Paitryn

Well-Known Member
Mar 10, 2017
1,592
2,236
He posted in his own discord there would be an update this month, so no it won't get an abandoned tag unless that future post tells everyone they are abandoning the project. He is still in communication on his discord means there will be no abandoned tag.

and on hold tags are not something inferred, the developer has to specifically say they are putting a project on hold.
 
  • Like
Reactions: Jay82

Jay82

Newbie
Oct 4, 2017
31
85
Shouldn't have to state the obvious, but it was supposed to be released in January. It was 'close' at the time. Then a team member got sick and no progress could be made. And it is not updated yet, 6 months later. That is 6 months of being on hold
Also, they admitted that the update cannot be completed without the team member. Meaning it was on hold. This isn't a super hard jigsaw puzzle to figure out
Again: "Onhold: The game has been confirmed to be on hold by the developer."
No confirmation/announcement from the developer so far that the development has stopped/paused. That is what's obvious. Both Tags (onhold and abandoned) follow a strict but very simple policy.
What was supposed to happen, missing timelines, or what any of us interprets in the meaning of the tags has no influence on the assigned tags themselves for the game.
The last post on patreon was April 22nd. If nothing official comes out until June 22 one of the Mods will assign the abandoned tag.
 
Mar 15, 2021
311
1,381
Again: "Onhold: The game has been confirmed to be on hold by the developer."
No confirmation/announcement from the developer so far that the development has stopped/paused. That is what's obvious. Both Tags (onhold and abandoned) follow a strict but very simple policy.
What was supposed to happen, missing timelines, or what any of us interprets in the meaning of the tags has no influence on the assigned tags themselves for the game.
The last post on patreon was April 22nd. If nothing official comes out until June 22 one of the Mods will assign the abandoned tag.
So if this immaculate definition is correct, where is the merge?
I'll tell you where the merge has been, on hold. And no quote can change that
 

Paitryn

Well-Known Member
Mar 10, 2017
1,592
2,236
So if this immaculate definition is correct, where is the merge?
I'll tell you where the merge has been, on hold. And no quote can change that
Look, the rule is crystal clear. And this is getting off topic. If you want to argue the rule there is a thread for that.
 
  • Like
Reactions: Jay82

temmcgee

Newbie
Jan 3, 2019
15
43
The dev himself said the merge was on hold back in january or february and the tag wasn't put.
But the developper did say the development was put on hold.

It is really tiring having to correct you every time you try to make these claims. Below are all of the public messages from BlueCat dating back to December 31 of last year. It's only 4 messages, and if you want to criticize BC for only making 4 statements in that time you have every right to do so, but (spoiler alert) at no point in any of the messages do the words "on hold" or "abandoned" appear.

---

From the December 31, 2020 Patreon post:

Hello guys!

With a lot of sorrow we have to announce that we didn't manage to achieve our goal of releasing Month 1 this year. A few members of the team are struggling with severe health problems, causing delays everywhere.

2020 is all about the stupid corona crisis and we can only hope that things will get better.

I hope you will be understanding. I can't force my sick employees to work (at least not yet... *evil mad scientist laugh*).

Anyway. We promise to be better and we're confident that our work will be much faster in 2021 and we will get back to our usual schedule and provide you with regular big updates.

With this in mind, the Ecchi Sensei team wishes you a happy new year.

See you next year!

From Blue's post in this thread on January 2, 2021:

Here are some facts about my game:

Ecchi Sensei IS already the longest and biggest Visual Novel of all time. Means no other dev so far reached the same or larger amount of images, coding, and dialogues. Not here and not somewhere else.

I also hired more people to work on the project than average game developers from this site with the same income. Means I summary receive much less for more work I do than others.
Also about "milking": I already created almost two completely new updates after the month 1 merge. The current available Day release of Ecchi Sensei is day 20-21. I already created the images + coding + dialogues for Day 22+23 update and all images for Day 24-26 update and currently working on coding and dialogues while my coders and manager, who also works as proofreader and translator are busy with the merge of all previous released Ecchi Sensei updates.

