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MrFriendly

Officially Dead Inside
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Feb 23, 2020
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I don't know if it's any more understandable than Renpy. It still uses the Renpy screen language, attributes, classes and methods. But I've just organized shit a lot better for less breakage.

I doubt I could sell it because first off, I don't have rights to sell the renpy base code. Second, it's structure for a very specific type of game, Doctor Amana. So anyone using it would need to be making a game like this with the same mechanics, etc. And third, I don't want to spend all my time debugging everyone else's code trying to figure out why this or that doesn't work for them. :D

Besides, anyone downloading my game can just open the folders and take it. They don't need to pay for it. They can just delete my script and do their own thing. I don't archive or hide any of my code. So you don't even need Unren to look under my hood. I'm as open Kimono as they come. And any developer that wants my help devising a similar system for their own game just needs to DM me and I'll happily assist.

That reminds me, I gotta stop fucking around and get Subscribe Star set up. I've been so busy that I keep pushing this to the back burner and I really need to catch up with the times.


Oh, and about that blonde, yes, she's got stuff in the queue as well. I'm hoping with my new production pipeline I'll be able to finally start developing a couple of characters at a time.
Here's a tangentially related question (in that it is about creating software to ease the burden on the individual): Could you or someone create a distributed system for rendering that allowed the "Idle" PC's of various people to render and upload to a single computer? Similar to how SETI had many computers going through the information they'd accumulated. And would that be something that would help the development of games?
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Here's a tangentially related question (in that it is about creating software to ease the burden on the individual): Could you or someone create a distributed system for rendering that allowed the "Idle" PC's of various people to render and upload to a single computer? Similar to how SETI had many computers going through the information they'd accumulated. And would that be something that would help the development of games?
I have no doubt it could be done, but how to set that up is beyond my current capability. Networking is a whole different animal.

I also wouldn't know what all would need to be done to secure such a network to avoid people hijacking the processors of the pc's involved for shit like cryptocoin mining. Definitely beyond my humble abilities.
 
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ZTex

Engaged Member
Apr 3, 2019
2,935
4,250
Here's a tangentially related question (in that it is about creating software to ease the burden on the individual): Could you or someone create a distributed system for rendering that allowed the "Idle" PC's of various people to render and upload to a single computer? Similar to how SETI had many computers going through the information they'd accumulated. And would that be something that would help the development of games?
Someone could do it. It would probably help with smaller companies, that said the cost of said program would also likely be out of the range of a small company.

It just comes down to cost and overhead really. I'm not sure if that method would be any cheaper than just building yourself 2-4 render farms at the end of the day.
 

MrFriendly

Officially Dead Inside
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Feb 23, 2020
5,875
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I have no doubt it could be done, but how to set that up is beyond my current capability. Networking is a whole different animal.

I also wouldn't know what all would need to be done to secure such a network to avoid people hijacking the processors of the pc's involved for shit like cryptocoin mining. Definitely beyond my humble abilities.
Ah, okay. Thank you. As I am not at all a computer person (I'm more analog) I thought I'd ask someone who already can confuse me with their magical unicornness. Anyway, I look forward to more of the game. Need to pillage Jane's ass on the MC's desk, couch, every room in the house. That girl will be walking funny for weeks. :ROFLMAO:

Someone could do it. It would probably help with smaller companies, that said the cost of said program would also likely be out of the range of a small company.

It just comes down to cost and overhead really. I'm not sure if that method would be any cheaper than just building yourself 2-4 render farms at the end of the day.
Hmm... Cost is always the first bitch in these things. I can't say much as I have less money than the average hobo right now.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,392
33,732
I have no doubt it could be done, but how to set that up is beyond my current capability. Networking is a whole different animal.

