3.70 star(s) 27 Votes

The killing Goku

Active Member
Oct 20, 2019
885
600
All nice 'n well, but here they're just milking their patrons really. Using people's hope that anything's going to come of it as bait.
After all, it's been in development for many years and there's really barely anything to show for it (content that's here is really just pathetic for the amount of time spent and of course money spent).

If this was a proper kickstarter project, it'd be a guaranteed criticised fail the likes of Star Citizen (though they wouldn't have gotten millions :cool:) or even the fake Megaman kickstarter. Big promises, underdelivered by a mile.
But now that it's a Patreon, w/o proper promises and indications on deadlines ... it just remains in limbo for years on end, having people just pay them every month for pretty much nothing.
 

Lolicon Kami

Well-Known Member
Nov 3, 2019
1,516
1,964
All nice 'n well, but here they're just milking their patrons really. Using people's hope that anything's going to come of it as bait.
After all, it's been in development for many years and there's really barely anything to show for it (content that's here is really just pathetic for the amount of time spent and of course money spent).

If this was a proper kickstarter project, it'd be a guaranteed criticised fail the likes of Star Citizen (though they wouldn't have gotten millions :cool:) or even the fake Megaman kickstarter. Big promises, underdelivered by a mile.
But now that it's a Patreon, w/o proper promises and indications on deadlines ... it just remains in limbo for years on end, having people just pay them every month for pretty much nothing.

If you guys wanna play an active, content-rich RPGM game, I would recommend Renryuu (google Renryuu f95zone)
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,564
1,488
if there milking there patrons then you think that they would get wise to the scam. i really don't pay any dev because it's hard to tell who is truthfull are who's not.just like some other's in high places lol. sorry had to make that wise crack lol.
 

Lolicon Kami

Well-Known Member
Nov 3, 2019
1,516
1,964
if there milking there patrons then you think that they would get wise to the scam. i really don't pay any dev because it's hard to tell who is truthfull are who's not.just like some other's in high places lol. sorry had to make that wise crack lol.
Some devs consistantly post 1-2 updates per month, you should pay those reliable devs... (like the devs who make the games in my flaires)
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,564
1,488
well i have been out of work for like o i would probly say ruff estment 24 mounths. would love to have a job but car is not working and i live in the stcks.
 

easy85

Member
Apr 16, 2018
263
534
Some devs consistantly post 1-2 updates per month, you should pay those reliable devs... (like the devs who make the games in my flaires)
IMO those devs are not any better. Even if development is active and they post updates - what about finished product? Updates or not - it doesn't matter if we don't get full game.
The only devs who deserve money are those who actually finish their damn projects and sell their finished games. Demos, early-access, pre-orders - do those if you need funding for development. Call me old-fashioned but those monthly subscriptions and selling games in chunks are pathology and it made devs extremely spoiled and lazy. Why put some serious effort if you can endlessly post "updates"?

I don't even know why this became acceptable and why people are satisfied as long as they get "updates"? Why (most) japanese devs (who also use crowdfunding and donations) can deliver a new game every few months (depending of the dev) and sell it for a reasonable price while we are dropping thousands of dollars on devs every month (often for years) to see meaningless updates. Acerola (like their games or not), for an example - new game basically every year, enough content for 10-15 hours of gameplay (which is a good range for a few months of development).
Why they can do it and why we are stuck with this bullshit? Would you rather have years of "updates" or a new, finished game every year or two?
 

FPcrab

Member
Aug 14, 2018
365
318
Why put some serious effort if you can endlessly post "updates"?

I don't even know why this became acceptable and why people are satisfied as long as they get "updates"?
The sky is so blue!
The robbery is not for you!
The fool can stay along
Just sing a little bit his song
And then do with him what you want!
 

Lolicon Kami

Well-Known Member
Nov 3, 2019
1,516
1,964
IMO those devs are not any better. Even if development is active and they post updates - what about finished product? Updates or not - it doesn't matter if we don't get full game.
The only devs who deserve money are those who actually finish their damn projects and sell their finished games. Demos, early-access, pre-orders - do those if you need funding for development. Call me old-fashioned but those monthly subscriptions and selling games in chunks are pathology and it made devs extremely spoiled and lazy. Why put some serious effort if you can endlessly post "updates"?