I don't care how other game companies or dev groups work. I'm not a copycat sneaking around other games and steal code or ideas or something. I always follow my own order in case of creation, coding, dialogues, releases and management.

Since Ecchi Sensei is a so big project since the beginning of the creation process in my mind over 2 years ago, the week 1 merge and month 1 merge are extremely necessary for my future plans.

Everyone in my team was inexperienced in creating a Visual Novel but also everyone learns with every new release new tricks and a Day 8 release used different coding than a Day 10+11 release. Now we combine all of our wisdom to the entire game, started with day 1.

But it is not just a ordinary merge like that with bug fixing and putting all together. We also become multilingual by adding german and hopefully also french to the month 1 merge. Plus we say goodbye to hardcoding stuff and code almost everything by our own to drastically reduce the overall size for the month 1 merge, PLUS it also benefits for the upcoming merges. Instead of taking 300 hardcoded core images for features with us for every single update, we redcue the amount of by 90% which means hundrets of megabyte no longer need to be downloaded for each update.

About the Daz/Illusion discussion:

Some people like Pepsi, others drink Coke. You prefer Xbox? Some believe Playstation is better. I for myself decided to choose Illusion and instead of like 99,999% of all other devs who also prefer Illusion over Daz, I not decided for Honey Select which comes with an overwhelming large modder Community. I took "PlayHome" because for me, it looks better. It also means I need to create my own mods and maps and I need to fuck up with SketchUp and Unity which I really hate but I do it because this game is my passion and I like what I do.

It is up to you to decide if I'm a milker or not. But running out of ideas? Bitch please... I have not many skills, but being creative is my strongest. I'm able to create stories and dialogues in any kind of situation.

For those who are interested to know: Here is how I start a new update:

So first of all, the whole game concept and elementary story elements already decided in may 2018. When I begin with an new update I open my notepad++ and firstly decide who's in the cast of the new update which takes like 5 minutes. After that I write for another 5-10 minutes what happens in the update or what should happen. Then I take a few hours for pickung clothing and makeup for the next few days and after that I start creativ the images. After the over 1500+ images are done (yes, that many images and more I create for every single update) I prepare the coding stuff to get ready for the dialogues in Atom. I open the first image made at my second screen and I just start writing and while I write, the dialogues just flew into my mind.

So I never run out of Ideas. It is exactly the opposite. I unfortunately have too many ideas and I always want to put more into every single update but It always needs to come to an end so I need to deal with that problem.

I know. It sucks hard waiting so long for a merge which also comes with no new updates. But It never was planned to release Week 4 in Month 1 merge because the first ingame day was not July 1. No, it was July 13. So in the middle of the month. Month 2 will get four weeks. Almost the whole August and from there on every new month comes with four weeks. But, not every month means a new merge.

If you think you're upset or angry or whatever because of the long time to wait for the month 1 release, you have no idea how we dislike merging. For me, merging is like cleaning public toilets with my tongue. I mean yes, some people may like cleaning public toilets with there tongue. Heck, there is no kinkshare from my side. But I really dislike it and I love creating new content and share the new content with the many people who like the game. But the week 1 and month 1 are required.

Gladly, our foundaition will get strong enough after month 1 which means no big merge is required for a very long time. The next big merge I plan is in the year 2023. So over the next two years we focus on producing new content like we did before.

The decrease in supporters is also a thing. Ecchi Sensei is my first project and I never thought it gets that big by supporters. But it really helps out. So I was able to hire people. Especially Latecomer, my project manager who also works as main translator is very important. My english is very basic and without his help the game would never get these kind of nice dialogues. So yes, money is of course important. But I never decided to create Ecchi Sensei for moneys sake. It just helps to produce more content and increase quality of the content.

They more we grow, they more I invest in helpful hands. So with your support I'm able to increase the amount of the team to hire new modders for more and better looking clothings, maps and object. Or to add a new language for the game. Pay my composer for new calming classical piano background music etc.

And when I reach a specific amount of monthly supportance I just starty my own company and hire more people which work on Ecchi Sensei, but also on other projects I'd like to realize.

Ecchi Sensei is my baby, but it is just the beginning. I hope most people like to follow me on our journey.

