Jay82

Newbie
Oct 4, 2017
31
85
Well, I wonder if the issues with the merge aren't about putting all the existing content together, but rather more laying the groundwork for the following content. If I remember correctly the direction of the game is supposed to change from a linear story to a sandbox version. Pick and choose what girls you want to progress, who you ignore, etc. Wouldn't that mean you'd have to code multiple choices of girls, with whatever actions available with them, for each following day, while simultaneously progressing with the intended main story. That would be a lot of information in the save files (I guess).
 

RandoCard3

Well-Known Member
Mar 17, 2019
1,170
1,317
Well, I wonder if the issues with the merge aren't about putting all the existing content together, but rather more laying the groundwork for the following content.
Yeah, that's what it is. The actual merging part was never the issue. It's all about smoothing out the jank, and getting all the mechanics in, so it can serve as the foundation for all future content.

Unfortunately, they seemingly can't seem to pull that off. Which is unfortunate, cause it did need to happen.

It's still going to be largely linear. The sandbox scenes are only during the after school sections during the week, and will result in alternate dialogue through the non-optional scenes. Main plot will still progress in a linear fashion though. The sandbox scenes will be in addition to the linear scenes, not instead of.
 
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Somebody365

New Member
Sep 16, 2018
6
65
Yes please. And while you're at it, please ask if the team ran into the same issues as Dukez. If they fixed them, or left them in as he did. Such as:

Or this one:

His information about saves:

And another one:



Dukez looking into the code of the game and sharing his findings, is a job very well done. I'm not a coder. I couldn't have done it, so thanks for that.
But the trolling towards the dev now, with those stupid comments that there is now a working version, "look it's so easy" (I'm paraphrasing of course) adds nothing to the conversation about the game and it's development.
Would be nice if Bluecat did share some of the issues they are facing with some details, as Dukez did, than there might be a bit more understanding of the long delay.

Btw. some of my posts, as a bluecat defender also got deleted. It's not a "somebody must know a moderator" thing. *facepalm*
Hi Jay, not trolling you, just saying, I am a coder. I looked at the code and I commented previously, it's not that complicated. It really isn't. What I was pointing out is that there is no way that it should take anything like a year for this simple operation. We are talking about taking three mostly working projects and some bits and pieces and blending them into one. The majority of what is in the 'code' files is text (descriptive or dialogue). I have no vested interest in this project and I am not and never have been a patron, it's a bit sad that it seems to have ground to a halt because I really, really enjoyed the game and was hoping I could have lived vicariously through Matsu for a bit more of the year. I don't believe a word of the propaganda and excuses the dev team keep trotting out though.
 

RandoCard3

Well-Known Member
Mar 17, 2019
1,170
1,317
It's neither "On Hold" or "Abandoned" because it hasn't hit the prerequisites required to get branded with either. If you think those prerequisites are too lenient, take it up wit the mods and stop asking the same questions over and over.
 

Nebulous

Newbie
Aug 11, 2017
33
232
I was so onboard with this game, actually seemed pretty decent, and has been so far imo. But I knew this was going to happen at some point when I first saw the whole "this game will feature 365 days" thing. I think we all knew it really, it was never going to hit 365 days, but I thought it would get a little further than this before seeing the huge development gaps (assuming this gap closes and it doesn't just get dropped officially).

It's a shame really, and all of this isn't even for content, it's a cleanup merger with bug fixes, or at least it was last I checked;so they can't use the "so many screensh- I mean renders to render you guys" excuse that certain other people like to use to keep some patrons hooked. Honestly I'm sad to see it happen, a true shame. Rip month 1, you're missing a few days anyway, but rip all the same. Maybe it'll get revived in time for the next hot covid varient we gonna get, who knows, hopefully I'm made a fool and they slam out an update shortly after I post this shit, that'd be nice.
 

Bloodguard

Engaged Member
Feb 20, 2021
2,947
4,543
Hmmmm. According to lewdpatcher the darkmind patch is supposed to have some readmetxt to explain how to install the patch. I'm playing week 1. When I DL the week 1 complete darkmind patch, there is no readme, and the files just look like the game. Can someone help with install instructions for the patch please? :cry:
Do I just merge everything over to the game? There is a lot of stuff in the patch.
Hmmm, there is macOS and linux stuff in here, can I delete these files if I'm on windows?
 
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Dukez

Member
Dec 19, 2020
443
1,558
I would laugh so hard if they just took Dukez's version and put it out as their own, their "hard work". Hah.
Doubt it, would be hilarious though. There's a bunch of small changes they probably wouldn't pick up on though if they did do it so who knows maybe I'll look at what they release for fun. Kinda curious to see their new save thing now anyway.

Hmmmm. According to lewdpatcher the darkmind patch is supposed to have some readmetxt to explain how to install the patch. I'm playing week 1. When I DL the week 1 complete darkmind patch, there is no readme, and the files just look like the game. Can someone help with install instructions for the patch please? :cry:
Do I just merge everything over to the game? There is a lot of stuff in the patch.
Hmmm, there is macOS and linux stuff in here, can I delete these files if I'm on windows?
Paste the files over the standard game. Yeah it's a silly way of doing it.
 
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Macar

Newbie
Aug 25, 2019
88
119
You know after doing this one thing I hope Bluecat adds is some sounds during the sexy scenes, I forgot there wasn't actually any and I'm not sure how it would work with the animation speed slider they have now but it would be a nice thing to see them add too it. Not sure if the game version the models are shot in comes with sounds, but the newer version or mods has plenty that should be repurposed for this game. Would be a nice addition.
Sounds would be cool, but I'm OK without them. How does everyone feel about the slider though? I don't really like the slider and would prefer they kept it the old way.
 
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Soulonus

Newbie
Dec 23, 2021
48
76
I don't really understand why there aren't sexy sounds in the lewds after all this time. They are pretty easy to do, especially for Japanese games, there are tons of hentai sound files out there. Honey Select Lewds are kinda boring without them. :cry:
I believe it's a time thing as they would have to go back all the days and meticulously add sounds to everything. Usually, creators tend to avoid things that would delay their launch if they can so most games avoid sounds.
 

Chimba

Well-Known Member
Mar 6, 2020
1,622
10,153
I don't really understand why there aren't sexy sounds in the lewds after all this time. They are pretty easy to do, especially for Japanese games, there are tons of hentai sound files out there. Honey Select Lewds are kinda boring without them. :cry:
Because they want $$$ for adding that :KEK:, when they exceeded the goal on patreon to add sound (and surpassed it by a wide margin 10k+) they did not add it and now that they are below I do not think it is a priority for them.

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