I also wouldn't know what all would need to be done to secure such a network to avoid people hijacking the processors of the pc's involved for shit like cryptocoin mining. Definitely beyond my humble abilities.
Well, it is possible, as I was using something like that using a thing called Folding@Home, that was using our video cards to look for a cure for Corona and other things. That said, I doubt many of us have the ability to make such a thing, and even if we did, would the latency make it worth while, time wise?
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,491
20,288
I also blame it on porn in general not caring much about the particulars and just diving right into the sex as fast as they can inside a 30 minute window. I spent a lot of time reading the stories posted by people who decided to share their tale of consensual incest. It was the most insightful google search I'd ever done. :p

Obviously in those posts are a lot of bullshit stories, but you read through a good deal of them and you start to get a feeling about which ones are legit and which ones are "fan fiction". Seriously, run that search, there are some hot stories!
Literotica? :LOL: :LOL: :LOL:
 
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goobdoob

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Modder
Respected User
Dec 17, 2017
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I also blame it on porn in general not caring much about the particulars and just diving right into the sex as fast as they can inside a 30 minute window. I spent a lot of time reading the stories posted by people who decided to share their tale of consensual incest. It was the most insightful google search I'd ever done. :p

Obviously in those posts are a lot of bullshit stories, but you read through a good deal of them and you start to get a feeling about which ones are legit and which ones are "fan fiction". Seriously, run that search, there are some hot stories!
What did you search for, specifically? Asking for a friend! :p
 

Krynh

Engaged Member
Jan 20, 2020
2,873
4,266
Here's a tangentially related question (in that it is about creating software to ease the burden on the individual): Could you or someone create a distributed system for rendering that allowed the "Idle" PC's of various people to render and upload to a single computer? Similar to how SETI had many computers going through the information they'd accumulated. And would that be something that would help the development of games?
There exists something like that already where you can send a file to be rendered on a dedicated machine run by someone else. The Home way of doing it wouldn't really work though I'm not sure why but I don't think rendering an image can be broken up into discrete parts unlike the simulations of protein folding and their specific interactions.

ArAyAiBoy
I completely agree with what you wrote, I mean sure I like getting to sex scenes quickly and especially incest ones but also having the characters build up to working out they want to bang is also really hot when they finally do it.
I really enjoy games that have a good plot and really drag you into the world.
The branching paths for Dr Amana is a really cool idea,even if I'm always going blue for cassie and jane (got to corrupt them slowly).
 
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ArAyAiBoy

Newbie
Feb 16, 2020
41
79
I as well am not intimating anything, but, I too have never seen this dynamic represented in a way that I thought was particularly convincing. This dynamic that we're not speaking of is one of the challenges I've been looking forward to. I want to test whether or not I can sell it believably.



I also blame it on porn in general not caring much about the particulars and just diving right into the sex as fast as they can inside a 30 minute window. I spent a lot of time reading the stories posted by people who decided to share their tale of consensual incest. It was the most insightful google search I'd ever done. :p

Obviously in those posts are a lot of bullshit stories, but you read through a good deal of them and you start to get a feeling about which ones are legit and which ones are "fan fiction". Seriously, run that search, there are some hot stories!

Ooo sounds pretty interesting; it's probably unlikely, but you got any ones you'd recommend (either links or by name/details)? ;)

Yeah I hadn't even thought of porn haha! I'm so used to it being subpar in terms of story that I didn't even consider that it could possibly be a good source. Which seems weird when I think about it. I mean porn has actors, directors, scripts and typically some sort of story it spends some of its run time boring the audience with, yet it's almost always lacklustre. Although I see my least favourite trope from this type of porn, where they want to make it super clear how all the people involved are related so they're constantly calling each other "brother", "sister" etc., pop up in a lot of adult games as well. And it always suuuucks.

I'm trying to circumvent a lot of the usual tropes by remember that my characters had a life, thoughts and feelings before the story started. And that the story is really the kicking off point where people have started to act on those desires in several different ways. Jane didn't just rail Roger in the office because it was there, she's been thinking about Roger for a long time. She grew up around the man and it's not unlikely that she's developed a bit of a wet spot for her best friend's dad.

Of course the exploration of that history has yet to really come out. But even in the Roger/Cassie scenario, things started heated up for one of them way before the story you're reading began. And we'll get into all that in good time. But for now it's my way of justifying the rapidity of things happening.

Hahaha wet spot is a great term, I'm totally stealing that!
Also definitely looking forward to seeing Cass and her daddy complex unravel. She keeps it *so* normal and above-board that it totally makes sense from Roger's perspective to be second-guessing everything. I mean, people sunbathe at home nude all the time, totally normal. Young women wear their skimpy bikinis around their own home, totally normal. So surely it can't mean anything...right? :unsure: And yet there's just enough there to justify the suspicion. You definitely deserve kudos for how well their dynamic (hell loads of the dynamics) have been written!

