@W65 One question, that I already asked way.. way back (and I get a reply, but that method didn't work sadly): you know by any chance eraSumire? There's a way to cheat for it, obviously if you know it? Because probably I have to use the Hex editor but since I'm.. so damn bad with all of that, pretty sure that I'll only mess up again and again xD
I don't play that game, but I am kinda familiar with how these systems work in general. I checked it out a bit, and you can run the game with the -Debug switch, and that will put you in debugging mode. You'd want to make a shortcut to do that, or I guess you could use a batch file. That switch adds a "debugging" option from the menu after you load your save. You can use the "debug charge" command in there to max out gems and money, which should let you upgrade her stats however you want. It'll probably take some of the fun out of the game, though, and I think you'll have to train her once to actually see the gems added.
You should probably back up your saves before playing around with the debug mode. It's also likely to change how things are displayed in other parts of the game, so you might want to actually play in non-debug mode without the -Debug switch after you cheat up her stats once.
If you don't want to just do that, it sounds like the next simplest thing to do would be to edit the code to change how fast you gain gems and zero out the "bad" gems that limit progress.
To do that, you can try doing the following: it might be a little complicated, and I'm not going to test it. It ought to do the job, though.
Back up your saves and back up the file AFTERTRA.erb, which is in your ERB folder. Open that file in a text editor and find the code block that looks like this:
Code:
VARSET LOCAL, 0
REPEAT 16
LOCAL = CALC_JUEL(COUNT)
IF COUNT == 11 || COUNT == 12 || COUNT == 13
GOTJUEL:100 += LOCAL
ELSE
GOTJUEL:COUNT = LOCAL
ENDIF
LOCAL:1 += LOCAL
REND
Put a semicolon at the start of the GOTJUEL:100 += LOCAL line, and that ought to stop the negative gems (denial or whatever) from accruing. Then, add *5 at the end of the GOTJUEL:COUNT = LOCAL line so it ends up reading
GOTJUEL:COUNT = LOCAL * 5
Save that file and try training. At the end of training, you ought to gain five times more gems than normal, which should let you upgrade stats more quickly. Also, you shouldn't lose positive gems due to negative gem accumulation. This won't help with hate marks or rejection marks or whatever this game calls them.
You could substitute a 10 in for that 5 if you wanted, for ten times as many gems instead of five times.
You'll have to redo this every time the game is updated, though.
Hopefully one of those two things works out for you. If not, let's talk about it--these games really aren't that hard to mod in small ways.
EDIT: Took advantage of the resolution patch to actually try Sumiteru out. It's REALLY not for me. The combination of the time limit and the restrictive narrative take away a lot of the otherwise beautiful freedom of these kinds of games. It turns it into a kind of combination VN and puzzle game, and since I don't care about the characters at all it feels like a waste of time to play it. The devs pretty clearly want you to be emotionally involved in the story, but that's the exact opposite of what a porn game is to me. So the suicide and other bad ends are just irritating gameplay dead-ends.
I oughta mention that using debug charge seems to up the PC's insanity to max, which seems to more or less disable your ability to get anything accomplished. I get the feeling it's probably intentionally crippled that way so that folks don't use it to cheat--an actual developer could trivially fix that, 'cause otherwise it seems to be useless as an actual debugging tool if it silently hamstrings you when you use it.
Of course, I haven't figured out which flag I need to find and hit to get the target's resistance to ability upgrades to go away, but then again you don't have much control over what's going on if you aren't following the couple of tiny paths I envision the devs wanted you to follow. "Going out" and "rest" events are randomized, which is pretty irritating in a game with such a tight time limit. Given that the game literally has a hint mode to tell you what to do next, it's kinda frustrating that it doesn't correctly tell you what you should be doing next.
...
Of course, the fact that I'm fucking around with debug commands and then complaining that things break is a pretty big mark against the credibility of a lot of my criticism.
But the game's pace is frustratingly slow even with the "training schedule" macro-like thing. TW's pace is slower, but you don't have a time limit to consider over there, and you can train girls who have responses other than insulting the PC. Megaten has a time limit, but you can run over it and start a NG+. That naturally doesn't fit the theme of this particular game, which is for me just another strike against it.
It's pretty obvious that a lot of feeling went into developing this particular era game, but it's not of the kind that I really find entertaining. I don't really feel like bumbling around with it enough to really get into the meat of it--there's meat there, but figuring out how to eat it is a game unworthy of the candle of wasted time, to hopelessly mix my metaphors. Also one of the cute display tricks it does screws up my AHK script for scene skipping, and it's the only era game that does so. It's like this game is out to irritate me, which is naturally why I'm going to spend another couple hours flagellating myself with it.
As for you,
@brynhildr, you probably want to try the ERB editing I suggested and skip the debug thing, since unless I'm doing something very wrong it appears to just mung up the game. Definitely back up your saves before you play with it, at least. There are probably other debug mode features that could be helpful if you could figure out which parameters you wanted to change, since the era debug mode lets you send commands to set variables or whatever. Of course, the worst part of an era game is trying to figure out which variable does what, since most of the parameters you care to change are stored in long and badly named arrays. You can open the .CSV files, which is I think where the Japanese devs keep their lists of what variables mean what.
EDIT EDIT: Okay, so once you progress the "plot" a bit, reject or accept the "poison," you can actually get her to orgasm. That's probably the right time to try the debug mode thing. Editing the gem acquisition should be good for any time, though.
EDIT EDIT EDIT: Yeah, using the debug command right away isn't the way to go unless you want a suicide ending. It behaves better once you get the game rolling like I mentioned above. You could probably use Day = 10 or something in the debug console to extend your playtime... although that might well have side-effects that I can't really predict.