so in a sand box yes the girls would still be going to school every day yes the difference is that you can go as long as needed and visit as many girls as you want
The sandbox games I have played all had a time element. Say the first period is chemistry and has four girls in the class. The game didn't allow me to attend chemistry 4 different times that day so that I could interact with all four girls. Summertime Saga for example is a sandbox game but still has a time element that involves choosing one choice over another. Perhaps I'm not properly following your points?
the choices would be made as to which girls you want to romance would cut off other girls as romancible options (personally i prefer the ability to go for a full harem if possible) let people talk to each girl individually and have a list of which girl goes to which class this way you would be able to make educated decisions on which girls you want to go for.
My intent is that the player can acquire a full harem. I realize the player won't be able to see all the scenes for all the girls due to the scheduling and I even have Charlie joke about how the player is trying to be in 2 places at once. The schedule format is taken into account when calculating how many points the players needs with a girl to have her in the harem.
Another plus for the sandbox method is that unlike what you said in my opinion it shouldnt hurt the MC at all because story events would be triggered based on your stats and/or how many or what girls you are romancing instead of the plot progressed each day like it has in this game.
I do have school events that are schedule based. After school events at the gym for example will be based on relationship level and have a progression for each visit if the level is met. It's a bit of a mix, but as I mentioned, one doesn't need all the event points for a girl to be part of the harem. The extra points would lead to more interaction options and a better ending with the girl.
Sandbox would also give you the ability to add a section like a library or reading up on the game on wiki or something to add more lore to give the player more context to what the fuck is going on.
I revised the optional intro of V0.07 to have Giles provide more background info on the Eternals and how the contest came about. I do have a library already in the game that could provide additional info. What items in particular would you find help to be included as part of this info?
the possible major negative for you is you may have to adjust the way classes work to where you can talk to anyone but would have to make choices as to who you would hang out with after class and that kind of stuff, but in my opinion this would benefit the player a lot.
There are multiple classes in which the player is given the choice to interact with any of the girls present. I'm looking into how best to create an interaction option that would involve choosing talk options. This would provide for some standard interactions scenes and allow for more interactions as each scene wouldn't be a custom interaction.
also if you did end up going sandbox you would probably have to implement a quest system to help players remember where they are and help them find what they need to move forward.
I have thought about a quest system, but I don't know how to code one. The player's journal does track his relationships with the girls so does let one know where they stand with each girl.
tldr yes the player would still be choosing which classes he went to each day but that wouldnt be as consequential because you are not restricted by time
Still not following I guess, as even in a sandbox, one cannot attend the same chemistry class from my above example multiple times in the same day. A player isn't going to be able to see all of a girls events in one game with the current format. For me, as long as there are a reasonable number of days to win the game and assemble a harem if one wishes, the format works. With this format, a player can have a different gaming experience based on if he focuses on getting close to a few girls or tries to win over everyone.
I appreciate your sharing your thoughts. I do want to hear what players think and any ideas that they think would improve my game. As long as they are a good fit for my game, I'm open to considering them. Thanks for bearing with me as I try to make sure I'm properly following your points.