3.80 star(s) 65 Votes

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,605
3,381
I think this happens because there is nothing complicated there to render/stream/whatever. I noticed same thing happening in other games too.
yea. Entities are often only rendered when they are within FOV, you have LOS towards them and they're close enough. In this game, it seems there is pretty much 0 LOS detection so probably everything gets rendered through walls, otherwise I can't explain the absolute dogshit pop-in times when you first look around the map
 

Nihil5320

Member
Jul 2, 2022
389
972
yea. Entities are often only rendered when they are within FOV, you have LOS towards them and they're close enough. In this game, it seems there is pretty much 0 LOS detection so probably everything gets rendered through walls, otherwise I can't explain the absolute dogshit pop-in times when you first look around the map
Hardware occlusion culling should be enabled by default on a UE4 project and the bounding boxes for objects/actors are generated automatically based on their geometry, so it's hard to imagine how they'd screw it up.

That said I'm not a game dev and I've only made a few basic UE projects to demo some ML stuff, so perhaps someone with more in depth knowledge knows a way that can all go horribly wrong. Perhaps related to that shitty seeing other players through walls effect they had going on? Although when I did briefly get into the new version that didn't seem to be a thing, but that may have just been because absolutely nothing was working.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,605
3,381
Hardware occlusion culling should be enabled by default on a UE4 project and the bounding boxes for objects/actors are generated automatically based on their geometry, so it's hard to imagine how they'd screw it up.

That said I'm not a game dev and I've only made a few basic UE projects to demo some ML stuff, so perhaps someone with more in depth knowledge knows a way that can all go horribly wrong. Perhaps related to that shitty seeing other players through walls effect they had going on? Although when I did briefly get into the new version that didn't seem to be a thing, but that may have just been because absolutely nothing was working.
a usual common denominator among shitty projects is that things are built custom instead of just using readily-availably code / assets / whatever.

And judging by their track record of horrible and extremely weird bugs, they may have custom-built something in such a bad way that the LOS detection doesn't work anymore and they just overrode it so that the objects always pass the LOS check to quickly get the game back on track
 

activspam

Newbie
Oct 2, 2018
21
69
>Literally one fucking person in the entire world knows how to bypass it
Except that simply isn't true. Voksi cracked Denuvo before EMPRESS and the general know how is known. The issue being, it's just very time intensive. Skill is an issue, labor is a much bigger one. Denuvo, aside from marketing, wasn't supposed to be uncrackable - just uncrackable enough, so a few person group will look at it and say "fuck it, I have better things to do". With that comes the issue of having to do the whole process again when a new patch drops.
 

UnNeXcOaSt

Newbie
Dec 14, 2017
85
72
Try this, Open %localappdata%\Paralogue and delete all folder & File then run Launch.bat again
nope didin`t work.

I think it's a game thing rather than a setup thing.

I did notice that looking down significantly improves performance.

Try looking down right away when you first enter harem, let it chill for a second, then gradually look around to render in everything else. Once you do a successful 360 you should be good, maybe
well game doesn't give a chance to look down it instantly crashes. (on harem mode)


Here is the error tab that gives. Just copied it.


What the heck is this

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Tried to block net connection but nope
 
Last edited:
Sep 2, 2020
229
377
Hardware occlusion culling should be enabled by default on a UE4 project and the bounding boxes for objects/actors are generated automatically based on their geometry, so it's hard to imagine how they'd screw it up.

That said I'm not a game dev and I've only made a few basic UE projects to demo some ML stuff, so perhaps someone with more in depth knowledge knows a way that can all go horribly wrong. Perhaps related to that shitty seeing other players through walls effect they had going on? Although when I did briefly get into the new version that didn't seem to be a thing, but that may have just been because absolutely nothing was working.
well helios did post a video of alet letting out some milk. The interesting part were the physic capsules were visible and therer were dozens on her. That is not normal and i dont know why he even did that when the game basicly has no need for any hit detection whatsoever besides one capsule for basic movement and collision.

