- May 19, 2018
- 2,386
- 5,009
So I see both sides of the coin here.
On one hand, you should write the story you want to write, because its important you enjoy your work.
On the other, you should listen to your audience, because if something doesn't work, you need to know otherwise you're just developing into a void.
The solution lays somewhere in the middle between these two extremes, imo.
Sure, tell the story you want to tell, but listen to your audience on what they want to see in that story.
Take notes on what's working, and revise what doesn't if you can in the context of the story.
Got a side heroine people love? Find a way to work her in more.
Got a feature people hate? Find if there is a way to be accommodating if you can to tweak it, if you can't then tough tits.
Just don't completely fold to the audience and develop something you hate or completely ignore the opinions you don't like.
Its up to the dev to find the happy balance between listening to the audience and telling the story they want to tell.
As the player will ALWAYS advocate for the things they like.
On one hand, you should write the story you want to write, because its important you enjoy your work.
On the other, you should listen to your audience, because if something doesn't work, you need to know otherwise you're just developing into a void.
The solution lays somewhere in the middle between these two extremes, imo.
Sure, tell the story you want to tell, but listen to your audience on what they want to see in that story.
Take notes on what's working, and revise what doesn't if you can in the context of the story.
Got a side heroine people love? Find a way to work her in more.
Got a feature people hate? Find if there is a way to be accommodating if you can to tweak it, if you can't then tough tits.
Just don't completely fold to the audience and develop something you hate or completely ignore the opinions you don't like.
Its up to the dev to find the happy balance between listening to the audience and telling the story they want to tell.
As the player will ALWAYS advocate for the things they like.