Kunt

Member
May 6, 2018
103
100
I still rather have the player directly. The player will be able to fight the Raiders through spells. Maybe later I will change my mind but for now I want to main focus of raids is to be on room choices and layout to defend your treasure.
Yeah, please do that. Don't get trapped with a thousand different ideas cause then the game will go nowhere and will be a mess.
As people say in bussiness "keep it simple, stupid"

I hope that we can see the light of day of the new update in the first fourth or third of this year, that would be pretty sweet.
 

anedwcan

Active Member
Sep 25, 2017
588
843
WolfWind might have written a long post but his general idea is very good.

Basically, the idea that you unlock access to certain exotic monsters through breeding only.

Doesn't need to be all of them. Just some. They don't even have to be any good.

Just ones you can't unlock any other way. Players love this shit - "gotta collect em all" :)
 
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anedwcan

Active Member
Sep 25, 2017
588
843
His other idea, that you have certain rooms with many individually weak monsters that you are better off restocking by breeding (than paying gold for) I also like!

Goblins is his example; they breed true with any type of girl, and they drop large litters of 3-9 babies (which you need since Goblins die like droves to strong raiders).

Another suggestion would be breeding slugs that maybe only upstanding, pure or virgin raiders are susceptible to. On the other hand, they can infest all three of pussy, ass and breasts; and if they manage to fully infest any given raider (which requires special tricks like warping a girl back to the entrance, since you can't very well have three bug rooms in a row) you hit the jackpot - her entire body is consumed by her slug babies, making her a slug simulacrum that just passively follows her raid comrades. When and if she's the last girl left in a raid, she's automatically captured.

Assuming you do capture her, she dissolves into a veritable deluge of slugs. :)
 

PornHero

Newbie
Feb 12, 2018
88
326
Yeah, please do that. Don't get trapped with a thousand different ideas cause then the game will go nowhere and will be a mess.
As people say in bussiness "keep it simple, stupid"

I hope that we can see the light of day of the new update in the first fourth or third of this year, that would be pretty sweet.
I agree, not only a game with many options and ideas is more dificult to develop, but it also makes the play very griding and boring. IMHO i think the majority of te players don't want to learn about the game or study some estrategies, hints or walkthrough with a lot of complexity, just to have fun.
 

Kunt

Member
May 6, 2018
103
100
So I've read on discord that you are planning on resetting the "threat level" upon ranking up once the new update comes out, which I find logical but it begs the question. What happens if you are at 100 Threat, capture a girl, so the threat level gets locked, and then you rank up?
Does the threat go down to 0? Is it locked at 100 but in the next rank? Is it locked at 0?
 
May 6, 2019
180
204
So I've read on discord that you are planning on resetting the "threat level" upon ranking up once the new update comes out, which I find logical but it begs the question. What happens if you are at 100 Threat, capture a girl, so the threat level gets locked, and then you rank up?
Does the threat go down to 0? Is it locked at 100 but in the next rank? Is it locked at 0?
Damn you sure did dig a one year old info :ROFLMAO: if what was said back then still hold, rank 2 threat 0 would be harder than rank 1 threat X so I think it would still be locked (to avoid any problem with the slave code itself) but at an approximatively similar lvl. for example rank 2 threat 30 ? And that's supposing it just doesn't simply forbid you from ranking up while threat lvl is locked :unsure: which could be a safer way to ensure nothing goes wrong codewise.
 

Kunt

Member
May 6, 2018
103
100
Damn you sure did dig a one year old info :ROFLMAO: if what was said back then still hold, rank 2 threat 0 would be harder than rank 1 threat X so I think it would still be locked (to avoid any problem with the slave code itself) but at an approximatively similar lvl. for example rank 2 threat 30 ? And that's supposing it just doesn't simply forbid you from ranking up while threat lvl is locked :unsure: which could be a safer way to ensure nothing goes wrong codewise.
I mean, yeah lol, I just spent some time today, it's not like there's a lot going on in that discord :ROFLMAO:.
And those questions you are having is why I also had questions too. We'll see in the future what the actual answer is.
 

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
868
Not sure what you mean by "have the player directly" though. Isn't fighting the Raiders through spells what we consider "indirect", and the cause for people wanting the player to fight raiders in person? (Not a complaint, just asking so I didn't misunderstood you)
Sorry for the confusion, I meant to say I'd rather not have the player directly fight, which in this case means take up a dungeon room slot.
 

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
868
So I've read on discord that you are planning on resetting the "threat level" upon ranking up once the new update comes out, which I find logical but it begs the question. What happens if you are at 100 Threat, capture a girl, so the threat level gets locked, and then you rank up?
Does the threat go down to 0? Is it locked at 100 but in the next rank? Is it locked at 0?
In the next version, enslaving a raider will not lock your threat. Instead, an event will lock your threat, which means you probably won't be able to rank up during that event. That won't be in the next update so you won't see your threat getting locked.
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,491
1,038
Is it intended that raiders switch which images they display as between rooms/after being captured?

It feels like they should have a pack associated with them at random, but then stick with that pack.
 
May 6, 2019
180
204
Is it intended that raiders switch which images they display as between rooms/after being captured?

