Armnorn

Newbie
Jan 27, 2021
19
70
Well, a few hours of boredom later I merged the game myself using the 'work backwards' approach lol. The DM stuff kinda tripped me up since I kinda wanted each week with a diff patch still but didn't seem possible since patches in this game just replaces the whole file, didn't seem to work like other games? So in the end it's just pre-patched and you gotta use the toggle.

Was poking around it trying to make sure it would jump between days etc properly and found a random keypad that's used twice and caused errors and jumping back in days. Couldn't seem to separate what it was looking at and the code wasn't setup for looking at what day you're on (If Bluecat plans to use this same code in the future they'll need to alter it to do this efficiently) so instead just changed the first time it pops up which is when Saki finds it... so now it ends on a cliffhanger for that day :ROFLMAO:

Did look at saves briefly, none of my quick stuff worked but I'd imagine it would be fixable. How they were looking at saves seemed to change between each week but meh, it's only a for fun project. New saves seem to work fine & Week 3 saves from previously do load.

I noticed there seemed to be a bit of duplicate data, like pictures for the phone etc which could be trimmed out. No idea if there was duplicate code and why this became a thing or not. Phone still disabled in week 2 or 3?, never tried enabling it in the code to see what would happen but I'd imagine there isn't even script lines for it since they dropped it for that week or days.

They really should've just gone with a week 4 separately, maybe even just merged towards the end of the project since it seems to just work putting it together with minor changes needed.

Accidently used an uncompressed week 2 so ended up 5GB total, so I'd expect the official one (or post f95zone compression version) to be even smaller whenever it releases. Incase anyone's interested and to wants to poke around it all put together here's a link for it:
To be fair in programming you tend to spend around 90% of the time on 10% of the code. But I think you have indeed proven that it should have been more than possible to do the merge in the year and a half
 

rostabu

Active Member
Mar 8, 2019
526
606
Thanx Dukez
seeing you already posed the file I'm gonna d/l and play through your merge just to try to remember why I liked this game, how long did you invest in it? Maybe if it looks good you should apply for a position in bluecats team, using this as a resume (or cv depending where you are from) Either way thanks for the work done :)
 

rostabu

Active Member
Mar 8, 2019
526
606
it seems according to myuhinny its not activity on this board but activity on their patreon page that counts to whether something is abandoned or not
 
  • Haha
Reactions: Jeancul

Parnso

Member
Aug 7, 2016
218
497
it seems according to myuhinny its not activity on this board but activity on their patreon page that counts to whether something is abandoned or not
I thought more about activity in releasing updates.
When we reach over one year and a half without an update for a simple Ren'Py game with Illusion models, the game is abandoned, no matter how often the dev is posting some little text either on his Patreon page or here.
 

RandoCard3

Well-Known Member
Mar 17, 2019
1,170
1,317
The merge has been completed. It was posted a few comments ago.

Now if only the devs knew the merge has been completed.

*cough* *cough* someone put that on discord *cough* *cough*

Oh man, *cough* I must have corona or something.
I think you should be the one to get that honour. You suggested it, so it's only proper.
 
  • Haha
Reactions: wiseold6996

Jay82

Newbie
Oct 4, 2017
31
85
Cool, ask him why someone here can merge the game in a mere hours with a handful of bugs and they have nothing for over a year.
Yes please. And while you're at it, please ask if the team ran into the same issues as Dukez. If they fixed them, or left them in as he did. Such as:
The DM stuff kinda tripped me up since I kinda wanted each week with a diff patch still but didn't seem possible since patches in this game just replaces the whole file, didn't seem to work like other games? So in the end it's just pre-patched and you gotta use the toggle.
Or this one:
Was poking around it trying to make sure it would jump between days etc properly and found a random keypad that's used twice and caused errors and jumping back in days. Couldn't seem to separate what it was looking at and the code wasn't setup for looking at what day you're on (If Bluecat plans to use this same code in the future they'll need to alter it to do this efficiently) so instead just changed the first time it pops up which is when Saki finds it... so now it ends on a cliffhanger for that day :ROFLMAO:
His information about saves:
Did look at saves briefly, none of my quick stuff worked but I'd imagine it would be fixable. How they were looking at saves seemed to change between each week but meh, it's only a for fun project. New saves seem to work fine & Week 3 saves from previously do load.
And another one:
I noticed there seemed to be a bit of duplicate data, like pictures for the phone etc which could be trimmed out. No idea if there was duplicate code and why this became a thing or not. Phone still disabled in week 2 or 3?, never tried enabling it in the code to see what would happen but I'd imagine there isn't even script lines for it since they dropped it for that week or days.

Dukez looking into the code of the game and sharing his findings, is a job very well done. I'm not a coder. I couldn't have done it, so thanks for that.
But the trolling towards the dev now, with those stupid comments that there is now a working version, "look it's so easy" (I'm paraphrasing of course) adds nothing to the conversation about the game and it's development.
Would be nice if Bluecat did share some of the issues they are facing with some details, as Dukez did, than there might be a bit more understanding of the long delay.

