- Aug 16, 2019
- 75
- 94
Thank you very much for replying to me! Re: my first point, I apologize for being too vague; what I meant was whether there would be a limit to the number of packs that can be added to the pool (so three captured raiders could be from drawn from a pool of, say, 100 potential characters ). Owing to the repeated nature of the raids and the possibility of multiple playthroughs, I'm hoping to add a bunch of girls (currently have 25 designed in Honey Select 2, 12 petite and 13 busty, that I'm slowly turning into character files) to the pool to keep things fresh (and I think it's a lot of fun to add this type of extra content), but I was worried I might hit a limit to the number of packs that can be added to the overall pool. Is there a limit on this end? The problem will be alleviated substantially with the limit on pictures per girl (the first girl I added, for instance, has three versions of her character with different pictures for each), though, so I'm really happy that I'll be able to reduce them to one character in the future.1. A limit in what regards? The number of Raiders you can see at one time is 3 and the number of slaves you can own is 10. I cannot think of anything else that would limit the number of girls you can see at one time but if you can clarify what exactly you mean, maybe I can give a better answer.
In terms of the 5 picture limit, that is being addressed and hopefully will be removed in the next version but I'm still testing it.
2. No because the creature and trap rooms don't have some formula they follow. If all the rooms were this monster attacks these raiders and this happens then I could make a custom monster maker, but that would make each room feel like one another and the goal is to make each room feel very unique. The Spider can have traps and the Wizard casts spells and each have their own effect and timing on when they are checked during combat. It would be an enormous task to code all the possibilities I'd want to give you guys so your rooms can feel unique. Maybe one day but for now I want to work on finishing the game.
I am not worried about adding creatures or traps that might not appeal to some peoples tastes. If someone does not want to see a certain creature or trap, they simply don't use it.
Re: my second point: wow, this is a lot more ambitious of a design goal than I'm used to seeing in h-games! Looking forward to seeing what else you'll add!
I hate to make an unsolicited request, but just in case it's something you are looking for, I'd really love to see some wolf/dog content. Lot of good fantasy canine upgrades for them potentially, too (dire wolves, barghests, hellhounds, undead versions, etc.).
Thank you for your work!
Last edited: