Weapons are easy. Try creatin a person and then posin it.I tried it a while back and its scary at first but really fun!
I wanna do it more but I just haven't had time
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I tried once, that's the reason I realized this would be a time investment I'm not ready for right nowWeapons are easy. Try creatin a person and then posin it.
There's a convert to & from Daz Blender plugin. I have no idea if it's any good, but one exists. :shrug:I tried once, that's the reason I realized this would be a time investment I'm not ready for right now
people are a pain in the ass to make in blender
Daz to Blender bridge. It's not as straightforward as it sounds. lolThere's a convert to & from Daz Blender plugin. I have no idea if it's any good, but one exists. :shrug:
Agreed completely. What I've found is that HS has a higher floor and lower ceiling for quality. By this I mean that bad/generic HS2 stuff looks much better than bad Daz stuff, but the best-looking Daz stuff (particularly when also skillfully using other tools like Blender) is leagues ahead of the best HS2 can look.IMHO it doesn't matter what engine you use in the end.
I know there are many people hating on HS but I think that in the end it's just an artistic choice.
I've seen terrible looking DAZ renders and amazing HS renders and I've seen amazing DAZ renders and terrible HS renders.
It depends on how the dev uses what he has.
True. You can make good quality games with HS and mods, Eternum or Ripples for example look better than the majority of Daz games here, but against top quality Daz/Blender they are clearly lacking.Agreed completely. What I've found is that HS has a higher floor and lower ceiling for quality. By this I mean that bad/generic HS2 stuff looks much better than bad Daz stuff, but the best-looking Daz stuff (particularly when also skillfully using other tools like Blender) is leagues ahead of the best HS2 can look.
I'm pretty much echoing what everyone else just said but this is something I've thought about a few times. Very much depends on how they use it as you said, and I think an artistic choice is a good way to put it. Bringing Koikatsu into the mix, which is generally the worst out of the three imo, I've still seen some devs do great things with it (provided you're into the anime style). I recently played a Koikatsu game with custom animations that blow most Daz and HS games out of the water animation wise. An outlier for sure though.IMHO it doesn't matter what engine you use in the end.
I know there are many people hating on HS but I think that in the end it's just an artistic choice.
I've seen terrible looking DAZ renders and amazing HS renders and I've seen amazing DAZ renders and terrible HS renders.
It depends on how the dev uses what he has.
I can agree with that. I used to hate all things HS types. Now I play a few of them.I think Daz and HS are different enough in style that I feel it's more of a preference thing than one being objectively better.
At this point if not already tried it you may as well wait imo, as good as this is.Is it good to start the game now or should i wait for the next update for the fixes at the start of the game?
Ok, thanks, i'll wait for now then.At this point if not already tried it you may as well wait imo, as good as this is.
The Pie Rat thanks for this.Evermore Walkthrough Mod.
Updated to 0.5
(Hope I got everything ;-; )
Links:
MEGA -You must be registered to see the links
(Added a fix for 5.1 just combine the game folders and overwrite the 1 item it asks about)
Oh shit, how did that get past me... I'll fix it whenever the game gets updated. Surprised nobody pointed it out until now >.>The Pie Rat thanks for this.
there is a small issue where a choice is showing up as blank. except for its results being (natalie +2).
This game is very rare in that you have proper real pregnancies instead of fakeouts.So who gets pregnant in this game and what is the extent of the pregnancy content?