So long,
Blue

From the February 14, 2020 Patreon post:

My dear patient supporters.

First of all, I apologize for the long o'holding silence. With the discontinuation of the weekly status reports, we were certain at the time that Month 1 would be released shortly afterwards, but as time has taught us, unfortunately this was not the case.

From a technical point of view there wasn't any setbacks, but in terms of personnel. The state of health of some of my employees has largely deteriorated to such an extent that work on Month 1 was not completely stopped, but slowed down considerably and it was therefore impossible to present a new release date.

Unfortunately, we are not a multimillion dollar corporation that can simply cope with setbacks if a few employees are absent. Everyone who works on Ecchi Sensei, with the exception of me, does it on a part-time basis. Nevertheless, my employees have defined roles and areas of responsibility that cannot be transferred to others. In certain areas I could look for a replacement, but the replacement would first have to be familiarized with the very complex topic. For core tasks, which e.g. Latecomer occupies, it's absolutely unthinkable to get a temporary replacement on board.

Long story short, and this might sound like a cheap excuse to some, but rest assured - We still have an urgent need to continue Ecchi Sensei.

I am very aware of the displeasure of many, and I read again and again from pessimist's and people who've got no idea that Ecchi Sensei has been canceled, or that the dev got no drive anymore and blah. Screw that! My entire team and I are excited to continue with Ecchi Sensei and even if my arm fell off, I would continue.

Once again in plain text: To our regret, Ecchi Sensei Month 1 is very late, but none of us is even thinking about discontinuing the project.

All Tier 7+ Patrons among you, who already have access to future updates in the form images I've created for the updates after Month 1: Day 22 + 23, as well as day 24-26 know that I have already done preparatory work in order to be able to fully start after Month 1.

I assure you that as soon as we're absolutely sure that we have a release date to announce, we will let you know immediately.

I hope this sign of life will calm your minds and that you're going to be patient with us a little longer. You can decide whether it was worth the wait or not. But we won't give up. That much is certain.

With this in mind, I wish everyone in love a happy Valentine's Day and everyone else a good start into the new week.

Stay healthy and if you meet people who claim Ecchi Sensei will be canceled, you can tell them the following from me:

"BlueCat said that people like you... *insert a swear word* and *insert another swear word*. Also, you are... *insert insult* so *insert swear word* and *insult the mother of the person*. ALL HAIL BLUECAT! Peace."

Uhm. Yes. So, I'll keep you posted and a little note to all my Patrons:

In , you can reach me any time. There is also a channel called #gitlab-notification. There you can see that we regularly exchange data within the team and that we are constantly progressing the project.

So long,

Blue

From the April 11, 2021 Patreon post:

Hello folks! It's that time again!

Time for a new status report and something has changed positively. As you should all know by now, one of my team members suffers from serious health problems and began a treatment as an inpatient a few weeks ago. It seems that the first improvements were now apparent, and he was able to work a little more than before.

This work led to the fact that we were able to make greater progress again and gradually step closer and closer towards the final product of Ecchi Sensei - Month 1. At this point, however, I don't want to come across as overly optimistic.

Yes, we have achieved a lot in the last few days and things are now progressing much faster than before, but the state of health of the said employee is still anything but good. Nevertheless, I am very optimistic about one point and that is when it comes to the fact that we will soon find our way back to our old strengths and that we will be able to publish big updates quickly and as usual for you.

Another positive news to address is the integration of all previous Ecchi Sensei releases into one large all-encompassing version. This happened with almost no error messages. (There were around 2000 merge conflicts, which were resolved independently thanks to our good preparatory work.)

When there is any news again, we will of course inform you about it immediately. But until then I can only tell you that we will continue to work hard to deliver a good final product as quickly as possible and that you will soon be able to immerse yourself in the world as Matsu Matsumoto again to meet your daily duties.

So long,

Blue

---
 
Mar 15, 2021
311
1,381
It is really tiring having to correct you every time you try to make these claims. Below are all of the public messages from BlueCat dating back to December 31 of last year. It's only 4 messages, and if you want to criticize BC for only making 4 statements in that time you have every right to do so, but (spoiler alert) at no point in any of the messages do the words "on hold" or "abandoned" appear.

