HardcoreCuddler
Engaged Member
- Aug 4, 2020
- 2,815
- 3,770
- 372
a usual common denominator among shitty projects is that things are built custom instead of just using readily-availably code / assets / whatever.Hardware occlusion culling should be enabled by default on a UE4 project and the bounding boxes for objects/actors are generated automatically based on their geometry, so it's hard to imagine how they'd screw it up.
That said I'm not a game dev and I've only made a few basic UE projects to demo some ML stuff, so perhaps someone with more in depth knowledge knows a way that can all go horribly wrong. Perhaps related to that shitty seeing other players through walls effect they had going on? Although when I did briefly get into the new version that didn't seem to be a thing, but that may have just been because absolutely nothing was working.
And judging by their track record of horrible and extremely weird bugs, they may have custom-built something in such a bad way that the LOS detection doesn't work anymore and they just overrode it so that the objects always pass the LOS check to quickly get the game back on track