-8?
Yeah, but I really want the MC to interact with Alex, Frankie and the boys at the gym.

That way they don't feel like key character, yet they can be used in the girls stories. Without that push toward them I would need to lock out part of the girls stories making them effective key characters or Jan would have to write alternate routes.


I went for 5 mainly because anyone can instantly understand the number without counting (not like 10) yet it allows for some small leeway to weight the incomes. I consider it has a representation with logarithmic scale of the income of the MC.
That's why I cap the income at 5, I consider that at 5 the MC can buy anything he wants and a item priced 5 is outrageously expensive, something you can only buy like that when you have money to spare.
So even if I bump the base income max (I cannot see me doing that other than for latest Kara stage) I would still keep the 5 income cap.

I could make the 5 income strain less, making it possible to buy as much as you want when reached. But then maybe add an aftermath straining all income for few days.
Maybe when I'll rework the lab then, as I plan to have the serum counter work a bit like income by having it represents a derivative of production output, with level 5 being effectively unlimited supply (for personal use).


I experimented with the base income being more viscous, taking more time to build up and to go down (unless first stages of Kara during those she was a bitch to the (not "for the" :giggle:) MC so the pay would go down the toilet fast and build slowly.
I don't think the slow build up was actually the issue, but many people expected the income to fill the bar by working more. And many other where plain confused.

So I simplified it.
Now either we never got new player or they don't get confused enough to the point of posting here much.
And I still have that gradually easier to maintain base income as the game progress.


So no I never considered more than 5.

And I do also like discussing game design, I feel like adult game are generally sorely lacking on that field.

I'm not looking to start a fight over it: The system is long-established in the game now and anyway it's for you and Jan to decide. But I'm still not convinced it makes a lot of sense from a "story perspective" to have a very smart MC who is unable to do the basic maths of "maybe I should put this ten-spot aside for tomorrow so I can afford a new toy rather than flushing it down the drain".

But as I said: Your game, your system, your rules.
The MC is 61 years old (I'm pushing for 71 but Jan hasn't yielded yet) after a life of being very well paid. If you are in that position you either get very good at getting even wealthier or you consider you have enough and don't bother managing it.
Of course it's a very simplistic way of viewing I think it works well enough.

The MC was very focused on his research, you might notice that he was still unmarried. For someone his age, that's kind of the sign that you are not caring much about anything else than your work. And he has a couple of Nobel price worth of discoveries to show that he indeed was very much investing into his work. To the point of injecting himself a potentially fatal cocktail of drug because he loved his work (and probably Mission: Impossible 2) too much.

He is able to show social skills with the girls only because he is a very confident (green serum) and driven (blue serum) horndog (pink serum) still able "to do basic math".
 
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tyuiasdf

Member
Mar 5, 2020
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Great game. Really good mini endings.

Since girls are getting endings, does that mean we might get a new character once their stories are over?
 

Finsit

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Jun 2, 2017
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Great game. Really good mini endings.

Since girls are getting endings, does that mean we might get a new character once their stories are over?
Given our current pace it will take at least a year to finish all the character endings.

We have time to think about what's next.
 
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psyco0

Member
Oct 4, 2017
104
151
how many endings are in the game at this point? so far I've gotten 3 (build the machine, move in with Kara, Harley moves in)
 

seden

Well-Known Member
Aug 22, 2016
1,197
294
Is there no way to change the mc name ? Difficult to search since its only short words.
As to thridmil and serum, yes as it was open I was thinking a developed girl instead as her original base body type but no.
Guess it make sense as it would mean twice the image ? (Depend on the way the game is made).
 

Shadow Song

Member
Feb 5, 2018
355
139
Yeah, but I really want the MC to interact with Alex, Frankie and the boys at the gym.

That way they don't feel like key character, yet they can be used in the girls stories. Without that push toward them I would need to lock out part of the girls stories making them effective key characters or Jan would have to write alternate routes.


I went for 5 mainly because anyone can instantly understand the number without counting (not like 10) yet it allows for some small leeway to weight the incomes. I consider it has a representation with logarithmic scale of the income of the MC.
That's why I cap the income at 5, I consider that at 5 the MC can buy anything he wants and a item priced 5 is outrageously expensive, something you can only buy like that when you have money to spare.
So even if I bump the base income max (I cannot see me doing that other than for latest Kara stage) I would still keep the 5 income cap.

I could make the 5 income strain less, making it possible to buy as much as you want when reached. But then maybe add an aftermath straining all income for few days.
Maybe when I'll rework the lab then, as I plan to have the serum counter work a bit like income by having it represents a derivative of production output, with level 5 being effectively unlimited supply (for personal use).


I experimented with the base income being more viscous, taking more time to build up and to go down (unless first stages of Kara during those she was a bitch to the (not "for the" :giggle:) MC so the pay would go down the toilet fast and build slowly.
I don't think the slow build up was actually the issue, but many people expected the income to fill the bar by working more. And many other where plain confused.

So I simplified it.
Now either we never got new player or they don't get confused enough to the point of posting here much.
And I still have that gradually easier to maintain base income as the game progress.


So no I never considered more than 5.

And I do also like discussing game design, I feel like adult game are generally sorely lacking on that field.


The MC is 61 years old (I'm pushing for 71 but Jan hasn't yielded yet) after a life of being very well paid. If you are in that position you either get very good at getting even wealthier or you consider you have enough and don't bother managing it.
Of course it's a very simplistic way of viewing I think it works well enough.

The MC was very focused on his research, you might notice that he was still unmarried. For someone his age, that's kind of the sign that you are not caring much about anything else than your work. And he has a couple of Nobel price worth of discoveries to show that he indeed was very much investing into his work. To the point of injecting himself a potentially fatal cocktail of drug because he loved his work (and probably Mission: Impossible 2) too much.

He is able to show social skills with the girls only because he is a very confident (green serum) and driven (blue serum) horndog (pink serum) still able "to do basic math".
I see, if you really want players to interact with characters on the side like Frankie maybe some rewards might help? Like helping Frankie might reward you with a introduction to a new girl?

Just an idea but what if you made the income level semi permanent? Not the level but for that particular week or day? if you have 2 Income and buy an item you still have 2 income instead of it going down until you work again.
 

Silver1

Active Member
Feb 7, 2017
627
388
I was on the Sex Shop buying things and out of nowhere i was ending a chat with Kara on home just before she went to watch porn on TV, and several things on the game i had done (like a third extra income point) was gone. There´s any bug fix?
 

Finsit

Harder Better Faster Cheater
Game Developer
Jun 2, 2017
1,167
1,385
I was on the Sex Shop buying things and out of nowhere i was ending a chat with Kara on home just before she went to watch porn on TV, and several things on the game i had done (like a third extra income point) was gone. There´s any bug fix?
That sound like you rolled back by mistake.
 
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