GetOutOfMyLab

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In terms of support, everything will be set up the way it was before. She does good lighting and posing. We've traded best practices and shared tips and tricks so it's a good approximation of what we had before. The biggest difference is she doesn't want to fuck around with environments. Which from personal experience I completely understand.

She did this a month or two ago along with some other work and her style uses royalty free stock images for backgrounds and then she just blurs them to make it look like some depth of field effects.

View attachment 1999379

It's attractive and it works rather well. But the game in its current state has a different style.

And this leads us into the current negotiations we're circling around. She's insisting that if she's going to own 50% of the game and be 100% responsible for the art, then she wants to redo all the art in her style and make it hers.

I'm also not entirely convinced that this method of doing the art is conducive to really good sex scenes. I think about the scene with Cassie in the pool and I'm trying to figure out how you'd achieve all the richness of that scene with such a simplified style.

So I'm only half sold on the approach. But she does want to do animations for the sex scenes so that is a plus.

But her simplified style lends itself to faster production and quicker turn around.

So there are so many pros and cons I'm trying to weigh out while also seeing how much I can get her to flex on the details.

And let's be real. After hunting for an artist for so long, I'm so very close and tempted to say fuck it and just let her do whatever she wants because in the end it's better than the nothing I have managed to produce for such a long time.

At least this way the writing stays in tact, the story is still mine, and the art remains attractive in it's own way.

The other upside is I've known her for a few years and she's local, so I don't have to worry about some internet artist ghosting me after three or four months of work. So I have confidence that if we can work out our creative differences, it would be a long term solution.

So that's the conundrum in a nutshell.
This would definitely ruin the experience for me. If this is what you all end up doing, I'll likely just delete and move on.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
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Oh, and she wants to upgrade the models to Gen 8.1 (which I don't even know if that's possible for some of them because they're all Gen 3), and she wants to give Amanda new hair because her current hair is a bitch to work with.

So there are technical changes that she wants to make that I fear may alter the characters more than I'd like. They've existed in their current state for so long and in my heart and mind, it's who they are. Changing too much right now would be...emotionally devastating for me.
 
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RomanHume

Sommelier of Pussy & Purveyor of Porn
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Jan 5, 2018
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This would definitely ruin the experience for me. If this is what you all end up doing, I'll likely just delete and move on.
Which sadly is a zero-sum game from my end because either A, we change the art and lose you as a player, or B, I continue to produce nothing and I lose you as a player...so I'm kind fucked either way on that one mate.
 

GetOutOfMyLab

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Which sadly is a zero-sum game from my end because either A, we change the art and lose you as a player, or B, I continue to produce nothing and I lose you as a player...so I'm kind fucked either way on that one mate.
I get you. I just think this would be a serious downgrade. Do what you gotta do tho, I'm only one person. Maybe others will be ok with it.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
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Jan 5, 2018
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I get you. I just think this would be a serious downgrade. Do what you gotta do tho, I'm only one person. Maybe others will be ok with it.
Look I won't lie, even I'm not fully ok with it. I had a style that I rather liked and I tried for nearly a year to get someone who wanted to pick up that mantle. But sadly there weren't any serious takers.

I'm just at a point where I'm going to have to start making some compromises to get this thing off of life support. It's a shitty, unenviable position. But I love the characters to much too just let them die outright.
 

Pinsel

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Dec 25, 2019
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Which sadly is a zero-sum game from my end because either A, we change the art and lose you as a player, or B, I continue to produce nothing and I lose you as a player...so I'm kind fucked either way on that one mate.
Well i liked your Art and the models. BUT what a realy liked about your game was the code. So you can pick some girl or ignore. And then you can impregnate them as well if you like. Plus the story was realy interesting so far. I was curios in witch desaster a pregnant Nanami would lead or a pregnant Jane :LOL:

So if i have a choice, i would gladly accept the new Art. The example looks good and i am not interesstet in some background. Or Chiniese Noodle Soup details.
 