This is where the history prior to the game comes in. And don't worry, it's not going to be a quick "well she's always felt that way" and move on. One of the things I like about the game is the study of psychology. I read a whole college text book on Social Psychology to prep for the game. I was originally going to use that information for Amana's dialogue but it's sorts spilled over into some of the character design and their motives.

That said, as things heat up and things go to exciting new places, there will be plenty of opportunities for Roger and Cassie talk about how they got where they are, and that's when a lot of the backstory is going to come forward and hopefully put everything into a believable context. This is the goal anyway.

Yeah see this is why I'm pretty hyped for when the next chapter drops. From everything I've seen and heard, it should be pretty damn dope! Maybe the next chapter will finally kick my lazy ass into gear and I'll figure how to make one of them fancy sigs that you see around here; it's a damn crime that I don't have Cass in mine atm. But soon. Soon.

Of course we all know it's not his daughter. So with that out of the way. Let's just say I put a lot of thought into it. I think about these characters probably way more than is healthy. But that said, when I started, I wanted to write the story I wanted to read. I wanted to correct what I felt was some short comings in other works that I'd played. And in other ways, I wanted to prove that you can explore the same old scenarios in new ways.

I guess you could say that I want to prove that porn doesn't have to follow the same old tropes. That you can write story and sex and make both good. Time will tell if I succeed. But that will be for you all to judge in the end.


Excellent post mate! I appreciate all the feedback!

A very noble goal indeed (gods it feels weird to talk about nobility here, in this den of smut and degeneracy :devilish:)! Time will indeed tell how well it all goes but at least from my perspective, and from what I've seen from the perspective of many of the commenters on here too, you've really shoot out of the gate running with how well the game is written so far!
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Raena.jpg




As I mentioned in the last post, I had some new female characters to introduce, but I wanted to give each one a little bit more of a treatment.

I know I've been spending a lot of time writing code, but that hasn't stopped me from continuing to write story. I've got a lot of manuscript just waiting for art. As I finish up character designs and the like I'll dole out some of the new cast here and there.

Raena Larson: Director of Sales, Mirai Electronics, North America

Long story short, Raena can be a real ball buster. She's a goal oriented leader that will do whatever she has to in order to make her quotas. With the failing of the operations division under Arthur Weathermoore, that's been getting more and more difficult over the years. Convincing her that the old guard needs pushed out wont' be a hard sell.

But she has her own agenda. And depending on how you play it, she can be your best ally, or your worst enemy.
Also, she's married.

But when the hell has that ever mattered to anyone?


What Else You Got?

Replay Mode!

Coding is done. I have one more feature to add at a little later date, and that's the ability to jump to any chapter of the game. It's modular and dropping it in won't be an issue, I just need some updated scenes now to test it out.

Here's how it's implemented. If you have cheat mode turned off, you can open it up and replay any chapter you've completed. You can make different choices, etc, and no matter what you do, it won't have any effect on your current play through or save. So even if you make entirely new decisions, when you are done with your replay, you can return to your game and pick up right where you left off.

There is also a separate menu that will just let you play the sex scenes you've completed. So go for the full chapter or just the sweet spots. The choices is yours.

Now if cheat mode is turned on, you can play ANY chapter in the game and ANY sex scene. Same rules apply. As you play through, nothing gets saved and your current play through will remain intact. So once you're done exploring or whatever, you can turn cheat mode off and pick up right where you left off. So that's that.

Sex Scene Expansions!
One of the reasons I developed the "sex menu system" was because I wanted to give patrons a chance to add their own content to the game. Because the choices of kinks and preferences is so wide and diverse there was never any way I would satisfy them all.

For $250 (I know it's a lot, but hell, it's a lot of work), Patrons can purchase custom content for the game. Basically, if there is a sex scene in the game, and there is a particular activity, position, fetish, etc that you want to see added to the scene, you occupy one of the $250 slots, we'll settle on the particulars, and then I'll add the option to the sex menu for that scene as well as 20 to 30 renders to make it all happen.

Once the scene is done, I'll release for everyone to enjoy.

Well now, thanks to the redesign of the code for the sex menu, the game picks up on what's available and offers up the choices accordingly. So what's the benefit?

