Virulenz
Engaged Member
- Sep 27, 2017
- 2,938
- 3,765
Maybe he waits until he can buy a coder instead of just hire one ^^
Had you just finished reading my post I mentioned that Bluecat may have already moved on to plan B. Indicating I don't know for sure any work is being done on the proper merge. I'm working on the same progress reports as everyone else here, I've just been paying attention to them in spite of the difficulty. As for new content I'd guess March or April. If the proper merge is basically done, as it should be, then it should be tested soon and publicly released before the end of the month. This would mean either a late February or early March release for the first days of week 4. If they switched to plan B then the scaled back merge probably won't be released until February meaning a late March or early April release for the beginning of week 4. Since the scaled back merge would presumably drop all the extra features causing problems it really would be little more than slapping the existing content together and shouldn't take long to do. If there's nothing out by the end of April I'm hitting the ignore button at the top of the thread and washing my hands of this game.Everyone is free to have their own opinions. But you seem so sure. Since we have not seen one single speck of proof other than highly misleading and useless status updates about things that nobody cares about every 2.5 months, i.e. never once has Bluecat said when we will see new content, how curious, how can you be so sure that the supposed merge is actually being worked on and that they have made any progress at all? Do you have some information that all the rest of us are lacking?
In your opinion, when do you think we will see actual new content?
AnimeKing already answered most of your questions. As for this, some people don't recover in 3 days and quite a few have long term consequences from covid. It doesn't take much for respiratory infections to have permanent effects on people's health and ability to work. It's also not been a year of nothing happening. It was 3-4 months of nothing followed by 9 months of slow progress. Just because the update hasn't been released doesn't mean nothing has been done. I don't like how slow it's been either, and I wish Bluecat had hired another programmer when Latecomer got sick, but I'm also not going to behave like you smarmy shitstains out of impatience. Even triple A titles see delays that last several months, and that's with a whole team of programmers getting paid to do the work. Try to remember you're dealing with a passion project where all the workers have real jobs they do on top of making a game most people play for free.Sole dev getting sick during a pandemic is an issue, I will grant you. Might have delayed things by a month maybe, if it was quite bad. I had covid a couple of weeks back. Was off work for three days (work from home), but I know other people have had it worse. I cannot possibly conceive that it would " bringing work on the merge to a standstill for months". "Even after getting better Latecomer hasn't been able to work full time" because? We are talking about a year where nothing has happened.
If I remember right, they confirmed that it wasn't covid that he had but rather he has long standing health issues that took a turn for the worse at that time. Which also begs the question (and many people were asking this when we found out about this) why not have a backup for that scenario? Bluecat was aware it was an eventualality and still had that person be the person the entire merge hinged on. Personally, I can still count that as amateurism and incompetence on bluecat's part but now that that same person is lying to the team to secure their posiition they should honestly be let go immediately (or at least as soon as the merge finishes if it truly is close which I hope it is).AnimeKing already answered most of your questions. As for this, some people don't recover in 3 days and quite a few have long term consequences from covid. It doesn't take much for respiratory infections to have permanent effects on people's health and ability to work. It's also not been a year of nothing happening. It was 3-4 months of nothing followed by 9 months of slow progress. Just because the update hasn't been released doesn't mean nothing has been done. I don't like how slow it's been either, and I wish Bluecat had hired another programmer when Latecomer got sick, but I'm also not going to behave like you smarmy shitstains out of impatience. Even triple A titles see delays that last several months, and that's with a whole team of programmers getting paid to do the work. Try to remember you're dealing with a passion project where all the workers have real jobs they do on top of making a game most people play for free.
thanksView attachment 147887
Overview:
The teacher (You) moved with his family to a small town after accepting a new job offer. The game starts with day 1: his first day at school and of new life in this small town. The education minister of Japan built a large 25000-meter squared campus to test a new education system for the all-female student body.
Thread Updated: 2020-10-31
Release Date: 2020-10-31
Developer: BlueCatYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: Halloween Special
OS: Windows, Mac, Linux, Android
Language: English, German
Genre:
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Installation:
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Changelog:
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Character List:
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This update is only a standalone Halloween update under Specials
DOWNLOAD
Week 3 - Days 15-21
Win/Linux/Mac:You must be registered to see the links-You must be registered to see the links- MEGA -You must be registered to see the links-You must be registered to see the links
Others: COMPRESSED*
Previous Weeks
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Specials
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Patches:You must be registered to see the links- DAY 7 MAC FIX - WEEK 1 MAC FIX
Extras:You must be registered to see the links- Fan Signatures - FAQ
* This unofficial port/version is not released by developer, download at your own risk.
Thank you Throbbin_Hood for sharing.
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Didn't take you an year and half of your time I hopeWell, a few hours of boredom later I merged the game myself using the 'work backwards' approach lol. The DM stuff kinda tripped me up since I kinda wanted each week with a diff patch still but didn't seem possible since patches in this game just replaces the whole file, didn't seem to work like other games? So in the end it's just pre-patched and you gotta use the toggle.
