View attachment 416248
Its right there
Oh cool, so the gallery save from before was just not from a completed game then.
View attachment 416248
Its right there
Completed game's Saved have a Star and state that the game is completed when you are about to load them.Oh cool, so the gallery save from before was just not from a completed game then.
The male protag was you all alonghow is that Male Protag? I don't see any male except monsters.
Try turning it up in the settings, it is set quite low by default.Is it a bug, or game has no sound?
Nah it's completely silent. I guess it's a problem on my end, but it's strange because other games are working fine.Try turning it up in the settings, it is set quite low by default.
To anyone who want's to "maximize" the game or any future games that doesnt let you.The task manager trick wont work for me. Any other way to maximise it?
I played this game in Japanese version (using Locale Emulator), and now I couldn't open the English version. The game would stop running unless I use Japanese Locale again, but that would mean the save files here won't work. Can anyone help me?
It's another thing, the actual sequel is going to look something...
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I didn't lose it but I think once you had saves from one locale you couldn't open from the other locales. I just hope someone can help me find a way to solve this problem.Looks like u lost these saves pal
Actually the game in total has around 90 to 100 animationsFrankly i found this game a bit underwhelming considering the rep this dev has earned. Not that many animations once you exclude the really small variations and the gameplay loop gets boring really really fast. If i compare this to another dungeon crawler like any of the Raidy ones this comes up short. Ofc those games had probably a bigger budget and team but it rewarded more the exploration. Here unless you really want to get 100% completion why bother finding anything else than the stairs? I may seem mean toward a dev which probably did his best but he probably could have taken a bit more time on the planning step.
Btw, i found a bit lazy that whoever translated it didn't bother to translate the carved stone around the dungeon. The whole "who knows what's written on it.." doesn't sound funny but annoying if you leave those inscriptions in moonrunes! xD
You are counting some animations that aren't in the gallery? Because many of those in the gallery are just different speeds or played in reverse or mixing 2 different animations into 1 and so on, small tricks that bump up the count but do not really add much to the diversity and the artist workload. I only saw the gallery since after playing 5-6 levels i was already so bored that i came straight here and got a save to the gallery. If there is more stuff that isn't in the gallery well i'll gladly look for it if not then it's still a bit worse than his earlier works. He did some recycling in those too but the gameplay loops were better and there were more characters and that made the games feel less repetitive.Actually the game in total has around 90 to 100 animations