Simply put, the way the system was set up before, I'd add the additional content and you've have it, like it or not. Now, you have the option of deleting or just not downloading any fetishes or content that you don't want.

So let's say a patron requested the opportunity to pump Lola, well if that's your thing, you just don't have to download it and your game will work fine. In other words, your sex menus will only include the things that you like. No need to bypass or scroll through content you don't want, you can just remove it completely.

And then if you chose, you can download it again later, or download new scenes that you want, and just drop the files in and your game will pick the up and add them to the menu automatically. If you remove the files, the menu will take them off.
No crashes, no reloads, no restarts! No wasted time downloading an extra half hours worth of content that you aren't even planning to play.

And since it's all drag and drop, it means I can add as much as we want on the fly, and never have to code a thing. It also means there's no upper limit to how much additional sexual content we can add. Having it doled out separate packages pretty makes the sexual content a la carte.

Take what you want, leave the rest on the buffet.

Writing, Writing, Writing, Render, Render, Render
This week I'm about 80/20 on the creative/coding ratio.

Now that all the upgrades are done I'm in the process of upgrading all the existing content to work with the new code structure. It's not difficult and shouldn't take long. Just need to get it done. That's the 20%.

The remaining 80% this week should all be spent on content creation! So I'm stoked about that. I'm hoping maybe Tuesday and Friday, or maybe Tuesday and Saturday getting some live streaming in. I miss doing that!

As things settle down and I get into a routine, I should be able to start picking up three or four live streams a week if all goes well. Just have to see how things shake out.

That's all I've got for now and I'll let you know when I'm streaming that sweet Cassie content!

Salute mates!
 

MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,454
View attachment 701543




As I mentioned in the last post, I had some new female characters to introduce, but I wanted to give each one a little bit more of a treatment.

I know I've been spending a lot of time writing code, but that hasn't stopped me from continuing to write story. I've got a lot of manuscript just waiting for art. As I finish up character designs and the like I'll dole out some of the new cast here and there.

Raena Larson: Director of Sales, Mirai Electronics, North America

Long story short, Raena can be a real ball buster. She's a goal oriented leader that will do whatever she has to in order to make her quotas. With the failing of the operations division under Arthur Weathermoore, that's been getting more and more difficult over the years. Convincing her that the old guard needs pushed out wont' be a hard sell.

But she has her own agenda. And depending on how you play it, she can be your best ally, or your worst enemy.
Also, she's married.

But when the hell has that ever mattered to anyone?


What Else You Got?

Replay Mode!

Coding is done. I have one more feature to add at a little later date, and that's the ability to jump to any chapter of the game. It's modular and dropping it in won't be an issue, I just need some updated scenes now to test it out.

Here's how it's implemented. If you have cheat mode turned off, you can open it up and replay any chapter you've completed. You can make different choices, etc, and no matter what you do, it won't have any effect on your current play through or save. So even if you make entirely new decisions, when you are done with your replay, you can return to your game and pick up right where you left off.

There is also a separate menu that will just let you play the sex scenes you've completed. So go for the full chapter or just the sweet spots. The choices is yours.

Now if cheat mode is turned on, you can play ANY chapter in the game and ANY sex scene. Same rules apply. As you play through, nothing gets saved and your current play through will remain intact. So once you're done exploring or whatever, you can turn cheat mode off and pick up right where you left off. So that's that.

Sex Scene Expansions!
One of the reasons I developed the "sex menu system" was because I wanted to give patrons a chance to add their own content to the game. Because the choices of kinks and preferences is so wide and diverse there was never any way I would satisfy them all.

For $250 (I know it's a lot, but hell, it's a lot of work), Patrons can purchase custom content for the game. Basically, if there is a sex scene in the game, and there is a particular activity, position, fetish, etc that you want to see added to the scene, you occupy one of the $250 slots, we'll settle on the particulars, and then I'll add the option to the sex menu for that scene as well as 20 to 30 renders to make it all happen.

Once the scene is done, I'll release for everyone to enjoy.

Well now, thanks to the redesign of the code for the sex menu, the game picks up on what's available and offers up the choices accordingly. So what's the benefit?

Simply put, the way the system was set up before, I'd add the additional content and you've have it, like it or not. Now, you have the option of deleting or just not downloading any fetishes or content that you don't want.

