- Nov 9, 2017
- 211
- 124
Found the reference (#3,738). The plan is to port it to Godot-Agartha but the issue of porting it to another engine this late in development is still an issue.Makes a whole lot of sense since a 3D engine can render in real time, and you don't need to spend hundreds of hours of compute time upfront. Models are easy enough, good animations are the tricky part.
Based on what I have seen with Bound by Lust and Superpowered the issues with the in game cell phone began at development and as the game progressed the code eventually became spaghettified to the point all that was missing was the meatballs and sauce. If that was the problem then changing game engines will only work if a planned foundation is made.