I don't even know why this became acceptable and why people are satisfied as long as they get "updates"? Why (most) japanese devs (who also use crowdfunding and donations) can deliver a new game every few months (depending of the dev) and sell it for a reasonable price while we are dropping thousands of dollars on devs every month (often for years) to see meaningless updates. Acerola (like their games or not), for an example - new game basically every year, enough content for 10-15 hours of gameplay (which is a good range for a few months of development).
Why they can do it and why we are stuck with this bullshit? Would you rather have years of "updates" or a new, finished game every year or two?
TBH, Japanese game devs usually have teams of many people to do the games. The good devs on Patreon, who update their games once or twice, most of them work ALONE. As in they do all the animation, script, etc on their own.

Also, might I remind you that the Patreon creators who update their game once or twice a month, the content they produce in a month is around 5 hours (like Selebus).

You say the Japanese devs drop a new game in a few months, but their games are short, too. The patreon creators I like drop around 5 hours worth of content a month. That's 60 hours of content a year. It's sometimes nice to play game that has lots of content, and support that game on patreon, rather then buy short games that come out in a few months (in my opinion).

So I ask you - how long does it take to play the games Japanese devs make? My personal favorite is Grisaia Phantom Trigger, one installation takes half a year, around 25-30 hours in content. They aren't all that different from the patreon creators in terms of efficiency...
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,131
6,050
IMO those devs are not any better. Even if development is active and they post updates - what about finished product? Updates or not - it doesn't matter if we don't get full game.
The only devs who deserve money are those who actually finish their damn projects and sell their finished games. Demos, early-access, pre-orders - do those if you need funding for development. Call me old-fashioned but those monthly subscriptions and selling games in chunks are pathology and it made devs extremely spoiled and lazy. Why put some serious effort if you can endlessly post "updates"?
I mean, like that most games here won't happen. SummertimeSaga for example is the game with the most patrons and it started when the dev wanted to teach himself coding and drew some doodles for that. Some people liked it and the project started to grow. Patreon is the only way to for many devs to actually manage the transition from "one guy starting in his freetime" to someone who maybe goes fulltime or runs a small team. With the "old fashioned" approach that's basically impossible.
I don't even know why this became acceptable and why people are satisfied as long as they get "updates"? Why (most) japanese devs (who also use crowdfunding and donations) can deliver a new game every few months (depending of the dev) and sell it for a reasonable price while we are dropping thousands of dollars on devs every month (often for years) to see meaningless updates. Acerola (like their games or not), for an example - new game basically every year, enough content for 10-15 hours of gameplay (which is a good range for a few months of development).
Why they can do it and why we are stuck with this bullshit? Would you rather have years of "updates" or a new, finished game every year or two?
Well, because way too many games end too quickly and stay massively below their potential. As long as there's good content to be released, why should a dev stop? Finishing a game just to have it finished is a really bad idea in general.
I mean, it's clearly up the patrons to decide how much they want to give. If they don't want to go along they can just wait until the game is done.

And when it comes to japanese games? Many of them, especially VNs and RPG maker games, are quite simple and have a very limited amount of art. Once you download the CG sets you realize how little artistic work is in there and that it's really just the coding and writing that creates the playtime.
 

The killing Goku

Active Member
Oct 20, 2019
885
600
This discussion ... that's IF you produce a reasonable amount of content every month to keep your audience engaged and rewarded. You say 5H of gameplay each month? Well ...
Erahunter's been going for what ... 3/4 years now? How much do they have to show for it? About 2/3H of gameplay total?

At some point they're just milking a Proof of Concept really.
 

Lolicon Kami

Well-Known Member
Nov 3, 2019
1,516
1,964
This discussion ... that's IF you produce a reasonable amount of content every month to keep your audience engaged and rewarded. You say 5H of gameplay each month? Well ...
Erahunter's been going for what ... 3/4 years now? How much do they have to show for it? About 2/3H of gameplay total?

At some point they're just milking a Proof of Concept really.
True, so I'm not saying EraHunter has good devs. They don't even post game updates twice a month.

I'm talking about the greats. ArcGames, Selebus, and the likes.

