I find day 3 more successful than day 2 (I don't remember the first day ...).
The 2 : knowing that we have to go in the living room until we find the aunt asleep and make her do a footjob
![Unsure :unsure: :unsure:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Roll eyes :rolleyes: :rolleyes:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Er... what? o_O o_O](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
... not easy to guess ! Nor, that, when we come back from the psychologist, we have to go get the painkillers in the mother's room before giving her whisky...
![Sneaky :sneaky: :sneaky:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
When you're unlucky, it can take at least an hour to try a lot of things during this second day !
The third one seems much more logical and coherent to me.
Basically, I think that the dev has a certain talent as a screenwriter, originality and imagination but he's not really a writer, nor a graphic designer!
Overall, I think it's a good game, which really stands out and is worth the try.
![Thumbs up (y) (y)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)