RomanHume

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Alright, I've scanned the forum here and picked a few that I felt I could respond to....

Not trying to be an ass or anything like that but why is it taking so long to find an artist as apparently that's our given reason for why the game is on hold. I'm ignorant of what goes into finding someone to do the art so please don't take this as me being negative or anything I'm just genuinely curious
You and me both! I even offered a couple of artists that were really good and I wanted to have work on the game a $1,000 sign on bonus after completing their first chapter plus half the patreon take. Still no takers.

Part of my deal with the girl I'm talking to now is that if she agrees to do it, I'll give her the two systems I was using previously to do the renders so that she can knock them out double time. They've just been sitting in the corner of the office idle since I haven't had time to do any of the artwork myself.

no troll just genuinely asking, did the dev sort out whether he was going to do multiple controlled characters? i remember him asking about it months ago and never got to see what came from it.
Sticking with a single protag.

So, I've seen games dead in the water with a onhold tag for years, yet this one gets the abandoned tag a month after I last saw the onhold tag? Did I miss something?
It is what it is. I don't blame the judgement call on this one. But again, in my heart and my mind this isn't dead. But I don't fault anyone their speculation given my own history and that of other devs.
 

dontcarewhateverno

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Jan 25, 2021
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Which sadly is a zero-sum game from my end because either A, we change the art and lose you as a player, or B, I continue to produce nothing and I lose you as a player...so I'm kind fucked either way on that one mate.
Different art = Better than nothing. As long as the realistic character expressions stay in tact. Bummed about the Cassie and Amanda scene backgrounds due to the great set-up of them both. But, break eggs, make omelette or something or other.. May be sacrilege to say, but Amanda's hair never did much for me, though she's otherwise my fave character.
 

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
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Different art = Better than nothing. As long as the realistic character expressions stay in tact. Bummed about the Cassie and Amanda scene backgrounds due to the great set-up of them both. But, break eggs, make omelette or something or other.. May be sacrilege to say, but Amanda's hair never did much for me, though she's otherwise my fave character.
I think the biggest challenge for me going forward is going to be compromise. I've had sole ownership for so long, that having to find the middle ground with another artistic personality...it's tough.
 

jamdan

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Sep 28, 2018
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That render looks pretty good.

For the environments, I feel there could be a compromise.

If you've already made all of the environments, which I assume you have, you can just send them to her in a ready-to-render state. That way you still have environments, but she doesn't have to do much to them. Or you can try to still create the environments yourself and send them to her as needed. Just try to limit the number of environments.
 
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GetOutOfMyLab

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I get the impression with her art style, we'd end up seeing characters basically fucking while floating in the air over some shitty blurred background. I've seen this style used before. This is very simplified. Maybe she doesn't like all the effort that goes into the lighting of an entire environment...or, just can't do it well. The environments will also add to the render time. There could be many reasons for it. I just don't like it at all.

Look I won't lie, even I'm not fully ok with it. I had a style that I rather liked and I tried for nearly a year to get someone who wanted to pick up that mantle. But sadly there weren't any serious takers.

I'm just at a point where I'm going to have to start making some compromises to get this thing off of life support. It's a shitty, unenviable position. But I love the characters to much too just let them die outright.
Believe me, I understand. Though, since you seem really passionate about the project, I feel like you might end up disappointed with how it turns out as it will now be partially someone else's vision, rather than yours.
 
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jaw1986baby

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I think the biggest challenge for me going forward is going to be compromise. I've had sole ownership for so long, that having to find the middle ground with another artistic personality...it's tough.
Did she do a sample of her "redo" of the Cassie scene? That is the HOTTEST scene that is currently IN GAME

So if she can do it justice, even if it is different, you are right that it is better than nothing. But if it is too different and too far away then it will simply feel like a different game using your story. But that might be OK

SHRUG
 

dontcarewhateverno

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Jan 25, 2021
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Any chance of using singular objects rather than a whole environment? Like a desk, a cabinet or even a cut of wall? I can deal with not having full backgrounds but would prefer if the characters could physically interact with things.
Those were my thoughts as well. Especially with sex scenes, where it's pretty much required for coherence unless it's a stand-and-lift fuck or on-the-knees blowjob or something.
 

