brynhildr

Compulsive Gambler
Jun 2, 2017
6,595
58,109
What about save editing? The era save files I've seen are literally just long lists of numbers, and at least in other games they're stored in an order usually similar to how they're used in the game. Like, you could look for unique number patterns that look like the skills around that skill in the menu, and then just try trial and error.

Also, if I'm not mistaken era stores variables by assignment to numbered locations. You might be able to work with the source to deduce what that location is, and then maybe just count lines in the save file to get to the number you want.
But you're talking about Hex editing, right? Unfortunately I don't know how that works and the normal notepad++ doesn't give me anything, just "jibberish" things. And not even works apparently.
 

CobraPL

NTR PALADIN
Donor
Sep 3, 2016
2,012
4,014
What about save editing? The era save files I've seen are literally just long lists of numbers, and at least in other games they're stored in an order usually similar to how they're used in the game. Like, you could look for unique number patterns that look like the skills around that skill in the menu, and then just try trial and error.

Also, if I'm not mistaken era stores variables by assignment to numbered locations. You might be able to work with the source to deduce what that location is, and then maybe just count lines in the save file to get to the number you want.
Yup, I once corrected NPC name from JAP chars to sth readable...
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
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I haven't had much trouble getting them to like me, it's all just trial and error. As of right now, everyone in the Scarlet Devil Mansion is pregnant.
 
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W65

Active Member
May 31, 2018
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But you're talking about Hex editing, right? Unfortunately I don't know how that works and the normal notepad++ doesn't give me anything, just "jibberish" things. And not even works apparently.
That sucks. I guess I was wrong about era's data structures. See, I was able to open a sav file from MeiQGaiden, and it was literally just a long list of numbers in plain text. I guess there're more complicated data structure in era's engine than I thought, or maybe there are both binary and ASCII (or unicode or UTF-8 or whatever) save types.

Seems like the engine's a little more sophisticated than I gave it credit for--I checked another game and, yeah, it'd be hex editing to deal with it. If you grab something like HxD, you could open the file up and see if you can mess around with it--you'll have a view of the hex as decimal, and you might be able to find the numbers you want to change that way using the same basic idea of hoping that the numbers you wanted were in close proximity.

Failing that, you could look through the .erb files to see if you can find where the check is for how many points you need to grind out a skill level. Might be a lot of work, though.
 

brynhildr

Compulsive Gambler
Jun 2, 2017
6,595
58,109
That sucks. I guess I was wrong about era's data structures. See, I was able to open a sav file from MeiQGaiden, and it was literally just a long list of numbers in plain text. I guess there're more complicated data structure in era's engine than I thought, or maybe there are both binary and ASCII (or unicode or UTF-8 or whatever) save types.

Seems like the engine's a little more sophisticated than I gave it credit for--I checked another game and, yeah, it'd be hex editing to deal with it. If you grab something like HxD, you could open the file up and see if you can mess around with it--you'll have a view of the hex as decimal, and you might be able to find the numbers you want to change that way using the same basic idea of hoping that the numbers you wanted were in close proximity.

Failing that, you could look through the .erb files to see if you can find where the check is for how many points you need to grind out a skill level. Might be a lot of work, though.
Eh. Guess the only option (for me at least) is to wait for a future update with a cheat menu somewhere. Though I doubt that it will happen anytime soon since was "barely" updated almost a year ago by now, and this (K I mean) as well as TW are the most updated one's of the whole repository.
 

3dpdthrow

New Member
Oct 6, 2017
6
1
Failing that, you could look through the .erb files to see if you can find where the check is for how many points you need to grind out a skill level. Might be a lot of work, though.
Looking at the completely open, interpreted code is your last-ditch alternative if blindly changing hex values doesn't work?

This line of code sets Character 0's 3rd Ability to 5:
ABL:0:3 = 5
Just search for a print statement you know how to reach in-game and insert a line like that under it.
All the names and numberings of Abls, Exps, etc are in the csv folder.


Eh. Guess the only option (for me at least) is to wait for a future update with a cheat menu somewhere. Though I doubt that it will happen anytime soon since was "barely" updated almost a year ago by now, and this (K I mean) as well as TW are the most updated one's of the whole repository.
Gives you time to watch the anime
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
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I'm not 100% if this works or not, never actually played the game myself, but my Japanese friend can actually read the entire game, and made some cheaty cheats for the game. Again, never played it, don't know if it works, but the offer is there.

 
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brynhildr

Compulsive Gambler
Jun 2, 2017
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I'm not 100% if this works or not, never actually played the game myself, but my Japanese friend can actually read the entire game, and made some cheaty cheats for the game. Again, never played it, don't know if it works, but the offer is there.