If you're looking for similar RPGM devs, I would recommend Renryuu as well. That guy releases around 2 hours of content a month, which is impressive as he's only making 600-700 bucks a month (compared to EraHunter who fuckin' makes 2000 bucks and never releases even an hour's content every month)
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,564
1,488
well there are also dev's who like to pigback on those who have aready made characters and try to make it there own. i will not say who they are but there tring to sell other people's stuff as there own. people like that are in my upinion are only after money i think. this game looked good but then i don't know how they go so long with out there patron's getting upset.
 

arashiki

Newbie
Apr 6, 2018
57
31
hey they posted an update 5 months ago and there last patreon post was 19 days ago so
i wanna see you draw and program a game innert 2 years
also they do not ask for much money i mean 5 bucks a month is nothing
i mean look at duke nukem we waithed for 10 years for that crap game
i find you pebbels riddiclous:LOL:
 

RNDM

Engaged Member
Mar 10, 2018
2,639
3,909
i mean look at duke nukem we waithed for 10 years for that crap game
Nobody paid 5 a month for it by way of Patreon for those ten years.

Developement Hell that only fucks over the devs/publishers/whoever themselves is a wee bit different story than one whose expenses are externalised to the gulliblepaying public you know.
 

mehmeme

Member
May 8, 2018
269
171
In the end, who cares if some rando pays patreon money to a dev, doesnt matter if the dev delivers or not. Its not harming anyone except the paying people, and maybe it makes them learn from their faults (or they just have too much money). I dont get the complaining that frequently happens in this thread (or threads of similar half abandoned games). Just dont pay for the game and you are good.
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,564
1,488
that's true but there will alway's by arguing about stuff because people will alway's fight over stuff and that is a sad truth.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,131
6,050
I mean, there's a point to be made for basially obvious scams like this one. It's at least fair to warm people, given that they get essentially nothing for their money. Of course many here on F95 scream "scam/milking" way too early but there's a line to be drawn.

People tend to be enthusiastic once they discover a new game and like it and thus it's fine to mention that they shouldn't expect anything it from time to time.
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,564
1,488
that's when you do the wait and see game. then if nothing happen's in the do date then just do other thing's lol
 
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easy85

Member
Apr 16, 2018
263
534
TBH, Japanese game devs usually have teams of many people to do the games. The good devs on Patreon, who update their games once or twice, most of them work ALONE. As in they do all the animation, script, etc on their own.

Also, might I remind you that the Patreon creators who update their game once or twice a month, the content they produce in a month is around 5 hours (like Selebus).

You say the Japanese devs drop a new game in a few months, but their games are short, too. The patreon creators I like drop around 5 hours worth of content a month. That's 60 hours of content a year. It's sometimes nice to play game that has lots of content, and support that game on patreon, rather then buy short games that come out in a few months (in my opinion).

So I ask you - how long does it take to play the games Japanese devs make? My personal favorite is Grisaia Phantom Trigger, one installation takes half a year, around 25-30 hours in content. They aren't all that different from the patreon creators in terms of efficiency...
Do I want to play a porn game for 60 hours? Probably not.
And I'd rather have devs to finish their projects and try something new, different, maybe better, instead being stuck with one thing for years.
But that's my opinion.
I checked Selebus and if he does 5 hours of content per month for ~5k $, then it's fine, I guess - especially since that's his fulltime job. But he's an exception.
I mean, like that most games here won't happen. SummertimeSaga for example is the game with the most patrons and it started when the dev wanted to teach himself coding and drew some doodles for that. Some people liked it and the project started to grow. Patreon is the only way to for many devs to actually manage the transition from "one guy starting in his freetime" to someone who maybe goes fulltime or runs a small team. With the "old fashioned" approach that's basically impossible.

Well, because way too many games end too quickly and stay massively below their potential. As long as there's good content to be released, why should a dev stop? Finishing a game just to have it finished is a really bad idea in general.
I mean, it's clearly up the patrons to decide how much they want to give. If they don't want to go along they can just wait until the game is done.

And when it comes to japanese games? Many of them, especially VNs and RPG maker games, are quite simple and have a very limited amount of art. Once you download the CG sets you realize how little artistic work is in there and that it's really just the coding and writing that creates the playtime.
I'm not saying there are no exceptions.

My point is - japanese games get finished and most patreon projects never see the finish line. And you can't just generalize that they are short and there is not a lot of artwork. Just like with everything - there is a lot of shit, but there's also a lot of good stuff.
But this is completely different discussion, and tbh, a matter of personal preference.
The thing is, our generosity is creating a generation of lazy devs who waste their talents and potential because they can get easy money with little effort.
I'm not saying patreon is bad - it's a good concept and a chance for many devs. I'm bashing "patreon mentality" and people who are content with getting very little every month which results in never-ending development. After all, if not our donations and support, those lazy, "useless" devs wouldn't exist. But as long as people are fine throwing money at those projects, the problem will just be getting bigger.
 
3.70 star(s) 27 Votes