---

From the December 31, 2020 Patreon post:

Hello guys!

With a lot of sorrow we have to announce that we didn't manage to achieve our goal of releasing Month 1 this year. A few members of the team are struggling with severe health problems, causing delays everywhere.

2020 is all about the stupid corona crisis and we can only hope that things will get better.

I hope you will be understanding. I can't force my sick employees to work (at least not yet... *evil mad scientist laugh*).

Anyway. We promise to be better and we're confident that our work will be much faster in 2021 and we will get back to our usual schedule and provide you with regular big updates.

With this in mind, the Ecchi Sensei team wishes you a happy new year.

See you next year!

From Blue's post in this thread on January 2, 2021:

Here are some facts about my game:

Ecchi Sensei IS already the longest and biggest Visual Novel of all time. Means no other dev so far reached the same or larger amount of images, coding, and dialogues. Not here and not somewhere else.

I also hired more people to work on the project than average game developers from this site with the same income. Means I summary receive much less for more work I do than others.
Also about "milking": I already created almost two completely new updates after the month 1 merge. The current available Day release of Ecchi Sensei is day 20-21. I already created the images + coding + dialogues for Day 22+23 update and all images for Day 24-26 update and currently working on coding and dialogues while my coders and manager, who also works as proofreader and translator are busy with the merge of all previous released Ecchi Sensei updates.

I don't care how other game companies or dev groups work. I'm not a copycat sneaking around other games and steal code or ideas or something. I always follow my own order in case of creation, coding, dialogues, releases and management.

Since Ecchi Sensei is a so big project since the beginning of the creation process in my mind over 2 years ago, the week 1 merge and month 1 merge are extremely necessary for my future plans.

Everyone in my team was inexperienced in creating a Visual Novel but also everyone learns with every new release new tricks and a Day 8 release used different coding than a Day 10+11 release. Now we combine all of our wisdom to the entire game, started with day 1.

But it is not just a ordinary merge like that with bug fixing and putting all together. We also become multilingual by adding german and hopefully also french to the month 1 merge. Plus we say goodbye to hardcoding stuff and code almost everything by our own to drastically reduce the overall size for the month 1 merge, PLUS it also benefits for the upcoming merges. Instead of taking 300 hardcoded core images for features with us for every single update, we redcue the amount of by 90% which means hundrets of megabyte no longer need to be downloaded for each update.

About the Daz/Illusion discussion:

Some people like Pepsi, others drink Coke. You prefer Xbox? Some believe Playstation is better. I for myself decided to choose Illusion and instead of like 99,999% of all other devs who also prefer Illusion over Daz, I not decided for Honey Select which comes with an overwhelming large modder Community. I took "PlayHome" because for me, it looks better. It also means I need to create my own mods and maps and I need to fuck up with SketchUp and Unity which I really hate but I do it because this game is my passion and I like what I do.

It is up to you to decide if I'm a milker or not. But running out of ideas? Bitch please... I have not many skills, but being creative is my strongest. I'm able to create stories and dialogues in any kind of situation.

For those who are interested to know: Here is how I start a new update:

So first of all, the whole game concept and elementary story elements already decided in may 2018. When I begin with an new update I open my notepad++ and firstly decide who's in the cast of the new update which takes like 5 minutes. After that I write for another 5-10 minutes what happens in the update or what should happen. Then I take a few hours for pickung clothing and makeup for the next few days and after that I start creativ the images. After the over 1500+ images are done (yes, that many images and more I create for every single update) I prepare the coding stuff to get ready for the dialogues in Atom. I open the first image made at my second screen and I just start writing and while I write, the dialogues just flew into my mind.

So I never run out of Ideas. It is exactly the opposite. I unfortunately have too many ideas and I always want to put more into every single update but It always needs to come to an end so I need to deal with that problem.

I know. It sucks hard waiting so long for a merge which also comes with no new updates. But It never was planned to release Week 4 in Month 1 merge because the first ingame day was not July 1. No, it was July 13. So in the middle of the month. Month 2 will get four weeks. Almost the whole August and from there on every new month comes with four weeks. But, not every month means a new merge.

