- Mar 23, 2019
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EE?There's no feedback loop because I act like a termination
EE?There's no feedback loop because I act like a termination
month 1 merge is first then after there will be updates to add more.Also, is this update still just planned to be the month 1 merge, or has plans changed in the time frame to add actual content to the update as well. I know at the beginning Blue Cat said that they already had content prepped for the updates after the merge.
I actually think the opposite would have been better. Instead of making every release a new part of a larger game, maybe that should have treated each week as a stand alone release. That way they could improve each week as they go, instead of worrying about fixing the problems with the older stuff in order to intergrade it with the new stuff.I wonder what in the actual fuck go through some devs head to split their games up like that... Sure it might be slightly better for people with limited bandwidth, but it is not like they are making a new chapter each week ffs. Wouldn't it be better to download ONE game, instead of 3 "weeks" + a lot of specials?
Sorry for ranting, i just had to get it out, kinda tired of the same repeating bullshit that goes with those games.
Sort of a Catch-22.I actually think the opposite would have been better. Instead of making every release a new part of a larger game, maybe that should have treated each week as a stand alone release. That way they could improve each week as they go, instead of worrying about fixing the problems with the older stuff in order to intergrade it with the new stuff.
Wait, I thought Latecomer was on the project from near the start? They've been answering dev questions since Day 2 came out, with seemingly "insider" knowledge on the project.Pretty much considering Month 1 a catching up session for fixin years of faulty coding and half assing shit to just get updates out, as Bluecat ran through coders until landing on Latecomer who then began fixing and optimizing shit. Once its done, that's it, no more of these standalone weeks, until the next standalone four weeks probably god dammit...
He wasn't the main coder in those early days, the original coder is unnamed and why the first three days needed redone originally, then it was Boom, before Late took over I think in week 1's merge, and has been working on improvements and the like since then.Wait, I thought Latecomer was on the project from near the start? They've been answering dev questions since Day 2 came out, with seemingly "insider" knowledge on the project.
That depends on continuity, if your personal preference mattersI actually think the opposite would have been better. Instead of making every release a new part of a larger game, maybe that should have treated each week as a stand alone release. That way they could improve each week as they go, instead of worrying about fixing the problems with the older stuff in order to intergrade it with the new stuff.
Isn't that what already happens tho? It does makes sense to an extent, but keep in mind that issues with older versions likely need to be fixed in the new ones anyway.I actually think the opposite would have been better. Instead of making every release a new part of a larger game, maybe that should have treated each week as a stand alone release. That way they could improve each week as they go, instead of worrying about fixing the problems with the older stuff in order to intergrade it with the new stuff.
I'll put your last point into perspective, there's this company called Black Lilith making this series of VN called TaimaninIsn't that what already happens tho? It does makes sense to an extent, but keep in mind that issues with older versions likely need to be fixed in the new ones anyway.
If they were made with different engines or had major changes in gameplay it would make sense (like a turn-base rpg becoming an action rpg or fps). I haven't really played it yet so correct me if i'm wrong, but it is just a simple visual novel made with Ren'Py in terms of gameplay.
Perhaps it is an issue with Ren'Py handling too much content? I'm don't know much about the engine, but if that is the case it is understandable at least.
Actually it would be pretty easy because all choices were tracked with variables such as d1d1 (day 1 decision 1) and so on.I assume it would be in the realm of programing nightmare to go back and do a head-count of the choices previously made, even for those playing it
Well, let's take a look at that really quick:"the quality of the code is directly proportional to how competent the coder/programer is" when you lean into that logic, you are lowering the standar, which leads to giving excuses for games like yandere simulator or fallout 76
Bluecat has a bunch of features he wants in the game that are not standard to Ren'py and probably shouldn't have been tried without more experience. Frankly, this is why I tell new devs that they should make a small game first before trying something more ambitious. But it's his game and once the merge is complete it all should work and saves should transfer between weeks. That is the main reason for the merge and why it's taking so long.Well, let's take a look at that really quick:
Ren'Py is a ready to use engine made for VNs. While someone obviously had to code it, this doesn't mean the author of this VN even touched the source code. Like i said, IF it is Ren'Py's fault by any means (which tbh I doubt) it is understandable, not everyone knows how to code and/or have time to learn after all.
Yandere Simulator and Fallout 76 issues are more related to "how do we handle that problem?" than skills imo. Both have shit game designs, and the Yandere Sim. dev manages to be worse than whoever makes the decisions at Bethesda. Also FO76 engine was originally for single-player games.
In this case breaking the game up was necessary. Day 1 (not week 1, Day 1) on release was over 2 Gb and had more content than most completed games at the time. Each subsequent day has been roughly as large, although thanks to better compression and coding have been much smaller in size. While there's not a lot of branching, the current 21 days are probably enough to put this in the top 3 biggest porn games. There's also some bugs with some of the features that can crash the game when trying to transfer saves, so breaking it into weeks wasn't entirely by choice.I wonder what in the actual fuck go through some devs head to split their games up like that... Sure it might be slightly better for people with limited bandwidth, but it is not like they are making a new chapter each week ffs. Wouldn't it be better to download ONE game, instead of 3 "weeks" + a lot of specials?
Sorry for ranting, i just had to get it out, kinda tired of the same repeating bullshit that goes with those games.
The character info is my favorite feature of the game as well!It's the feature I'm most excited about, but I agree completely.
Two problems with that, one the update has to play nice with the merge, so it has to be done first before anything new is released. Two? You'll have to replay the whole game anyways, this whole thing will be incompatible with anything previously done of course, therefore you wouldn't have any degree of variables loaded into the updates properly until you first played through Month 1, and to do that, the Merge must finish.We're going to be hitting a year soon, and personally I dont mind...broke up or a full file, I just want to see something. Like cant we get the next updates that were ready by themselves while they work on the merge? The merged is supposed to be the full game right, with nothing new added. So why not just release the next update as update the latest one, and work on the merge. At this point its been so long probably have to replay the story anyway. Just to remember what happened.