It'd be so funny if the internet connection under your bridge isn't good enough to download the game after it becomes available.Remember that BlueScam said in december month 1 was 2 weeks away from release.
It'd be so funny if the internet connection under your bridge isn't good enough to download the game after it becomes available.Remember that BlueScam said in december month 1 was 2 weeks away from release.
To give more context, in the beginning an average day would come with around a hundred individual variables. After I joined and started optimizing things, we got anywhere from 10 to 30 depending on the day. The format I'm implementing now is just one list per day (see Python lists if you're not familiar with them) but storing all the choices.Latecomer
It may "bloat" the savegames to save every choice, but if you only gather the points and load a save the game dont knows what choices you made, only how much points you have earned...or did i get this wrong? I hope so, because if choices dont matter anymore because the game dont saves them the game will lose its charm.
And why would i want to download old content ?It'd be so funny if the internet connection under your bridge isn't good enough to download the game after it becomes available.
On hold would mean they are not working on it.So this project is basically on hold (Closer than before *10 months*) can you show us at least some images or sneak peaks?
P.S i was a patreon for a long time, 9 months ago i stopped because of these vage update reports.....*come on some me anything to win me back as a supporter*
Welcome back! You were missed (even by lurker nobodies like me).To give more context, in the beginning an average day would come with around a hundred individual variables. After I joined and started optimizing things, we got anywhere from 10 to 30 depending on the day. The format I'm implementing now is just one list per day (see Python lists if you're not familiar with them) but storing all the choices.
Like, every single choice the player makes gets stored, but without bloating saves. And instead of storing individual calendar entries, messages, character info stats etc. in the save - i.e. what *really* bloats them - they get calculated ad hoc
Perhaps they should change their patreon sub tiers then, since they still list access to *monthly* game updates, which in fact hasn't been a thing for several months now. You could heavily argue it's a scam since they aren't living up to what their sub tiers suggest and at the very least, "updates" are on hold since they are stuck in an endless loop of merging already made content into a single package.On hold would mean they are not working on it.
You can't heavily argue its a scam, it just isn't one, end of story. For those who do not wish to support, there is this thing called not giving the team money, that you can do. Try it out, see if it works, those who have stayed on this long are cognizant of the situation and choosing to stay in on their own volition. Cool them jets!Perhaps they should change their patreon sub tiers then, since they still list access to *monthly* game updates, which in fact hasn't been a thing for several months now. You could heavily argue it's a scam since they aren't living up to what their sub tiers suggest and at the very least, "updates" are on hold since they are stuck in an endless loop of merging already made content into a single package.
Latecomer, thanks a lot for the details. That makes things a little more clear.Closer than before
Still a lot of work that needs to be done but we're getting there
Unfortunately my health has begun deteriorating at some point in 2019... Spent nearly half of this year in hospital, only started working full time at my job again last week, and I can't really manage that yet, which is why I took a few days off alreadyAs a programmer yourself, I am sure you understand why it is hard for the computer experts and programmers among us to understand why it takes a year (or more?) to do what other devs seem to be able to do in just a month or two, especially since no rendering is needed.
But, hey, we all love Ecchi Sensei, that is why we hang around here after so much time. Whenever actual new content is released, I am sure everybody here, and all your patrons of course, many which are here also, will be pleased.
Since you know best of anybody when a release can be expected, at least a rough time frame, how about letting us know?
Thanks!
I understand, I am glad you are feeling better. Sorry for your illness. Real life is much more important than any game, so hang in there. Thanks for stopping by here to chat with all of us.Unfortunately my health has begun deteriorating at some point in 2019... Spent nearly half of this year in hospital, only started working full time at my job again last week, and I can't really manage that yet, which is why I took a few days off already
Progress is slow but it exists, we'll get there eventually
Are there any plans to move the megamerge to the back burner and begin work on week 4 as a standalone? I'll be the ass and assume Blue can work on that alone while you slowly chip away at the merge.Unfortunately my health has begun deteriorating at some point in 2019... Spent nearly half of this year in hospital, only started working full time at my job again last week, and I can't really manage that yet, which is why I took a few days off already
Progress is slow but it exists, we'll get there eventually
Is this what BC was referring to in the last status update when he said "It's necessary to disassemble the core code of the engine because of our new storage system." If not, can you elaborate on that statement?To give more context, in the beginning an average day would come with around a hundred individual variables. After I joined and started optimizing things, we got anywhere from 10 to 30 depending on the day. The format I'm implementing now is just one list per day (see Python lists if you're not familiar with them) but storing all the choices.
Like, every single choice the player makes gets stored, but without bloating saves. And instead of storing individual calendar entries, messages, character info stats etc. in the save - i.e. what *really* bloats them - they get calculated ad hoc