Btw. some of my posts, as a bluecat defender also got deleted. It's not a "somebody must know a moderator" thing. *facepalm*
 

AnimeKing314

Giant Perv
Game Developer
Jun 28, 2018
395
606
Dukez looking into the code of the game and sharing his findings, is a job very well done. I'm not a coder. I couldn't have done it, so thanks for that.
But the trolling towards the dev now, with those stupid comments that there is now a working version, "look it's so easy" (I'm paraphrasing of course) adds nothing to the conversation about the game and it's development.
Would be nice if Bluecat did share some of the issues they are facing with some details, as Dukez did, than there might be a bit more understanding of the long delay.
The point is that it was done in only a few hours, without any pay, by a single person whereas bluecat's team has 2 coders that have been working on it for a year and a half and it still isn't out. Keep in mind two that the person who did the rough merge wouldn't have been familiar with their code at all so fixing issues like what he pointed out would be much easier for the team than some random person doing it for fun.

Up till this point plenty of us coders have looked at it and said that it would be relatively quick and easy to merge everything together and there was no excuse for this delay and now there's actual proof of that. I'm sure most people who've been waiting would have accepted what Dukez put out as an acceptable alpha version of the merge while they fixed they worked out the other bugs. So yes, given this fan merge now exists the trolling towards bluecat and his team is absolutely justified.
 

Dukez

Member
Dec 19, 2020
443
1,558
Thanx Dukez
seeing you already posed the file I'm gonna d/l and play through your merge just to try to remember why I liked this game, how long did you invest in it? Maybe if it looks good you should apply for a position in bluecats team, using this as a resume (or cv depending where you are from) Either way thanks for the work done :)
I'm not a coder so hacking together stuff using existing code to figure out how it works is far easier to me than writing something from scratch.

At this point, the drama around the actual development of this game is more compelling than whatever story the VN might be trying to tell.
Fully agree on this point hahah.

Dukez looking into the code of the game and sharing his findings, is a job very well done. I'm not a coder. I couldn't have done it, so thanks for that.
Not a coder either, I've done some stuff but most of my experience with it is looking at existing code and altering it to what I want it to do instead. I don't think I've ever looked at python before but it kinda reminded me of LUA code in some ways.

I hope people don't get the wrong idea with my self merge. Don't play it and expect your saves to work in whatever version Bluecat ends up releasing cause it probably won't. To expand on the saves though, my understanding is when loading it would look at your save to match it against a version for that week. I'd imagine you could probably just expand on this to include identifying previous week saves (which it doesn't do atm) or loading and dumping info into a new save? This latter would probably be ideal for transitioning to a new save system and retaining data but have more worked involved.

I actually wonder if you could edit a week 1 save to match whatever line the existing code looks for and if it would load or not, but I never looked into this nor plan too.

I mainly just wanted to highlight how much actual time is needed to "merge" what exists even if it's far from perfect. I've no idea how the calendar, char info things, phone etc work out in those systems but since we already know it has bugs I'd imagine it would just need bug fixes since all the data is there for when it looks at it, and then adding new info for when it was disabled on some days/week? how much this would change the script I have no idea.

But yeah... Bluecat update when?
 

Smarmint

Well-Known Member
Mar 23, 2019
1,224
4,882
I mainly just wanted to highlight how much actual time is needed to "merge" what exists even if it's far from perfect. I've no idea how the calendar, char info things, phone etc work out in those systems but since we already know it has bugs I'd imagine it would just need bug fixes since all the data is there for when it looks at it, and then adding new info for when it was disabled on some days/week? how much this would change the script I have no idea.
Thanks Dukez! I've been saying for a year now that the fact that it takes months (now years) to merge the game, is a load of hooey. Anyone that is either familar with Renpy, or has programmed in any computer language, ever, knows that the merge is a trivial exercise. You proved that it is even more trivial than I thought.

Thanks for proving my (and many other people's) point!

I can't wait to hear Bluecat's / Skummy's next excuse, probably in about a month. Maybe Bluecat broke his pinkie finger during Christmas opening a bottle of wine and needs a few months of recuperation, so no merge until 2023.

At this point, the drama around the actual development of this game is more compelling than whatever story the VN might be trying to tell.
Exactly, haha. I barely remember the story, it wasn't exactly deep in the first place. I know a few fans around here still have some goodwill left for Bluecat and team and think he is actually working on the game, but I can only be lied to so many times before I don't believe anything anymore. What is the expression? "Fool me once, shame on you. Fool me twice, shame on me"? What is the version for fool me 10 times?
 
Last edited:

Dukez

Member
Dec 19, 2020
443
1,558
You know after doing this one thing I hope Bluecat adds is some sounds during the sexy scenes, I forgot there wasn't actually any and I'm not sure how it would work with the animation speed slider they have now but it would be a nice thing to see them add too it. Not sure if the game version the models are shot in comes with sounds, but the newer version or mods has plenty that should be repurposed for this game. Would be a nice addition.
 
4.10 star(s) 146 Votes