That's... a pretty common thing in Asian RPGs, not explaining stats I mean. Or at best, explaining them poorly. Evening Starter still does more than plenty others I've seen.The game doesn't explain the stats. That's the most annoying thing.
Ren + nun is a mainstay for any situation. The third slot is interchangeable. I'd say Mana out performs the other 2 in most cases, but she sure is squishy. Ren's debuffs seems to be aimed at guns and melee, although I couldn't tell conclusively. It doesn't make a significant impact on spell dmg though. Mana has the magical debuffs (which doesn't show an icon on the enemy. A 2k damage spell goes up to 3.5k with the magic debuff. That's pretty significant.That's... a pretty common thing in Asian RPGs, not explaining stats I mean. Or at best, explaining them poorly. Evening Starter still does more than plenty others I've seen.
That said, I don't think either gun-attack or normal attack have any impact on spell damage. At least as far as I can tell. I was too lazy to experiment with it, but it can be done if you use Ren's attack buff spells. Just find something, hit it with a spell a few times to get a feel for the numbers. Then find that something again, and use the same spell after applying the attack buff.
What DOES affect spell damage is the runes you put in clothing. They all have a buff to one element or another, and you can use those to buff spells in addition to grabbing some resistances.
I also think that there's some sort of level scaling to the spells. But again, not sure, it's difficult to test.
Either way, the main factors for spell damage are definitely runes, and the passive related for that magic for that character.
Also, interesting points about Mana. However, considering that Ren has her own debuff skills, and that Mana is painfully squishy even at high levels, and always inevitably under-leveled compared to the rest of the case because you get her last... she'll never look like a top-tier choice to me. Not when nun-girl's healing and buffs make her a must have more often than not. A party of Ren/Mana/Nun-girl seems like a pain to manage.... at least until everyone is over level 35 or something.
The game has a few different endings, depending on if you got rid of your debt or not, and how slutty you were. If I remember right there's three normal endings;Well, I took my time on it over multiple sessions. Finished the first run. Is there actually any reason to do a NG+? Does it expand on the story or lead to different outcomes?
Thanks for the info on the endings. To be honest though, the ending that I saw was kind of dogshit lol. It was like 2 sentences and a CG (for the cumdump ending).The game has a few different endings, depending on if you got rid of your debt or not, and how slutty you were. If I remember right there's three normal endings;
Cleared your debt AND stayed a virgin, good ending, Ren is happy.
Cleared you debt while not staying a virgin, Ren is mostly happy, especially since Mikan has all her videos deleted.
Didn't clear the debt, Ren has to keep fucking to pay it off.
Then two bad endings, where Ren is so physically and emotionally damaged by her adventure she isn't able to fight or even use her magic anymore, and ends up giving into pleasure.
In the first she ends up becoming the mistress of one of her rich customers because it's the only way for her to get out of her debt since she can't adventure anymore.
In the second she ends up completely giving up on life and just lets herself get turned into a complete cumdump, getting fucked by random guys day in and day out because it's the only thing that makes her feel even vaguely happy anymore.
So the NG+ is mostly just to make it easier for you to speed through the game and see those other endings since you can keep a good chunk of your stuff. Other than that there's no difference in the story, with the exception of the very first scene of NG+. The whole shoggoth in the warehouse sequence that kicks the story off is different, since Ren starts remembering that this has happened to her before, and slowly realizes that time's repeating itself. So at the very least you should start a NG+ and watch that first scene, it's up to you though if you want to actually bother continuing past that.
If you were to read past pages, you'd see I had the same problem. And yeah, Underground BD are the absolute WORST item to farm. There's something like two spots that reliably spawn the needed enemy, the drop rate is terrible and the only way to try again if you've already fought both is to exit the dungeon and come back again.Fuck, how the hell do we get underground BD. This dungeon has no floors and the executioners don't spawn for shit, and I still got 0 drops from 10 kills.
For the e-mails, the lewd passives can help a bit, but it's still slow, and you can only get 1 e-mail per deployment, basically.Is there an easier way to get to the emails without having to rely on rng and wait for forever?
Also how does one get the honeytrap scene?
That's... a pretty common thing in Asian RPGs, not explaining stats I mean. Or at best, explaining them poorly. Evening Starter still does more than plenty others I've seen.
That said, I don't think either gun-attack or normal attack have any impact on spell damage. At least as far as I can tell. I was too lazy to experiment with it, but it can be done if you use Ren's attack buff spells. Just find something, hit it with a spell a few times to get a feel for the numbers. Then find that something again, and use the same spell after applying the attack buff.
What DOES affect spell damage is the runes you put in clothing. They all have a buff to one element or another, and you can use those to buff spells in addition to grabbing some resistances.
I also think that there's some sort of level scaling to the spells. But again, not sure, it's difficult to test.
Either way, the main factors for spell damage are definitely runes, and the passive related for that magic for that character.
Also, interesting points about Mana. However, considering that Ren has her own debuff skills, and that Mana is painfully squishy even at high levels, and always inevitably under-leveled compared to the rest of the case because you get her last... she'll never look like a top-tier choice to me. Not when nun-girl's healing and buffs make her a must have more often than not. A party of Ren/Mana/Nun-girl seems like a pain to manage.... at least until everyone is over level 35 or something.
Ren + nun is a mainstay for any situation. The third slot is interchangeable. I'd say Mana out performs the other 2 in most cases, but she sure is squishy. Ren's debuffs seems to be aimed at guns and melee, although I couldn't tell conclusively. It doesn't make a significant impact on spell dmg though. Mana has the magical debuffs (which doesn't show an icon on the enemy. A 2k damage spell goes up to 3.5k with the magic debuff. That's pretty significant.
I'm still on my first run, so you obviously got much farther than me, but you should experiment with Mana if you ever feel like playing it again heh.
Actually, I think I know what's going on. Mana's debuffs are aimed at resistances. Physical or magical resistances and not the defense stat. Whatever it's doing, it improves damage much more than the regular debuffs, and it probably stacks with it too.