By any chance, he gave you some tips about it? Because I opened it and there's only two line of "pointerscanresult" but I don't know what to look for, honestly. And also, are this.. "locked"? What i mean is, the.. "code" of the game (right now I don't remember the exact word, dammit) is the same everytime you launch it or instead changes everytime?

(asking mostly for your friend, like I said if he did tell you something about it not you, since you said that you didn't play it obviously xD)
 

Frioul

New Member
Oct 14, 2018
14
3
Is the translation project for this game totally dead? Or can we hope for a return?
 

W65

Active Member
May 31, 2018
779
866
Is the translation project for this game totally dead? Or can we hope for a return?
The translations for the emuera games are essentially free-form efforts by single individuals.

There is a git repository loosely maintained by a collection of random folks who communicate through a 8chan thread and a discord group (or room or chat or whatever the term is). These folks keep the individual games more-or-less in line with the current Japanese language versions of the games, but it takes significant effort to merge the English translations and modifications made by translators. The translators generally work on small segments of each game entirely on their own initiative. There is no centralized direction or coordination of effort, so there really isn't a translation project per se.

That said, more or less anyone who can figure out how to use the git correctly can contribute to translations, although the 8chan folks seem to really, really dislike F95zone users. In theory anyone who can figure out how to do it could get in touch with the repository maintainers to help with or take over the merging for an individual game (there are about two dozen emuera games after all, and only a few are actively being translated by anyone). There have been a couple of ownership/organization/coordination spats within the repository maintainer group in the past, though, so they're probably going to be leery of folks messing around with EratohoK, TW, Megaten, or the other major games. Heck, one of the guys has more or less taken EraSQN over as a personal project and doesn't let anyone else touch or see it.

Anyhow, you can use to easily find the latest "release" version of each game. That way you don't have to interact with the git repository at all, although again it's entirely up to the very small volunteer translation and git maintainer community as to when anything gets done. The release versions, therefore, could be significantly behind the Japanese versions or even the most translated English versions--it all depends on who decides to do what when.
 

Frioul

New Member
Oct 14, 2018
14
3
Thanks you for the reply,I used GitHosting for a while until the page finally disappeared.
 

W65

Active Member
May 31, 2018
779
866
View attachment 245365

This one is from the era NTR but what the heck?
I'm guessing it was probably generated randomly MadLibs style. "He lost his virginity to a ______ when it put its _____ ____ in his ______ in front of ____ and ____. It was _____ hot."

Speaking of era NTR, I've just picked up the game myself but can't figure out how to cheat. Do you know how?
Emuera appears to have ascii and binary save options. If that game saves as text, you ought to have a big list of numbers in your save file. You ought to be able to deduce what's what by comparing saves before and after changing the numerical value you want changed. It's the old cheater's standby for finding values.

It might be tough to add traits or change people or whatever. The game may or may not have a built-in debug or cheat mode--I have no idea about the NTR game, and 8chan will just call you names if you ask them about NTR. You can always try editing the code yourself (the .ERB files) so there's an option to, say, add a trait to everyone or whatever. The game code is a gussied-up BASIC and so it's pretty unfriendly to edit, though.
 
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W65

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May 31, 2018
779
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I oughta mention that the merging of versions on the git is separate from actually pushing translation files. It's not like you need to become totally responsible for the maintenance of, say, TW if you just want to contribute translations. Heck, the maintainers probably wouldn't let a random off the street do too much damage to one of the more notable games. Very few of the translators speak Japanese: most of the translations are done by machine and then fixed by editing, from what I understand, in order not to suck. The git repo's instructions are generally "hey we'll take anyone's help."

If you're interested in contributing, you can try the Discord on the wiki, which probably has a lot of overlap with the 8chan thread but I can't say for sure. Don't blame me if you get banned or laughed out of Dodge if you express interest in NTR or cuckolding content, because that'd probably be what happens. It'd probably be best to not talk about F95zone at all if you want to help; it'd just start problems neither site wants due to preexisting enmity.

The translators seem pretty lenient when it comes to exactly how character dialog is translated as long as you're not inventing things from whole cloth for "real" characters--although even that would probably be fine, since most projects have at least some modifications. Nobody would probably care if you fancied up the procedurally generated character dialog as long as it's not crap. There's interest expressed, of course, in keeping existing Touhou and other characters at least somewhat true to their original characterizations (inasmuch as it's possible to do that in a porn game) due to Waifu Syndrome, but if a person were straight translating what the Japanese devs wrote nobody would fault you. As long as you have a clue and don't start fights, they're probably as approachable as any other imageboard folks... which is pretty faint praise, I know.

