RandoCard3

Well-Known Member
Mar 17, 2019
1,176
1,318
I wonder what in the actual fuck go through some devs head to split their games up like that... Sure it might be slightly better for people with limited bandwidth, but it is not like they are making a new chapter each week ffs. Wouldn't it be better to download ONE game, instead of 3 "weeks" + a lot of specials?

Sorry for ranting, i just had to get it out, kinda tired of the same repeating bullshit that goes with those games.
I actually think the opposite would have been better. Instead of making every release a new part of a larger game, maybe that should have treated each week as a stand alone release. That way they could improve each week as they go, instead of worrying about fixing the problems with the older stuff in order to intergrade it with the new stuff.
 

baloneysammich

Active Member
Jun 3, 2017
998
1,544
I actually think the opposite would have been better. Instead of making every release a new part of a larger game, maybe that should have treated each week as a stand alone release. That way they could improve each week as they go, instead of worrying about fixing the problems with the older stuff in order to intergrade it with the new stuff.
Sort of a Catch-22.

Continuity across the entire game seems to be pretty important. If the programmers had had the skills to provide continuity between standalone releases from the beginning (or even since the W1 merge) we wouldn't be having this discussion IMO.
 

Skummy Ecchi

Member
Apr 18, 2019
497
1,354
Pretty much considering Month 1 a catching up session for fixin years of faulty coding and half assing shit to just get updates out, as Bluecat ran through coders until landing on Latecomer who then began fixing and optimizing shit. Once its done, that's it, no more of these standalone weeks, until the next standalone four weeks probably god dammit...

But then we just have it be folded in quickyl and become Months 1 and 2 etc or some crap.

I'm sleepy and have a day of at least seven hours of driving, so yeah I'll be back with more Ecchi!
 

EvilMonkey

Active Member
Aug 20, 2017
579
896
Pretty much considering Month 1 a catching up session for fixin years of faulty coding and half assing shit to just get updates out, as Bluecat ran through coders until landing on Latecomer who then began fixing and optimizing shit. Once its done, that's it, no more of these standalone weeks, until the next standalone four weeks probably god dammit...
Wait, I thought Latecomer was on the project from near the start? They've been answering dev questions since Day 2 came out, with seemingly "insider" knowledge on the project.
 

Skummy Ecchi

Member
Apr 18, 2019
497
1,354
Wait, I thought Latecomer was on the project from near the start? They've been answering dev questions since Day 2 came out, with seemingly "insider" knowledge on the project.
He wasn't the main coder in those early days, the original coder is unnamed and why the first three days needed redone originally, then it was Boom, before Late took over I think in week 1's merge, and has been working on improvements and the like since then.
 

Oni-Zero

Member
Sep 22, 2017
395
287
I actually think the opposite would have been better. Instead of making every release a new part of a larger game, maybe that should have treated each week as a stand alone release. That way they could improve each week as they go, instead of worrying about fixing the problems with the older stuff in order to intergrade it with the new stuff.
That depends on continuity, if your personal preference matters the characters you interact and the way you interact/the ones you fuck and the ones you refuse to fuck, then one long story should be the standar, if it doesn't/it's a story with a single or binary ending at the end regardless of previous choice, then it's not necesary

I assume it would be in the realm of programing nightmare to go back and do a head-count of the choices previously made, even for those playing it

Daughter for dessert had to make cheats specially for those who donated on patreon to see multiple paths in a single chapter along with not allowing even a half-assed galery.
 

Asashi

New Member
Sep 18, 2018
9
16
I actually think the opposite would have been better. Instead of making every release a new part of a larger game, maybe that should have treated each week as a stand alone release. That way they could improve each week as they go, instead of worrying about fixing the problems with the older stuff in order to intergrade it with the new stuff.
Isn't that what already happens tho? It does makes sense to an extent, but keep in mind that issues with older versions likely need to be fixed in the new ones anyway.