Since sounds are coming from other rooms and there is a kinda seethru walls modus for detecting players i would say that the game does not remove much and basic lod is complete shite. Its even that bad that your own character may loose your body parts and good texture while not having removed other characters first.
 
Sep 2, 2020
229
377
The Denuvo marketeers did a campaign a while ago to tell people that Denuvo doesn't decrease game performance, and it seemed to be oddly well-received. Shareholders will do anything to protect their dogshit opinions.

Note that this was after the Steam release of Doom Eternal, which released with a DRM-less executable neatly tucked away in it's files. Some people did side by side comparisons of Doom Eternal with and without Denuvo; it increased load times by about 1.1% (Doom's loading times are pretty short, also depends on storage device), reduced framerate by around 5% (CPU-bound), increased frame time by 1ms average (that's your frame latency, super important in shooters). In particular, Denuvo is rough on underpowered or minimally spec'd systems by raising the CPU and memory overhead.

Luckily Bethesda realized this and removed Denuvo from the current release.

My point is Helius cares more about getting money than producing a worthwhile product. At least with a AAA corporation you could argue they can do both, Helius is just wasting precious and limited resources given to the project in good faith.
I dont find these number actually even close to be a reason against it in a major way. 1percent is in measuring tolerance to start with and the 5% cpu are only a problem in regions were a normal shooter enthusiast wouldnt be happy anyway. If you only get 30fps and you loose 1.5 you wont miss a thing. if you have 60 and go down to 57 you wont feel a thing as long as you have an freesync monitor.
Im not pro drm but the whole context and reasoning is just grasping for straws.
 
Sep 2, 2020
229
377
As far as I recall in this thread, after all the name dropping, some of the guys did a background check and the only solid facts they got is that PH originated as a group of chinese modders/translators for Illusion games.
That translator thing is real, since one can still see that translation project in his github where he also recieves bugs for fd everything else is private or not on there.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,605
3,381
nope didin`t work.



well game doesn't give a chance to look down it instantly crashes. (on harem mode)


Here is the error tab that gives. Just copied it.


What the heck is this

You don't have permission to view the spoiler content. Log in or register now.


Tried to block net connection but nope
oh yea that has nothing to do with the performance or graphics actually, that's an error that you usually get when you run out of RAM or VRAM. How much of each do you have?
If I were to guess, this game can't run on any less that 4GB RAM and 3GB VRAM
 

UnNeXcOaSt

Newbie
Dec 14, 2017
85
72
oh yea that has nothing to do with the performance or graphics actually, that's an error that you usually get when you run out of RAM or VRAM. How much of each do you have?
If I were to guess, this game can't run on any less that 4GB RAM and 3GB VRAM
8 gb vram rtx 3080
32 gb ram
 

Foost

Newbie
May 16, 2020
34
120
From the rare posts on discord, it really looks like they only just started testing this crap and "discovering" bugs. ETA on the server being up again went from 24 hours (that was a week ago) to non-existing now. And they already imply that when the server goes up again, it will have only the game breaking critical bugs fixed. So we can still expect broken animations and costumes, body parts randomly disappearing and more fun like that. I guess they did not bother to playtest their own game for more than a year. I am not even surprised. No updates have been posted on patreon or steam of course.
 

okeynice123

Newbie
Jan 31, 2020
62
64
I dont understand why no one is asking themselves in which state this "SCAM" Project had to be when they wanted to release it in last years february or if it was even existing at this given time.

Its fucking ridiculous that after 1 year of Rebuilding they are releasing a Game that is overflowing with gamebreaking bugs and only one new map, reworked Content that already existed and cutting the "new" content bcs its so broken.
No one expected them to release a perfect stable version of it but this is just delusional and highly unprofessional.

Just imagine what a disgusting amount of money they hoarded in all the years and for all that money they are delivering you this shit.
Every normal company or investor would erase them from the market for ever for not getting the given deadlines or meeting the given requirements but luckily they can do whatever they want with the lust blinded patreons.
And to top that this is all coming from a self proclaimed triple a developer.
 
3.80 star(s) 65 Votes