Was poking around it trying to make sure it would jump between days etc properly and found a random keypad that's used twice and caused errors and jumping back in days. Couldn't seem to separate what it was looking at and the code wasn't setup for looking at what day you're on (If Bluecat plans to use this same code in the future they'll need to alter it to do this efficiently) so instead just changed the first time it pops up which is when Saki finds it... so now it ends on a cliffhanger for that day
Did look at saves briefly, none of my quick stuff worked but I'd imagine it would be fixable. How they were looking at saves seemed to change between each week but meh, it's only a for fun project. New saves seem to work fine & Week 3 saves from previously do load.
I noticed there seemed to be a bit of duplicate data, like pictures for the phone etc which could be trimmed out. No idea if there was duplicate code and why this became a thing or not. Phone still disabled in week 2 or 3?, never tried enabling it in the code to see what would happen but I'd imagine there isn't even script lines for it since they dropped it for that week or days.
They really should've just gone with a week 4 separately, maybe even just merged towards the end of the project since it seems to just work putting it together with minor changes needed.
Accidently used an uncompressed week 2 so ended up 5GB total, so I'd expect the official one (or post f95zone compression version) to be even smaller whenever it releases. Incase anyone's interested and to wants to poke around it all put together here's a link for it:You must be registered to see the links
Well, a few hours of boredom later I merged the game myself using the 'work backwards' approach lol. The DM stuff kinda tripped me up since I kinda wanted each week with a diff patch still but didn't seem possible since patches in this game just replaces the whole file, didn't seem to work like other games? So in the end it's just pre-patched and you gotta use the toggle.
Was poking around it trying to make sure it would jump between days etc properly and found a random keypad that's used twice and caused errors and jumping back in days. Couldn't seem to separate what it was looking at and the code wasn't setup for looking at what day you're on (If Bluecat plans to use this same code in the future they'll need to alter it to do this efficiently) so instead just changed the first time it pops up which is when Saki finds it... so now it ends on a cliffhanger for that day
Did look at saves briefly, none of my quick stuff worked but I'd imagine it would be fixable. How they were looking at saves seemed to change between each week but meh, it's only a for fun project. New saves seem to work fine & Week 3 saves from previously do load.
I noticed there seemed to be a bit of duplicate data, like pictures for the phone etc which could be trimmed out. No idea if there was duplicate code and why this became a thing or not. Phone still disabled in week 2 or 3?, never tried enabling it in the code to see what would happen but I'd imagine there isn't even script lines for it since they dropped it for that week or days.
They really should've just gone with a week 4 separately, maybe even just merged towards the end of the project since it seems to just work putting it together with minor changes needed.
Accidently used an uncompressed week 2 so ended up 5GB total, so I'd expect the official one (or post f95zone compression version) to be even smaller whenever it releases. Incase anyone's interested and to wants to poke around it all put together here's a link for it:You must be registered to see the links
i just noticed my most recent comment was deleted, for "general rule #1 violation: trolling"; i don't even remember what i said, but i always make an effort to NOT troll...so yeah, pretty sure what you're saying is accurateDamn Blue must have an in with the mods here because they go on deleting sprees on this one, had a couple posts deleted responding to someone's questions lol, and asking about the updates.
To be fair in programming you tend to spend around 90% of the time on 10% of the code. But I think you have indeed proven that it should have been more than possible to do the merge in the year and a halfWell, a few hours of boredom later I merged the game myself using the 'work backwards' approach lol. The DM stuff kinda tripped me up since I kinda wanted each week with a diff patch still but didn't seem possible since patches in this game just replaces the whole file, didn't seem to work like other games? So in the end it's just pre-patched and you gotta use the toggle.
Was poking around it trying to make sure it would jump between days etc properly and found a random keypad that's used twice and caused errors and jumping back in days. Couldn't seem to separate what it was looking at and the code wasn't setup for looking at what day you're on (If Bluecat plans to use this same code in the future they'll need to alter it to do this efficiently) so instead just changed the first time it pops up which is when Saki finds it... so now it ends on a cliffhanger for that day
Did look at saves briefly, none of my quick stuff worked but I'd imagine it would be fixable. How they were looking at saves seemed to change between each week but meh, it's only a for fun project. New saves seem to work fine & Week 3 saves from previously do load.
I noticed there seemed to be a bit of duplicate data, like pictures for the phone etc which could be trimmed out. No idea if there was duplicate code and why this became a thing or not. Phone still disabled in week 2 or 3?, never tried enabling it in the code to see what would happen but I'd imagine there isn't even script lines for it since they dropped it for that week or days.
They really should've just gone with a week 4 separately, maybe even just merged towards the end of the project since it seems to just work putting it together with minor changes needed.
Accidently used an uncompressed week 2 so ended up 5GB total, so I'd expect the official one (or post f95zone compression version) to be even smaller whenever it releases. Incase anyone's interested and to wants to poke around it all put together here's a link for it:You must be registered to see the links
I had the same thing replying to scummy...i just noticed my most recent comment was deleted, for "general rule #1 violation: trolling"; i don't even remember what i said, but i always make an effort to NOT troll...so yeah, pretty sure what you're saying is accurate