I find day 3 more successful than day 2 (I don't remember the first day ...).
The 2 : knowing that we have to go in the living room until we find the aunt asleep and make her do a footjob
... not easy to guess ! Nor, that, when we come back from the psychologist, we have to go get the painkillers in the mother's room before giving her whisky...
When you're unlucky, it can take at least an hour to try a lot of things during this second day !
The third one seems much more logical and coherent to me.
Basically, I think that the dev has a certain talent as a screenwriter, originality and imagination but he's not really a writer, nor a graphic designer!
Overall, I think it's a good game, which really stands out and is worth the try.