- Dec 19, 2020
- 441
- 1,552
Well, a few hours of boredom later I merged the game myself using the 'work backwards' approach lol. The DM stuff kinda tripped me up since I kinda wanted each week with a diff patch still but didn't seem possible since patches in this game just replaces the whole file, didn't seem to work like other games? So in the end it's just pre-patched and you gotta use the toggle.
Was poking around it trying to make sure it would jump between days etc properly and found a random keypad that's used twice and caused errors and jumping back in days. Couldn't seem to separate what it was looking at and the code wasn't setup for looking at what day you're on (If Bluecat plans to use this same code in the future they'll need to alter it to do this efficiently) so instead just changed the first time it pops up which is when Saki finds it... so now it ends on a cliffhanger for that day
Did look at saves briefly, none of my quick stuff worked but I'd imagine it would be fixable. How they were looking at saves seemed to change between each week but meh, it's only a for fun project. New saves seem to work fine & Week 3 saves from previously do load.
I noticed there seemed to be a bit of duplicate data, like pictures for the phone etc which could be trimmed out. No idea if there was duplicate code and why this became a thing or not. Phone still disabled in week 2 or 3?, never tried enabling it in the code to see what would happen but I'd imagine there isn't even script lines for it since they dropped it for that week or days.
They really should've just gone with a week 4 separately, maybe even just merged towards the end of the project since it seems to just work putting it together with minor changes needed.
Accidently used an uncompressed week 2 so ended up 5GB total, so I'd expect the official one (or post f95zone compression version) to be even smaller whenever it releases. Incase anyone's interested and to wants to poke around it all put together here's a link for it:
Was poking around it trying to make sure it would jump between days etc properly and found a random keypad that's used twice and caused errors and jumping back in days. Couldn't seem to separate what it was looking at and the code wasn't setup for looking at what day you're on (If Bluecat plans to use this same code in the future they'll need to alter it to do this efficiently) so instead just changed the first time it pops up which is when Saki finds it... so now it ends on a cliffhanger for that day
Did look at saves briefly, none of my quick stuff worked but I'd imagine it would be fixable. How they were looking at saves seemed to change between each week but meh, it's only a for fun project. New saves seem to work fine & Week 3 saves from previously do load.
I noticed there seemed to be a bit of duplicate data, like pictures for the phone etc which could be trimmed out. No idea if there was duplicate code and why this became a thing or not. Phone still disabled in week 2 or 3?, never tried enabling it in the code to see what would happen but I'd imagine there isn't even script lines for it since they dropped it for that week or days.
They really should've just gone with a week 4 separately, maybe even just merged towards the end of the project since it seems to just work putting it together with minor changes needed.
Accidently used an uncompressed week 2 so ended up 5GB total, so I'd expect the official one (or post f95zone compression version) to be even smaller whenever it releases. Incase anyone's interested and to wants to poke around it all put together here's a link for it:
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