So let's say a patron requested the opportunity to pump Lola, well if that's your thing, you just don't have to download it and your game will work fine. In other words, your sex menus will only include the things that you like. No need to bypass or scroll through content you don't want, you can just remove it completely.

And then if you chose, you can download it again later, or download new scenes that you want, and just drop the files in and your game will pick the up and add them to the menu automatically. If you remove the files, the menu will take them off.
No crashes, no reloads, no restarts! No wasted time downloading an extra half hours worth of content that you aren't even planning to play.

And since it's all drag and drop, it means I can add as much as we want on the fly, and never have to code a thing. It also means there's no upper limit to how much additional sexual content we can add. Having it doled out separate packages pretty makes the sexual content a la carte.

Take what you want, leave the rest on the buffet.

Writing, Writing, Writing, Render, Render, Render
This week I'm about 80/20 on the creative/coding ratio.

Now that all the upgrades are done I'm in the process of upgrading all the existing content to work with the new code structure. It's not difficult and shouldn't take long. Just need to get it done. That's the 20%.

The remaining 80% this week should all be spent on content creation! So I'm stoked about that. I'm hoping maybe Tuesday and Friday, or maybe Tuesday and Saturday getting some live streaming in. I miss doing that!

As things settle down and I get into a routine, I should be able to start picking up three or four live streams a week if all goes well. Just have to see how things shake out.

That's all I've got for now and I'll let you know when I'm streaming that sweet Cassie content!

Salute mates!
Dibs!

Wait, we still do that right?
 
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fried

Almost
Moderator
Donor
Nov 11, 2017
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View attachment 701543




As I mentioned in the last post, I had some new female characters to introduce, but I wanted to give each one a little bit more of a treatment.

I know I've been spending a lot of time writing code, but that hasn't stopped me from continuing to write story. I've got a lot of manuscript just waiting for art. As I finish up character designs and the like I'll dole out some of the new cast here and there.

Raena Larson: Director of Sales, Mirai Electronics, North America

Long story short, Raena can be a real ball buster. She's a goal oriented leader that will do whatever she has to in order to make her quotas. With the failing of the operations division under Arthur Weathermoore, that's been getting more and more difficult over the years. Convincing her that the old guard needs pushed out wont' be a hard sell.

But she has her own agenda. And depending on how you play it, she can be your best ally, or your worst enemy.
Also, she's married.

But when the hell has that ever mattered to anyone?


What Else You Got?

Replay Mode!

Coding is done. I have one more feature to add at a little later date, and that's the ability to jump to any chapter of the game. It's modular and dropping it in won't be an issue, I just need some updated scenes now to test it out.

Here's how it's implemented. If you have cheat mode turned off, you can open it up and replay any chapter you've completed. You can make different choices, etc, and no matter what you do, it won't have any effect on your current play through or save. So even if you make entirely new decisions, when you are done with your replay, you can return to your game and pick up right where you left off.

There is also a separate menu that will just let you play the sex scenes you've completed. So go for the full chapter or just the sweet spots. The choices is yours.

Now if cheat mode is turned on, you can play ANY chapter in the game and ANY sex scene. Same rules apply. As you play through, nothing gets saved and your current play through will remain intact. So once you're done exploring or whatever, you can turn cheat mode off and pick up right where you left off. So that's that.

Sex Scene Expansions!
One of the reasons I developed the "sex menu system" was because I wanted to give patrons a chance to add their own content to the game. Because the choices of kinks and preferences is so wide and diverse there was never any way I would satisfy them all.

For $250 (I know it's a lot, but hell, it's a lot of work), Patrons can purchase custom content for the game. Basically, if there is a sex scene in the game, and there is a particular activity, position, fetish, etc that you want to see added to the scene, you occupy one of the $250 slots, we'll settle on the particulars, and then I'll add the option to the sex menu for that scene as well as 20 to 30 renders to make it all happen.

Once the scene is done, I'll release for everyone to enjoy.

Well now, thanks to the redesign of the code for the sex menu, the game picks up on what's available and offers up the choices accordingly. So what's the benefit?

Simply put, the way the system was set up before, I'd add the additional content and you've have it, like it or not. Now, you have the option of deleting or just not downloading any fetishes or content that you don't want.