GetOutOfMyLab

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This is kind of like what I'm expecting, but with a blurred background picture...
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And I've seen worse...like a top down view where they look like they are just floating overtop objects that they shouldn't be able to in a 3D space.

Edit...here's something I whipped together real quick to better illustrate what I'm thinking is going to happen (likely way better quality, though).

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jamdan

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I share the concern over the sex scenes. Just the girls/characters (as sprites, or overlayed on a background) can work just fine for dialog conversations.

But I don't think it works at all for sex scenes. The games I've played like that always have the scene, more or less, floating in space. Sometimes on a bed in space. Sometimes not. But it's the same issue, it lacks any intimacy and it's not erotic at all.

The environment doesn't need to be a full-blown environment. Just something there. To give the scenes some realism and context.

A game that does this, that I like a lot, is LOML. The developer uses sprites most of the time, on a usually blurred background. But they still use environments with rendered characters, even very simple ones like the office desk, a couch, a bed and or a table.

Examples from that game:
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The compromise, IMO, isn't to scrap the environments because the artist doesn't like messing with them. While you (and the fans) like the environments. The compromise is to use simpler environments for sex/erotic scenes, and use sprites/overlays the rest of the time.
 

GetOutOfMyLab

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I share the concern over the sex scenes. Just the girls/characters (as sprites, or overlayed on a background) can work just fine for dialog conversations.

But I don't think it works at all for sex scenes. The games I've played like that always have the scene, more or less, floating in space. Sometimes on a bed in space. Sometimes not. But it's the same issue, it lacks any intimacy and it's not erotic at all.

The environment doesn't need to be a full-blown environment. Just something there. To give the scenes some realism and context.

A game that does this, that I like a lot, is LOML. The developer uses sprites most of the time, on a usually blurred background. But they still use environments with rendered characters, even very simple ones like the office desk, a couch, a bed and or a table.

Examples from that game:
You don't have permission to view the spoiler content. Log in or register now.

The compromise, IMO, isn't to scrap the environments because the artist doesn't like messing with them. While you (and the fans) like the environments. The compromise is to use simpler environments for sex/erotic scenes, and use sprites/overlays the rest of the time.
I don't think those are royalty free stock images used in any of those backgrounds. Those look like fully rendered backgrounds using Daz (or similar) assets. Whereas it seems the new artist would use real life photos from stock images and then blur them as backgrounds, placing sprites over them. I could be totally wrong here though...
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
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I would say I hate to be that guy but that would be a blatant lie because I love being that guy; this game is as dead as Milfy City. No fault of the dev, circumstances have conspired to kill this project.

Unfollow the thread and move on with your lives
 
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PBS666

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Feb 19, 2019
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I share the concern over the sex scenes. Just the girls/characters (as sprites, or overlayed on a background) can work just fine for dialog conversations.

But I don't think it works at all for sex scenes. The games I've played like that always have the scene, more or less, floating in space. Sometimes on a bed in space. Sometimes not. But it's the same issue, it lacks any intimacy and it's not erotic at all.

The environment doesn't need to be a full-blown environment. Just something there. To give the scenes some realism and context.

A game that does this, that I like a lot, is LOML. The developer uses sprites most of the time, on a usually blurred background. But they still use environments with rendered characters, even very simple ones like the office desk, a couch, a bed and or a table.

Examples from that game:
You don't have permission to view the spoiler content. Log in or register now.

The compromise, IMO, isn't to scrap the environments because the artist doesn't like messing with them. While you (and the fans) like the environments. The compromise is to use simpler environments for sex/erotic scenes, and use sprites/overlays the rest of the time.
Those environments are fully rendered 3d scenes. The blurring is because of a limited Depth of Field, like you would get when you took a picture with a camera and a lens with a wide open aperture.
 
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