I find day 3 more successful than day 2 (I don't remember the first day ...).
The 2 : knowing that we have to go in the living room until we find the aunt asleep and make her do a footjob
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... not easy to guess ! Nor, that, when we come back from the psychologist, we have to go get the painkillers in the mother's room before giving her whisky...
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When you're unlucky, it can take at least an hour to try a lot of things during this second day !
The third one seems much more logical and coherent to me.
Basically, I think that the dev has a certain talent as a screenwriter, originality and imagination but he's not really a writer, nor a graphic designer!
Overall, I think it's a good game, which really stands out and is worth the try.
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