If they were made with different engines or had major changes in gameplay it would make sense (like a turn-base rpg becoming an action rpg or fps). I haven't really played it yet so correct me if i'm wrong, but it is just a simple visual novel made with Ren'Py in terms of gameplay.

Perhaps it is an issue with Ren'Py handling too much content? I'm don't know much about the engine, but if that is the case it is understandable at least.
 

Oni-Zero

Member
Sep 22, 2017
395
287
Isn't that what already happens tho? It does makes sense to an extent, but keep in mind that issues with older versions likely need to be fixed in the new ones anyway.

If they were made with different engines or had major changes in gameplay it would make sense (like a turn-base rpg becoming an action rpg or fps). I haven't really played it yet so correct me if i'm wrong, but it is just a simple visual novel made with Ren'Py in terms of gameplay.

Perhaps it is an issue with Ren'Py handling too much content? I'm don't know much about the engine, but if that is the case it is understandable at least.
I'll put your last point into perspective, there's this company called Black Lilith making this series of VN called Taimanin they make other games of course but this one is their main franchise, their VN's run in this engine older that Ren'py called Kirikiri and their VN can be a 40+ hours marathon with multiple paths

I know i shouldn't compare a company that had such a long time learning how to handle a code to a newbie, but as someone i know that's working on reverse a game made from a heavily modified-source code of another genre puts it "the quality of the code is directly proportional to how competent the coder/programer is" when you lean into that logic, you are lowering the standar, which leads to giving excuses for games like yandere simulator or fallout 76
 

baloneysammich

Active Member
Jun 3, 2017
998
1,544
I assume it would be in the realm of programing nightmare to go back and do a head-count of the choices previously made, even for those playing it
Actually it would be pretty easy because all choices were tracked with variables such as d1d1 (day 1 decision 1) and so on.
 

Asashi

New Member
Sep 18, 2018
9
16
"the quality of the code is directly proportional to how competent the coder/programer is" when you lean into that logic, you are lowering the standar, which leads to giving excuses for games like yandere simulator or fallout 76
Well, let's take a look at that really quick:
Ren'Py is a ready to use engine made for VNs. While someone obviously had to code it, this doesn't mean the author of this VN even touched the source code. Like i said, IF it is Ren'Py's fault by any means (which tbh I doubt) it is understandable, not everyone knows how to code and/or have time to learn after all.

Yandere Simulator and Fallout 76 issues are more related to "how do we handle that problem?" than skills imo. Both have shit game designs, and the Yandere Sim. dev manages to be worse than whoever makes the decisions at Bethesda. Also FO76 engine was originally for single-player games.
 
  • Like
Reactions: Jarul

Deleted member 440241

Active Member
Feb 14, 2018
755
1,643
Well, let's take a look at that really quick:
Ren'Py is a ready to use engine made for VNs. While someone obviously had to code it, this doesn't mean the author of this VN even touched the source code. Like i said, IF it is Ren'Py's fault by any means (which tbh I doubt) it is understandable, not everyone knows how to code and/or have time to learn after all.

Yandere Simulator and Fallout 76 issues are more related to "how do we handle that problem?" than skills imo. Both have shit game designs, and the Yandere Sim. dev manages to be worse than whoever makes the decisions at Bethesda. Also FO76 engine was originally for single-player games.
Bluecat has a bunch of features he wants in the game that are not standard to Ren'py and probably shouldn't have been tried without more experience. Frankly, this is why I tell new devs that they should make a small game first before trying something more ambitious. But it's his game and once the merge is complete it all should work and saves should transfer between weeks. That is the main reason for the merge and why it's taking so long.

I wonder what in the actual fuck go through some devs head to split their games up like that... Sure it might be slightly better for people with limited bandwidth, but it is not like they are making a new chapter each week ffs. Wouldn't it be better to download ONE game, instead of 3 "weeks" + a lot of specials?

