unifan616
Newbie
- Apr 1, 2019
- 75
- 172
what kind of progress?Good progress is being made on the dev and content side
what kind of progress?Good progress is being made on the dev and content side
Now that some things finally got finished, I'm working on implementing the system that guarantees save compatibility for future releases, accurate information for all the features, and simulation of events and decisions in case you skip releases fully or partiallywhat kind of progress?
so are we close to the release?Now that some things finally got finished, I'm working on implementing the system that guarantees save compatibility for future releases, accurate information for all the features, and simulation of events and decisions in case you skip releases fully or partially
As in, the things in the backend are now ready for such a comprehensive system to be in place
Very tedious work but it's one of the most futureproof systems I can think of
Best to ask on Discord. My understanding is that there are no plans for further Android versions. Will update FAQ.Q6: Android version?
A: Not done yet.
To you know when it will be done? Since the game is on german i dont want to miss it out ^-^
Closer than beforeso are we close to the release?
Welcome back to the thread. I hope you are doing well, you have been missed.Good progress is being made on the dev and content side
What are these "some things", why are all these 'updates' so very vague and the only thing that's ever expand on is the save system and/or phone since they've been known to have issues already in the past. I swear if whole paragraphs are still being saved in save files instead of just calling an id to display the appropriate thing... lolNow that some things finally got finished, I'm working on implementing the system that guarantees save compatibility for future releases, accurate information for all the features, and simulation of events and decisions in case you skip releases fully or partially
As in, the things in the backend are now ready for such a comprehensive system to be in place
Very tedious work but it's one of the most futureproof systems I can think of
I'm being vague because I doubt it'd be easy for most people to understand.What are these "some things", why are all these 'updates' so very vague and the only thing that's ever expand on is the save system and/or phone since they've been known to have issues already in the past. I swear if whole paragraphs are still being saved in save files instead of just calling an id to display the appropriate thing... lol
So this project is basically on hold (Closer than before *10 months*) can you show us at least some images or sneak peaks?Closer than before
Still a lot of work that needs to be done but we're getting there
It'd be so funny if the internet connection under your bridge isn't good enough to download the game after it becomes available.Remember that BlueScam said in december month 1 was 2 weeks away from release.
To give more context, in the beginning an average day would come with around a hundred individual variables. After I joined and started optimizing things, we got anywhere from 10 to 30 depending on the day. The format I'm implementing now is just one list per day (see Python lists if you're not familiar with them) but storing all the choices.Latecomer
It may "bloat" the savegames to save every choice, but if you only gather the points and load a save the game dont knows what choices you made, only how much points you have earned...or did i get this wrong? I hope so, because if choices dont matter anymore because the game dont saves them the game will lose its charm.
And why would i want to download old content ?It'd be so funny if the internet connection under your bridge isn't good enough to download the game after it becomes available.
On hold would mean they are not working on it.So this project is basically on hold (Closer than before *10 months*) can you show us at least some images or sneak peaks?
P.S i was a patreon for a long time, 9 months ago i stopped because of these vage update reports.....*come on some me anything to win me back as a supporter*
Welcome back! You were missed (even by lurker nobodies like me).To give more context, in the beginning an average day would come with around a hundred individual variables. After I joined and started optimizing things, we got anywhere from 10 to 30 depending on the day. The format I'm implementing now is just one list per day (see Python lists if you're not familiar with them) but storing all the choices.
Like, every single choice the player makes gets stored, but without bloating saves. And instead of storing individual calendar entries, messages, character info stats etc. in the save - i.e. what *really* bloats them - they get calculated ad hoc