It feels like they should have a pack associated with them at random, but then stick with that pack.
They switch between rooms according to the status they're under (getting wet, afflicted by aphrodisiac, etc etc). It stays in a specific pack (witch/thief/etc etc).
But when they turn from raiders to slaves, they're given one pack at random from the ones you have installed (either busty or petite).
The raider pics are there mostly to give flavor to the scene while they raid your dungeon, but once they're your slave-to-be, they turn into the slave packs you installed, since those are the ones you want to see in your cells.
And it's not possible to tie both their raider and slave state to a single pack, since that would require class specific pictures that are not available out there (for example, Marina from Splatoon tagged as Knight, good luck finding art of her in armor) and i'm not even talking about code-wise, but i've read from dev and others that the way it's coded doesn't make it that easy to do.
 

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
868
Is it intended that raiders switch which images they display as between rooms/after being captured?

It feels like they should have a pack associated with them at random, but then stick with that pack.
I plan to make slave packs assignable to raider classes. Meaning that when you see a raider, it will be using an image from that pack and will keep that slave pack after being captured. However, the raider will still use images from the different creature and trap rooms as finding specific images for each creature or trap of the character from the slave pack would be too much to ask for. At the very least, this way you will know how the slave will look without having to wait to capture them first.
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,491
1,038
The raider pics are there mostly to give flavor to the scene while they raid your dungeon, but once they're your slave-to-be, they turn into the slave packs you installed, since those are the ones you want to see in your cells.
And it's not possible to tie both their raider and slave state to a single pack, since that would require class specific pictures that are not available out there (for example, Marina from Splatoon tagged as Knight, good luck finding art of her in armor) and i'm not even talking about code-wise, but i've read from dev and others that the way it's coded doesn't make it that easy to do.
If I hadn't installed any slave-packs would they have kept their raider images?
Because those actually look better.

Plus, they look fitting for the class of the character.


I plan to make slave packs assignable to raider classes.
That's exactly what I want, but until that functionaility is in, i'd honestly rather they just keep their raider-images after being enslaved and not use the 'slave images' at all.

At least that way a knight would look like a knight.
A knight looking like Rias Gremory or Hinata from Naruto doesn't really feel right.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,537
7,055
If I hadn't installed any slave-packs would they have kept their raider images?
Because those actually look better.

Plus, they look fitting for the class of the character.



That's exactly what I want, but until that functionaility is in, i'd honestly rather they just keep their raider-images after being enslaved and not use the 'slave images' at all.

At least that way a knight would look like a knight.
A knight looking like Rias Gremory or Hinata from Naruto doesn't really feel right.
You need slave packs in order to display anything, pretty sure you'll get errors if you try to start the game without any slave pack installed.
A Slave girl is no Warrior.
Armor is destroyed and weapons are taken... you wouldn't let a slave run around your dungeon still wearing her looting equipment.
Once you take them as slaves they are either doing manual work or being sex slaves, they don't fight for or against you
 

anedwcan

Active Member
Sep 25, 2017
588
843
You need slave packs in order to display anything, pretty sure you'll get errors if you try to start the game without any slave pack installed.
A Slave girl is no Warrior.
Armor is destroyed and weapons are taken... you wouldn't let a slave run around your dungeon still wearing her looting equipment.
Once you take them as slaves they are either doing manual work or being sex slaves, they don't fight for or against you
The poster understands this. He just thinks the raider's looks (the girl's identity) is more important than what gear she wears.

He's prepared to mentally dismiss the armor, the sword, the shield and so on, if the picture remains recognizably the same girl (by, well, being the same pictures)
 

joebloggstogg

Newbie
Dec 15, 2019
37
91
The poster understands this. He just thinks the raider's looks (the girl's identity) is more important than what gear she wears.

He's prepared to mentally dismiss the armor, the sword, the shield and so on, if the picture remains recognizably the same girl (by, well, being the same pictures)
To be honest, I'm the reverse, I don't particularly care about the looks so long as the class is easily recognisable.
 
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anedwcan

Active Member
Sep 25, 2017
588
843
To be honest, I'm the reverse, I don't particularly care about the looks so long as the class is easily recognisable.
Sure. My reply did not imply one preference as better than the other. Instead, it pointed out how Evangelion's reply possibly missed the point.
 

sandsea_urchin

Active Member
May 7, 2019
800
901
The initial point was from the dev above,
I plan to make slave packs assignable to raider classes
It might be worthwhile to consider assigning a specific tag to recruited slaves?

Personally, I'd also favor images giving priority to the initial personality the raider had, because that'd be a reason I'd recruit her and not her Sakura friend (for example). Even though this can be nonsensical (Evangelion's point if I'm correct).
 
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Evangelion-01

Devoted Member
Apr 12, 2018
10,537
7,055
Sure. My reply did not imply one preference as better than the other. Instead, it pointed out how Evangelion's reply possibly missed the point.
The way I understood it he considered the Raiders packs better in regards to quality than the slave packs, but none of the raider pictures could have been used for the slave pack.
And I am pretty sure that those pictures are either standalone pics or don't really host the variety of sexual content you require for this game
 
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