So let's say a patron requested the opportunity to pump Lola, well if that's your thing, you just don't have to download it and your game will work fine. In other words, your sex menus will only include the things that you like. No need to bypass or scroll through content you don't want, you can just remove it completely.

And then if you chose, you can download it again later, or download new scenes that you want, and just drop the files in and your game will pick the up and add them to the menu automatically. If you remove the files, the menu will take them off.
No crashes, no reloads, no restarts! No wasted time downloading an extra half hours worth of content that you aren't even planning to play.

And since it's all drag and drop, it means I can add as much as we want on the fly, and never have to code a thing. It also means there's no upper limit to how much additional sexual content we can add. Having it doled out separate packages pretty makes the sexual content a la carte.

Take what you want, leave the rest on the buffet.

Writing, Writing, Writing, Render, Render, Render
This week I'm about 80/20 on the creative/coding ratio.

Now that all the upgrades are done I'm in the process of upgrading all the existing content to work with the new code structure. It's not difficult and shouldn't take long. Just need to get it done. That's the 20%.

The remaining 80% this week should all be spent on content creation! So I'm stoked about that. I'm hoping maybe Tuesday and Friday, or maybe Tuesday and Saturday getting some live streaming in. I miss doing that!

As things settle down and I get into a routine, I should be able to start picking up three or four live streams a week if all goes well. Just have to see how things shake out.

That's all I've got for now and I'll let you know when I'm streaming that sweet Cassie content!

Salute mates!
A la carte content ordering is certainly a good sales idea.

At the same time, it sounds like you're essentially creating a non-destructive save/load feature on top of the base save/load system - which is cool, though I wonder if this was needed to impact your development at this point. Not trying to be an armchair quarterback, but maybe I am unintentionally: was this feature created to support the downloadable content, mostly?

I mean, you obviously like the process of making sausage and that's very cool. As someone who also enjoys making sausage and building for eventualities that will hopefully support a larger picture, I personally experienced times where it was tough to know when enough was enough when it came to optimizations in coding (or experience/design, testing, etc.) before releasing something at work or even for sharing with peers. Even my simpler stuff tends to take some thought and will be revised more times than people realize - I wish that I was faster and more talented at many things :) .

In your case, we've heard from you about doing amazing things in the background enablement for this game and it's been quite neat to hear+discuss. At the end of the day, I wonder if release frequency might be in your consideration with these enhancements, as well - are you trying to get everything enabled (sort of in a waterfall style) for future releases to flow more easily (i.e., more incremental)? I say this not in complaint (i.e., I remain a solid patron), but as objective observation and minor advice from what I have personally experienced with my own work and judgement over the years.

For the downloadable content, would that be considered stand-alone and not flow from within the game - only playable via the new scene playback system? Would native Save/Load be disabled for such content?

Thanks for this update!
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
A la carte content ordering is certainly a good sales idea.

At the same time, it sounds like you're essentially creating a non-destructive save/load feature on top of the base save/load system - which is cool, though I wonder if this was needed to impact your development at this point. Not trying to be an armchair quarterback, but maybe I am unintentionally: was this feature created to support the downloadable content, mostly?

I mean, you obviously like the process of making sausage and that's very cool. As someone who also enjoys making sausage and building for eventualities that will hopefully support a larger picture, I personally experienced times where it was tough to know when enough was enough when it came to optimizations in coding (or experience/design, testing, etc.) before releasing something at work or even for sharing with peers. Even my simpler stuff tends to take some thought and will be revised more times than people realize - I wish that I was faster and more talented at many things :) .

In your case, we've heard from you about doing amazing things in the background enablement for this game and it's been quite neat to hear+discuss. At the end of the day, I wonder if release frequency might be in your consideration with these enhancements, as well - are you trying to get everything enabled (sort of in a waterfall style) for future releases to flow more easily (i.e., more incremental)? I say this not in complaint (i.e., I remain a solid patron), but as objective observation and minor advice from what I have personally experienced with my own work and judgement over the years.

For the downloadable content, would that be considered stand-alone and not flow from within the game - only playable via the new scene playback system? Would native Save/Load be disabled for such content?

Thanks for this update!
I blame myself for not being clearer about the concept I was trying to describe. It's not as complicated as all that and there is still just the renpy save system. What I mean is this...