If you think you're upset or angry or whatever because of the long time to wait for the month 1 release, you have no idea how we dislike merging. For me, merging is like cleaning public toilets with my tongue. I mean yes, some people may like cleaning public toilets with there tongue. Heck, there is no kinkshare from my side. But I really dislike it and I love creating new content and share the new content with the many people who like the game. But the week 1 and month 1 are required.

Gladly, our foundaition will get strong enough after month 1 which means no big merge is required for a very long time. The next big merge I plan is in the year 2023. So over the next two years we focus on producing new content like we did before.

The decrease in supporters is also a thing. Ecchi Sensei is my first project and I never thought it gets that big by supporters. But it really helps out. So I was able to hire people. Especially Latecomer, my project manager who also works as main translator is very important. My english is very basic and without his help the game would never get these kind of nice dialogues. So yes, money is of course important. But I never decided to create Ecchi Sensei for moneys sake. It just helps to produce more content and increase quality of the content.

They more we grow, they more I invest in helpful hands. So with your support I'm able to increase the amount of the team to hire new modders for more and better looking clothings, maps and object. Or to add a new language for the game. Pay my composer for new calming classical piano background music etc.

And when I reach a specific amount of monthly supportance I just starty my own company and hire more people which work on Ecchi Sensei, but also on other projects I'd like to realize.

Ecchi Sensei is my baby, but it is just the beginning. I hope most people like to follow me on our journey.

So long,
Blue

From the February 14, 2020 Patreon post:

My dear patient supporters.

First of all, I apologize for the long o'holding silence. With the discontinuation of the weekly status reports, we were certain at the time that Month 1 would be released shortly afterwards, but as time has taught us, unfortunately this was not the case.

From a technical point of view there wasn't any setbacks, but in terms of personnel. The state of health of some of my employees has largely deteriorated to such an extent that work on Month 1 was not completely stopped, but slowed down considerably and it was therefore impossible to present a new release date.

Unfortunately, we are not a multimillion dollar corporation that can simply cope with setbacks if a few employees are absent. Everyone who works on Ecchi Sensei, with the exception of me, does it on a part-time basis. Nevertheless, my employees have defined roles and areas of responsibility that cannot be transferred to others. In certain areas I could look for a replacement, but the replacement would first have to be familiarized with the very complex topic. For core tasks, which e.g. Latecomer occupies, it's absolutely unthinkable to get a temporary replacement on board.

Long story short, and this might sound like a cheap excuse to some, but rest assured - We still have an urgent need to continue Ecchi Sensei.

I am very aware of the displeasure of many, and I read again and again from pessimist's and people who've got no idea that Ecchi Sensei has been canceled, or that the dev got no drive anymore and blah. Screw that! My entire team and I are excited to continue with Ecchi Sensei and even if my arm fell off, I would continue.

Once again in plain text: To our regret, Ecchi Sensei Month 1 is very late, but none of us is even thinking about discontinuing the project.

All Tier 7+ Patrons among you, who already have access to future updates in the form images I've created for the updates after Month 1: Day 22 + 23, as well as day 24-26 know that I have already done preparatory work in order to be able to fully start after Month 1.

I assure you that as soon as we're absolutely sure that we have a release date to announce, we will let you know immediately.

I hope this sign of life will calm your minds and that you're going to be patient with us a little longer. You can decide whether it was worth the wait or not. But we won't give up. That much is certain.

With this in mind, I wish everyone in love a happy Valentine's Day and everyone else a good start into the new week.

Stay healthy and if you meet people who claim Ecchi Sensei will be canceled, you can tell them the following from me:

"BlueCat said that people like you... *insert a swear word* and *insert another swear word*. Also, you are... *insert insult* so *insert swear word* and *insult the mother of the person*. ALL HAIL BLUECAT! Peace."

Uhm. Yes. So, I'll keep you posted and a little note to all my Patrons:

In , you can reach me any time. There is also a channel called #gitlab-notification. There you can see that we regularly exchange data within the team and that we are constantly progressing the project.

So long,

Blue

From the April 11, 2021 Patreon post:

Hello folks! It's that time again!

