- Oct 15, 2021
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I think this happens because there is nothing complicated there to render/stream/whatever. I noticed same thing happening in other games too.I did notice that looking down significantly improves performance.
I think this happens because there is nothing complicated there to render/stream/whatever. I noticed same thing happening in other games too.I did notice that looking down significantly improves performance.
yea. Entities are often only rendered when they are within FOV, you have LOS towards them and they're close enough. In this game, it seems there is pretty much 0 LOS detection so probably everything gets rendered through walls, otherwise I can't explain the absolute dogshit pop-in times when you first look around the mapI think this happens because there is nothing complicated there to render/stream/whatever. I noticed same thing happening in other games too.
Hardware occlusion culling should be enabled by default on a UE4 project and the bounding boxes for objects/actors are generated automatically based on their geometry, so it's hard to imagine how they'd screw it up.yea. Entities are often only rendered when they are within FOV, you have LOS towards them and they're close enough. In this game, it seems there is pretty much 0 LOS detection so probably everything gets rendered through walls, otherwise I can't explain the absolute dogshit pop-in times when you first look around the map
>Denuvo is uselessSomeone in patreon wants to remove denuvo
View attachment 2458795
a usual common denominator among shitty projects is that things are built custom instead of just using readily-availably code / assets / whatever.Hardware occlusion culling should be enabled by default on a UE4 project and the bounding boxes for objects/actors are generated automatically based on their geometry, so it's hard to imagine how they'd screw it up.
That said I'm not a game dev and I've only made a few basic UE projects to demo some ML stuff, so perhaps someone with more in depth knowledge knows a way that can all go horribly wrong. Perhaps related to that shitty seeing other players through walls effect they had going on? Although when I did briefly get into the new version that didn't seem to be a thing, but that may have just been because absolutely nothing was working.
nope didin`t work.Try this, Open %localappdata%\Paralogue and delete all folder & File then run Launch.bat again
well game doesn't give a chance to look down it instantly crashes. (on harem mode)I think it's a game thing rather than a setup thing.
I did notice that looking down significantly improves performance.
Try looking down right away when you first enter harem, let it chill for a second, then gradually look around to render in everything else. Once you do a successful 360 you should be good, maybe
well helios did post a video of alet letting out some milk. The interesting part were the physic capsules were visible and therer were dozens on her. That is not normal and i dont know why he even did that when the game basicly has no need for any hit detection whatsoever besides one capsule for basic movement and collision.Hardware occlusion culling should be enabled by default on a UE4 project and the bounding boxes for objects/actors are generated automatically based on their geometry, so it's hard to imagine how they'd screw it up.
That said I'm not a game dev and I've only made a few basic UE projects to demo some ML stuff, so perhaps someone with more in depth knowledge knows a way that can all go horribly wrong. Perhaps related to that shitty seeing other players through walls effect they had going on? Although when I did briefly get into the new version that didn't seem to be a thing, but that may have just been because absolutely nothing was working.
I dont find these number actually even close to be a reason against it in a major way. 1percent is in measuring tolerance to start with and the 5% cpu are only a problem in regions were a normal shooter enthusiast wouldnt be happy anyway. If you only get 30fps and you loose 1.5 you wont miss a thing. if you have 60 and go down to 57 you wont feel a thing as long as you have an freesync monitor.The Denuvo marketeers did a campaign a while ago to tell people that Denuvo doesn't decrease game performance, and it seemed to be oddly well-received. Shareholders will do anything to protect their dogshit opinions.
Note that this was after the Steam release of Doom Eternal, which released with a DRM-less executable neatly tucked away in it's files. Some people did side by side comparisons of Doom Eternal with and without Denuvo; it increased load times by about 1.1% (Doom's loading times are pretty short, also depends on storage device), reduced framerate by around 5% (CPU-bound), increased frame time by 1ms average (that's your frame latency, super important in shooters). In particular, Denuvo is rough on underpowered or minimally spec'd systems by raising the CPU and memory overhead.
Luckily Bethesda realized this and removed Denuvo from the current release.
My point is Helius cares more about getting money than producing a worthwhile product. At least with a AAA corporation you could argue they can do both, Helius is just wasting precious and limited resources given to the project in good faith.
That translator thing is real, since one can still see that translation project in his github where he also recieves bugs for fd everything else is private or not on there.As far as I recall in this thread, after all the name dropping, some of the guys did a background check and the only solid facts they got is that PH originated as a group of chinese modders/translators for Illusion games.
oh yea that has nothing to do with the performance or graphics actually, that's an error that you usually get when you run out of RAM or VRAM. How much of each do you have?nope didin`t work.
well game doesn't give a chance to look down it instantly crashes. (on harem mode)
Here is the error tab that gives. Just copied it.
What the heck is this
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Tried to block net connection but nope
You are wrong, it runs perfectly on mine Vega 11 and Geforce 960 (both 2 GB VRAM).If I were to guess, this game can't run on any less that 4GB RAM and 3GB VRAM
8 gb vram rtx 3080oh yea that has nothing to do with the performance or graphics actually, that's an error that you usually get when you run out of RAM or VRAM. How much of each do you have?
If I were to guess, this game can't run on any less that 4GB RAM and 3GB VRAM
shit man no idea, the kiritomod exe works for everyone else afaik8 gb vram rtx 3080
32 gb ram