At the end of the day, the translation community for these games is so small that more or less any earnest and clueful help would probably be accepted. That's really the reason I keep posting here: the vague hope of drumming up additional workers (without starting a inter-board nuclear war). Even the more developed games have usually no more than one or two folks working on them, and there're probably two dozen projects that nobody is or has been translating. If you really wanted, say, EraMeiQGaiden as a personal project, you could probably convince the git maintainers to do it.

For people who are interested, emuera appears to have some built-in replacement-type translation mechanisms. That's what the CSV files are for, I understand. It's not guaranteed that any game uses them or that anything in any particular game uses them, which is why you'll see untranslated Japanese popping up sometimes for things that are in English everywhere else. Ultimately the .ERB files are what would need to be inspected and changed in order to get the games fully translated. There are other considerations for potential translators, though: for certain games some variable or function names might have Japanese in them, and those may or may not be translated to English. Again, since each game is a separate effort by uncoordinated teams, there's very little standardization except for what must happen in order to keep the translations rolling.

Lastly, whatever else happens do keep in mind that both the Japanese and the translation ends of the equation are 100% volunteer and pretty much completely uncoordinated. If some obscure-ass Touhou has a million lines of dialog it's because some enterprising Japanese fellow with a hard on for her has decided to write up her lines; if Reimu's totally untranslated it's because no English-speaker has enough of a boner for her to decide to do it. Don't run over to the 8chan thread complaining about Chen or someone not having enough dialog and expecting anyone to do anything about it. These /b/-style imageboards are not extremely welcoming: they're kind of a Wild West and you should modulate your expectations accordingly. I feel like I'm lecturing the thread, and I'm not talking to anyone in particular, but I don't want to be responsible for a bunch of folks showing up over there munging up the thread or the git with update requests and "hay when is next update" shitposting. As a personal favor to me, think before you interact.
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
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Hey man, if I found someone fucking with my waifu I'd be pissed too. You don't disrespect my Patchy. That said, I'm pretty sure only the Touhou games have constant progress is because of two reasons.

1. Touhou is more well known than these random ass Era games that keep showing up, and have actual art to them.
2. Touhou has the highest concentration of waifus for being pretty much an all female cast. There's a girl for basically everyone.
 
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W65

Active Member
May 31, 2018
779
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Hey man, if I found someone fucking with my waifu I'd be pissed too. You don't disrespect my Patchy. That said, I'm pretty sure only the Touhou games have constant progress is because of two reasons.

1. Touhou is more well known than these random ass Era games that keep showing up, and have actual art to them.
2. Touhou has the highest concentration of waifus for being pretty much an all female cast. There's a girl for basically everyone.
Both of those things are true, both for the Japanese folks developing them and for the English-speakers translating them.

EraMegaten is another big and heavily-developed one--they've got what seems like EVERY demon and character from every Persona and SMT and Megami-Tensai-related game. That fandom's not nearly the size of Touhou's, of course, but given how much stuff is in that game there's got to be a VERY dedicated little group of Japanese folks who love that series to death. I mean, it has a dungeon-crawling system built into it, and like 20 of the dungeons are finished. They seem to be trying to literally have every major story element from those games in it--and I had no idea how many of those games there even were before I started playing it. I have about 90 hours in the game, and although ten or so are probably accidental idling, I bet only another two or three are from the sex training part of the game. I mean, sure a lot of the rest is probably dungeon crawling, which is mostly combat, which is mostly boring and slow. Still, lots to do in that one... although that one also has Touhous now, and girls from at least one big magical girl anime whose name I can't remember. So maybe that has something to do with it.

Some guy grabbed EraSQN and appears to be doing a dorf-style mysterious construction project with it.

But, yeah, naturally the incredible popularity of the Touhou fandom's responsible for the popularity of those particular games. There's one called "inSchool" that seems to have characters from a huge spread of random VNs and anime settings. There's one that's just a school slice-of-life with bunch of random people wandering around with the occasional rapist. There're the tentacle palace games where you're the Touhou, and the tentacle palace games where you're the tentacles; there's a Precure etc. parody magical girl game (with tentacles); there's MeiQGaiden which is a sort of Etrian Odyssey parody (with a randomly generated roguelike dungeon, of all things).

There's really something for everyone--the question is how playable it is and whether or not anyone'll bother trying to translate it. It's really a pretty amazing little community. The software's literally designed for these text-based trainer games, and folks have done some pretty amazing work with it. I would honestly have tried putting together my own era game by now if the damn software and its documentation wasn't in a language I barely know.
 
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