Time for a new status report and something has changed positively. As you should all know by now, one of my team members suffers from serious health problems and began a treatment as an inpatient a few weeks ago. It seems that the first improvements were now apparent, and he was able to work a little more than before.

This work led to the fact that we were able to make greater progress again and gradually step closer and closer towards the final product of Ecchi Sensei - Month 1. At this point, however, I don't want to come across as overly optimistic.

Yes, we have achieved a lot in the last few days and things are now progressing much faster than before, but the state of health of the said employee is still anything but good. Nevertheless, I am very optimistic about one point and that is when it comes to the fact that we will soon find our way back to our old strengths and that we will be able to publish big updates quickly and as usual for you.

Another positive news to address is the integration of all previous Ecchi Sensei releases into one large all-encompassing version. This happened with almost no error messages. (There were around 2000 merge conflicts, which were resolved independently thanks to our good preparatory work.)

When there is any news again, we will of course inform you about it immediately. But until then I can only tell you that we will continue to work hard to deliver a good final product as quickly as possible and that you will soon be able to immerse yourself in the world as Matsu Matsumoto again to meet your daily duties.

So long,

Blue

---
'With the obligatory caveat that I'm only a Patron/member of the Discord server and have no affiliation with the project or team, I can confirm that work on elements of the game is occurring on a daily basis, however due to the illness of one of the most senior team members, work some of the most important foundational elements of the merge is delayed.'

So basically, you can word it as 'delayed' and admit that it can't be completed, but you think because blue didn't say the words 'on hold' because he'd lose revenue, that you can argue with anyone who can see the obvious fact that it is on hold. It was delayed, which was ongoing, and is still ongoing

And here's a spoiler alert, nobody cares about the textbook definition of on hold. They're entitled to say the obvious. Which it is

And then this:
'Release is currently on hold due to staff illness, this dev team member is irreplaceable, so until they're back to 100% we're gonna stay frozen on everything. I will be sure to let you all know whatever is going on, until then its just a bit of a fuzzy timeline.'

This was from Skummy back in February 4 months ago, the game was on hold, it remains on hold. Otherwise, where the feck is it?

You can manipulate the wording to 'delayed' in later posts so it doesn't gat tagged, but it couldn't be clearer what other perfectly, impeccably, flawlessly defined term the game falls under 'on hold'

And I don't really care if you want to delude yourselves by hiding behind definitions. But when you tell those lies as if they are the truth to other people and make out they are the ones lying and simply deciding to troll, it's no good. A definition should not drain someone of logic

If he wants to lie to his patrons, so be it. That doesn't impact me anymore

Anyways, I'm not replying again to this specific topic. I wouldn't have bothered if not for a page full of a quoted paywall posts replied to someone else. I'd have more quotes thrown around like they were written in the bible. Or people saying 'but but but works being done, we can't say what it is tho, but trust me bro, it's SOOOO close'. Nikeee shouldn't bother either. But each passing day shows what the truth is. No cat gifs, vague paywall statements, or clever wording can change that
 

Dukez

Member
Dec 19, 2020
441
1,547
Again: "Onhold: The game has been confirmed to be on hold by the developer."
No confirmation/announcement from the developer so far that the development has stopped/paused. That is what's obvious. Both Tags (onhold and abandoned) follow a strict but very simple policy.
What was supposed to happen, missing timelines, or what any of us interprets in the meaning of the tags has no influence on the assigned tags themselves for the game.
The last post on patreon was April 22nd. If nothing official comes out until June 22 one of the Mods will assign the abandoned tag.
Perhaps there should be a 'Delayed' tag then, or on-hold should be updated to reflect when something is 6 months past (earlier for the tag to occur) it's release schedule it's clearly delayed or on-hold regardless of what the dev says and since this is a community site, not a "this dev's site" it should reflect community sentiment a little bit? Like, a dev could say it's being worked on for a year and not release anything and so long as they keep saying it, it'll never get marked as on hold or abandoned and that's a significant flaw in the current rulings.
 