Chapter 1 Complete, Chapter 2 Complete, Chapter 3 Complete---->Enter replay mode and replay Chapter 2.
Anything you do while in replay mode isn't stored. None of your choices will recorded, none of your blue/red points will increase/decrease. You just play through it doing whatever you want and when you're done, you jump right back to the end of Chapter 3 ready to go into Chapter 4. It's just a simple flag saying "We're in replay mode, don't record anything and when we're done, drop us back off where we started.

The same goes for when Cheat mode is on, except you'll have access to every scene in the game. Nothing is recorded and when you're finished replaying or playing ahead, you get dumped back off where you were in your actual play through.

Nothing complex or time consuming to implement. Just a flag Replay_Mode = True or False and if True, nothing gets stored in the record. And then a quick menu to display either completed scenes, or all scenes if Cheat Mode is True or False.

I added this feature because it's the kind of thing that I as a player would want. Sometimes I really enjoy a scene or episode of something and I want to go back and experience it again without having to start over or load up a save from a specific point.

Or in a case like this, where the scene can unfold differently, it would be fun to go back and replay a scene, turn on cheat mode, change some character stats around, and then see what other combinations were there without having to start from scratch. It was quick and simple to put together and it's a feature that I think will add to people's enjoyment. At least that is the intent.

My goal was to get everything compartmentalized so that as you add new scenes, or new content or optional content, the game recognizes its presence, and knows how and when to present it to the player. And that's what I've done. I say done because, well, it's done. All I'm doing now is updating the old content to work with the new structure and then all I'm doing is writing new scenes and making pictures and dropping them off to you guys.

In situations like the sex scenes, where new content may be added after the fact. Players can either A: download the additional content as it becomes available and use the replay system to go back and experience the additions. Or B: Start a new game and the new content will be there in sequence where it's supposed to be.

The upside is that as new things get updated and continuity errors get corrected, you have a choice to jump back and check out the changes, or just see them on your next play through.

The way things are set up now, I can pretty much change any part of the game I want, add content or delete content, and the game will adapt and move forward. Every scene and screen is designed to be segregated from the other so that no matter what, your saves can't break and the train keeps rolling forward.

Obviously...I won't know if it was successful until it hits the market. But I've run it through the ringer several times and I'm feeling pretty confident about it.

I'm spending a little bit of time working on updating the old content for the new structure, but most of my weekend and the rest of this week will be spent working on Cassie's chapter. I can't yet speculate what the increased frequency of releases will be, but it will definitely be faster than any we've seen on this game yet. Of that, I'm most excited!
 

Krynh

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Jan 20, 2020
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Chapter 1 Complete, Chapter 2 Complete, Chapter 3 Complete---->Enter replay mode and replay Chapter 2.
Anything you do while in replay mode isn't stored. None of your choices will recorded, none of your blue/red points will increase/decrease. You just play through it doing whatever you want and when you're done, you jump right back to the end of Chapter 3 ready to go into Chapter 4. It's just a simple flag saying "We're in replay mode, don't record anything and when we're done, drop us back off where we started.
Oh wow, I can't wait to play and try that out. Plus maybe break it as well :D
 
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fried

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I added this feature because it's the kind of thing that I as a player would want. Sometimes I really enjoy a scene or episode of something and I want to go back and experience it again without having to start over or load up a save from a specific point.

Or in a case like this, where the scene can unfold differently, it would be fun to go back and replay a scene, turn on cheat mode, change some character stats around, and then see what other combinations were there without having to start from scratch. It was quick and simple to put together and it's a feature that I think will add to people's enjoyment. At least that is the intent.
Interesting thought process - the above is what I was most curious about and answers most of my questions, thanks: we can't do anything to impact our saved game/journey when replaying custom sex scene content. I am one of those people who creates multiple save paths (with labels, when available, otherwise using numbered sections of the Save UI for different paths) and would naturally replay from a specific point for changed content. It will be interesting to see if replay is something that I would find beneficial, but I can easily see its convenience to experience things non-destructively.

I guess that means we can't do a Ren'Py "Save" during a replay because the act of attempting to leave the replay context would force stoppage of that mode, perhaps? Will there be a visual indicator that Replay mode is active, as well?
 
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