- Sep 23, 2017
- 539
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To give more context, in the beginning an average day would come with around a hundred individual variables. After I joined and started optimizing things, we got anywhere from 10 to 30 depending on the day. The format I'm implementing now is just one list per day (see Python lists if you're not familiar with them) but storing all the choices.Latecomer
It may "bloat" the savegames to save every choice, but if you only gather the points and load a save the game dont knows what choices you made, only how much points you have earned...or did i get this wrong? I hope so, because if choices dont matter anymore because the game dont saves them the game will lose its charm.
Like, every single choice the player makes gets stored, but without bloating saves. And instead of storing individual calendar entries, messages, character info stats etc. in the save - i.e. what *really* bloats them - they get calculated ad hoc