  • Like
Reactions: -Dreamer-

Jay82

Newbie
Oct 4, 2017
31
85
'With the obligatory caveat that I'm only a Patron/member of the Discord server and have no affiliation with the project or team, I can confirm that work on elements of the game is occurring on a daily basis, however due to the illness of one of the most senior team members, work some of the most important foundational elements of the merge is delayed.'

So basically, you can word it as 'delayed' and admit that it can't be completed, but you think because blue didn't say the words 'on hold' because he'd lose revenue, that you can argue with anyone who can see the obvious fact that it is on hold. It was delayed, which was ongoing, and is still ongoing
No. You are wrong. If you read the message, it says "some of the most important foundational elements of the merge is delayed". If some is delayed than some other elements are being worked on. Development has not stopped. Crucial for the merge or not is irrelevant, because some other work for the project is being done. You interpret it wrong and try to sell your wrong interpretation of Blues statement as "obvious fact".

And here's a spoiler alert, nobody cares about the textbook definition of on hold. They're entitled to say the obvious. Which it is
Of course everybody can say anything they want, but if anybodies opinion, or point of view is in direct contradiction to the rules which are written down, it could be argued that those individuals do not care, maybe don't understand, or can't accept the definitions of said rules, policy, etc. Obvious to them or not doesn't make an opinion a fact.
Any rule, policy, regulation, law follows its own textbook definition, otherwise it would only be a suggestion. That is logical. The definition for the tag On Hold is written down. You can argue the definition in the rules thread, but as it stands right now the game does not fall under the definition of being On Hold.

And - Don't say "nobody cares", you speak only for yourself.

And then this:
'Release is currently on hold due to staff illness, this dev team member is irreplaceable, so until they're back to 100% we're gonna stay frozen on everything. I will be sure to let you all know whatever is going on, until then its just a bit of a fuzzy timeline.'

This was from Skummy back in February 4 months ago, the game was on hold, it remains on hold. Otherwise, where the feck is it?
Release of a game update is not mandatory for the developing process to proceed. Never was, never will be. A release is only mandatory to finish a project. Whatever that might be. Book, Movie, Song, or in this case a game. Promises made, Promises broken (for whatever reason) and still has no influence receive the on hold tag. Skummy said on hold, but he is not the dev.

You can manipulate the wording to 'delayed' in later posts so it doesn't gat tagged, but it couldn't be clearer what other perfectly, impeccably, flawlessly defined term the game falls under 'on hold'

And I don't really care if you want to delude yourselves by hiding behind definitions. But when you tell those lies as if they are the truth to other people and make out they are the ones lying and simply deciding to troll, it's no good. A definition should not drain someone of logic

If he wants to lie to his patrons, so be it. That doesn't impact me anymore
There is no hiding behind definitions. There is understanding of the definitions, which I and others communicate to users who don't know them. The delusion is on you as you don't want to accept it. And the longer you keep on telling that the game is on hold when it is not, you are the liar and you are the troll. I don't tell lies or the truth, I am telling you the game is not on hold as it doesn't fall in the category - Dev said it's on hold - which is the basis for this tag.
 
Last edited:

Skummy Ecchi

Member
Apr 18, 2019
496
1,351
I'll bite, I did say it was on hold, and that was Dev specific information, but I also said that months ago. I then also updated you guys in April that things had gotten back to work. So no, its not on hold anymore. You are by definition wrong, because I have already expressed information to you much earlier than this, that things were back up and running. If you're going to use my words against me, clip one from a more recent timeframe please.

Chill, wait, be patient. I'll be back after an update on progress is produced. Just gotta be cool about this, the more you obsess and think about it, the longer this goes on. Ain't defending, just being honest about what I actually told you all.
 

jaw1986baby

Chasing Redhead sm0ls
Donor
Jun 2, 2017
2,463
7,400
I'll bite, I did say it was on hold, and that was Dev specific information, but I also said that months ago. I then also updated you guys in April that things had gotten back to work. So no, its not on hold anymore. You are by definition wrong, because I have already expressed information to you much earlier than this, that things were back up and running. If you're going to use my words against me, clip one from a more recent timeframe please.