Sorry for ranting, i just had to get it out, kinda tired of the same repeating bullshit that goes with those games.
In this case breaking the game up was necessary. Day 1 (not week 1, Day 1) on release was over 2 Gb and had more content than most completed games at the time. Each subsequent day has been roughly as large, although thanks to better compression and coding have been much smaller in size. While there's not a lot of branching, the current 21 days are probably enough to put this in the top 3 biggest porn games. There's also some bugs with some of the features that can crash the game when trying to transfer saves, so breaking it into weeks wasn't entirely by choice.
 

Zarathos4

Trial Moderator
Trial Moderator
Jul 25, 2018
1,184
904
We're going to be hitting a year soon, and personally I dont mind...broke up or a full file, I just want to see something. Like cant we get the next updates that were ready by themselves while they work on the merge? The merged is supposed to be the full game right, with nothing new added. So why not just release the next update as update the latest one, and work on the merge. At this point its been so long probably have to replay the story anyway. Just to remember what happened.
 

monk_56

Active Member
Apr 26, 2021
682
2,869
It's the feature I'm most excited about, but I agree completely.
The character info is my favorite feature of the game as well!
Glad the team is making some progress. I feel really bad for that crew- so much negativity surrounding their works. Hopefully everything can get back on track once they release the merger and we can get the stats back later ^_^.
 
  • Like
Reactions: RandoCard3

Skummy Ecchi

Member
Apr 18, 2019
497
1,354
We're going to be hitting a year soon, and personally I dont mind...broke up or a full file, I just want to see something. Like cant we get the next updates that were ready by themselves while they work on the merge? The merged is supposed to be the full game right, with nothing new added. So why not just release the next update as update the latest one, and work on the merge. At this point its been so long probably have to replay the story anyway. Just to remember what happened.
Two problems with that, one the update has to play nice with the merge, so it has to be done first before anything new is released. Two? You'll have to replay the whole game anyways, this whole thing will be incompatible with anything previously done of course, therefore you wouldn't have any degree of variables loaded into the updates properly until you first played through Month 1, and to do that, the Merge must finish.

This is why the smartest decision was to do it all at once, to avoid these types of headaches in the staggered format that was also suggested. This way, all you have to do is sit and wait, no fumbling around with shit or having things break because of updates not playing nice or correctly as the merge processes stretches out.
 
  • Like
Reactions: monk_56

Darksyde6661

Member
Dec 4, 2019
236
379
sad the dark mind patches to week 1 to 3 are not there anymore.
I would love to play them but sadly without the patches i can't.

also when clicking on week 3 it comes up as day 20 , 21
 
Last edited:
  • Haha
Reactions: Jeancul

RandoCard3

Well-Known Member
Mar 17, 2019
1,176
1,318
sad the dark mind patches to week 1 to 3 are not there anymore.
I would love to play them but sadly without the patches i can't.

also when clicking on week 3 it comes up as day 20 , 21
They are there. They're just poorly named. Click "Show previous versions" and it will show you all the past patches.
Week 1: Week 1 - Final
Week 2: 8-14 - Final Release
Week 3: Day 20+21 - Final

Hopefully, when the Merge releases, they'll clear out the old ones and only save the most recent update of any particular release.
 

Darksyde6661

Member
Dec 4, 2019
236
379
Sorry i meant that week 1 dark mind patch is not available it has been taken down.
also what happened to day 15 to 18 there does not seem to be a download for it.
 

Dukez

Member
Dec 19, 2020
445
1,565
Personally I hope the cardinfo feature keeps getting pushed back beyond month 1 release. I get people like it and all but at the end of the day the game needs to get back to a regular schedule and it's already going to be a game for the longhaul since bluecat wants to do a full year in the game. If the cardinfo gets pushed back a couple months (whatever that translates into for 'game world time') but we get consistent updates I think that's the better solution going forward.

That said, that's based on knowing nothing about post month 1 content and if the cardinfo is "important" to that immediate future content.

Either way it'll be interesting to see if anything notable has been changed in the merge but replaying it will also take time so I guess I'll find out. I know I'll be changing some of the choices I made previously for the new save based on what I somewhat explored in multiple saves before.
 
  • Like
Reactions: Abagofbabies
4.10 star(s) 146 Votes