Chill, wait, be patient. I'll be back after an update on progress is produced. Just gotta be cool about this, the more you obsess and think about it, the longer this goes on. Ain't defending, just being honest about what I actually told you all.
Yeah I wish the MODS would just delete literally the last 80 pages so we can just talk about progress as you get info Skummy
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,973
So basically, you can word it as 'delayed' and admit that it can't be completed, but you think because blue didn't say the words 'on hold' because he'd lose revenue, that you can argue with anyone who can see the obvious fact that it is on hold. It was delayed, which was ongoing, and is still ongoing
You keep using that word...
"Delayed," and "On-Hold" are not synonyms. The former says something is making progress slower, delaying progress. The latter says that work on the project has halted completely (though is expect to resume). As long as the project is being worked on, it is delayed, not on-hold.
And here's a spoiler alert, nobody cares about the textbook definition of on hold. They're entitled to say the obvious. Which it is
I know we live in a world where the word "literally" can now mean "not literally," but for clear communication, words need to have an agreed upon meanings. You can redefine delayed and on-hold all you want, but you can't expect everyone else to agree to your private definitions. I can choose to say that our household's chihuahua/corgi mix is the definition of the word alligator, but if I declare that "The alligator in our house loves attention," I can't insist others should obviously know what I'm talking about.
 

proximus

Member
Donor
Apr 25, 2017
346
667
You keep using that word...
"Delayed," and "On-Hold" are not synonyms. The former says something is making progress slower, delaying progress. The latter says that work on the project has halted completely (though is expect to resume). As long as the project is being worked on, it is delayed, not on-hold.

I know we live in a world where the word "literally" can now mean "not literally," but for clear communication, words need to have an agreed upon meanings. You can redefine delayed and on-hold all you want, but you can't expect everyone else to agree to your private definitions. I can choose to say that our household's chihuahua/corgi mix is the definition of the word alligator, but if I declare that "The alligator in our house loves attention," I can't insist others should obviously know what I'm talking about.
Can we just say that game is "VERY DELAYED"?
I used to support quite a few devs at high level but now I mostly drop $5, 10 or 20 on Buy Me Coffee or 1 month subscription if i like the update. There are lots of honest devs on Patreon but boy, looking at some excuses, looks that it is one of the most hazardous professions one can do. Devs with integrity usually pause billing until they can resume game development.
And yes, patrons have valid expectations to receive regular updates. Gumdrop and Icstor are particularly good with playing that game. Looks like some of Icstor's patrons are finally wising up and are reporting to Patreon that "he is not creating any more" even though he is pocketing like 15k a month. His game has been finally marked as abandoned on this site.
 

sam1234567

Member
May 5, 2018
203
296
Bluecat statement from discord regarding the next status update:

"the next update will be posted in the next days"

So most important information about time is "in the next days" since there is no almighty metric standard system for the timespan of "in the next days" I explain you what it means from my side. When you write "in the next few days" you can guess it means a minimum of 2 days up to probably a maximum of 1 week. but there is no "few" included in my statement which just means from day 3 up to X. but I said "days" instead of "weeks" so "weeks" means from week 3 up to X. same goes for months and years of course. the plural thingy makes it vague but not completely unclear:

Days: from day 3 up to day 20
Weeks: from day 21 up to day 90~
Months: from day 91~ up to day 1095~

So the original statement was from june 09. since them 11 days passed which means if no status report appears in the next 9 days you can call me a liar.
 

megalol

Engaged Member
Modder
Compressor
Apr 3, 2017
2,488
10,671
What kind of *** is this from BC, born of new clown? I think he just don't respect his subsribers/players. Instead of posting lame *** in DS I think he just needs start working harder and don't do word play since most ppl already lost their patience.
 

Skummy Ecchi

Member
Apr 18, 2019
496
1,351
I think you guys are conferring the wrong thing from these statements, there was around a three month delay yes, not seven months delay. Do not exagerrate please.

And technically Bluecat is correct about how the wording works, updating people about the state of things when you're rushing to get shit done is hard. Just chill.

Bluecat has steadily lost support yes, but many still remain because we believe in the project and would rather not have it collapse just because there's no money coming in to finish this damn merge
 
4.10 star(s) 146 Votes