3.80 star(s) 66 Votes

eva-unit01

Newbie
Dec 12, 2018
26
129
I managed to play a bit more and tried their new bondage feature.

The feature itself is okay because it allows you to farm likes offline.
But as always, the implementation sucks because
1) You need to farm 3 "ideas" to be allowed to use the feature (you can quick farm those in the club by pole dancing)
2) The bondage slots are limited (5 in the club, i can't enter the lab to check there), so either you wait for a slot to open, or quit the lobby, enter a new one, farm 3 ideas again and pray to god there's a free slot (attempts like this will consume your stamina, which means less time in offline farm)
3) When your in bondage mode, you can do.......nothing, except logout

The servers seemed a tiny bit more stable, maybe that's because the initial flood of players calmed down a bit. I don't know what they did since yesterday since i'm banned from seeing everything except the capitalist chan that's just cat gifs spam until Tuesday evening (and i won't even try to make an appeal to get unbanned earlier, fuck those guys who can't take objective facts about their incompetence)
 

Foost

Newbie
May 16, 2020
34
120
Oh, the bondage sucks even more than you think. Apart from its animation being horribly broken in the lab, the girl gets deformed in really funny ways. Your energy still keeps draining while you are offline in bondage! So don't even think about logging in later on the same day, you won't be able to do anything anyway.
 
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eva-unit01

Newbie
Dec 12, 2018
26
129
Oh, the bondage sucks even more than you think. Apart from its animation being horribly broken in the lab, the girl gets deformed in really funny ways. Your energy still keeps draining while you are offline in bondage! So don't even think about logging in later on the same day, you won't be able to do anything anyway.
Actually, the bondage system draining your stamina is its intended behavior.
When they announced it, they said that it was made to spend your stamina and get likes without having to spend hours per day ingame (which is ironic when you look at how grindy the daily missions are).
 
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Terix3

Well-Known Member
Aug 2, 2017
1,155
1,693
He says he has 1-2 years of content, but he says a lot of things.

Besides having a bunch of models and animations is one thing but realistically is just adding new models and animations ad nauseum really going to be enough to maintain the playerbase? At some point it all just ends up looking like the same content, especially if said content is gated behind an obnoxious grind and/or further payments.

I just can't see them maintaining even a moderately sized playerbase with that approach, even if they work out the kinks (which they probably won't), and when you're trying to amortize ongoing development costs and operational costs over not only a small playerbase but the fraction of that playerbase you can convert to paying customers? It doesn't seem like a very good plan.

I suppose it would make more sense to compare it to his actual competition like Wild Life, how many models are in that game already? Tens? Hundreds? Or Carnal Instinct, similar numbers for NPC models and fully customizable character model. No mindless grind on those either.

The only really comparable games in terms of releasing with 0 gameplay systems are probably some illusion titles but those are true sex sims and they come with far more customization, the ability to import your own models, animations, mods etc.

There might not be any devs doing anything quite as stupid as this but that doesn't mean there's no competition, all those titles are still going to draw players away from this game especially when pretty much its only real attraction has ever been what it could have been and that it was the first announced porn game for UE4.
No no I'm looking for gacha to compare with. Like in case of most gacha you could find a better normal game that people could play instead. It is simple like this :

monk.jpg

He is going with F2P base for a reason.

Also i just found out this
Wild Life on steam - 20k Followers 144# on wish lists
FD:OL - 134k followers 22# on wish lists

Yea i think being first to release on steam is super important in this. The reach is there, it's just that they need the game/servers to work...
 
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Foost

Newbie
May 16, 2020
34
120
Actually, the bondage system draining your stamina is its intended behavior.
When they announced it, they said that it was made to spend your stamina and get likes without having to spend hours per day ingame (which is ironic when you look at how grindy the daily missions are).
Oh I didn't get that. So they understand that the "game loop" is so horrible that many people will actually not want to watch the paint dry animations and will hope to get at least some like passively. I really don't understand this game anymore.
 

Nihil5320

Member
Jul 2, 2022
405
1,017
He is going with F2P base for a reason.

Also i just found out this
Wild Life on steam - 20k Followers 144# on wish lists
FD:OL - 134k followers 22# on wish lists

Yea i think being first to release on steam is super important in this. The reach is there, it's just that they need the game/servers to work...
Oh I get why he's going with a F2P model, it's far more profitable if you can actually keep and covert a reasonable number of players, I just don't think they can keep those players post-launch.

I also suspect Helius has paid for some bots to help climb that wishlist as it effects how your game is promoted on Steam, FD is higher than Wild Life on Patreon (good ole' first mover advantage) but it's only by a ~10-20% margin and that should be an approximate proxy of their popularity and respective user bases. That it has >10x the number of users wishlisting it is sus as fuck.

Anyway even if they get this game's servers to work and fix the worst of the bugs I fully expect that the game will have very few players six months in, their Patreon will die once this game is in EA and by the time a year comes round absolutely nobody is going to give a fuck if they drop a new character model or some animations. These types of games don't have a long shelf life and something with nothing but a painful grind to timegate content isn't going to stay installed on users computers for long.
 

RoadAnarchy

Member
Jun 9, 2021
123
345
Oh I get why he's going with a F2P model, it's far more profitable if you can actually keep and covert a reasonable number of players, I just don't think they can keep those players post-launch.

I also suspect Helius has paid for some bots to help climb that wishlist as it effects how your game is promoted on Steam, FD is higher than Wild Life on Patreon (good ole' first mover advantage) but it's only by a ~10-20% margin and that should be an approximate proxy of their popularity and respective user bases. That it has >10x the number of users wishlisting it is sus as fuck.

Anyway even if they get this game's servers to work and fix the worst of the bugs I fully expect that the game will have very few players six months in, their Patreon will die once this game is in EA and by the time a year comes round absolutely nobody is going to give a fuck if they drop a new character model or some animations. These types of games don't have a long shelf life and something with nothing but a painful grind to timegate content isn't going to stay installed on users computers for long.
This game will probably end up like Babylon's Fall.
 

coolgy

Newbie
Apr 19, 2018
67
127
No no I'm looking for gacha to compare with. Like in case of most gacha you could find a better normal game that people could play instead. It is simple like this :

View attachment 2512656

He is going with F2P base for a reason.

Also i just found out this
Wild Life on steam - 20k Followers 144# on wish lists
FD:OL - 134k followers 22# on wish lists

Yea i think being first to release on steam is super important in this. The reach is there, it's just that they need the game/servers to work...
did you forget the part where wild life is a dog shit copy paste game where all the models are essentially the same 5 skeletons with a different coat of paint on them?

If people are malding how much Helius is raking in at this point, strap in, cuz once the product is in an actual presentable state and the MTX is in, he'll be living on the moon.
 

BarnMTB

New Member
Apr 22, 2021
7
24
What person on earth wants to farm Daily missions & Battle passes in a 3D porn animation viewer with no real gameplay, let alone an engaging one.

It's already normal for people to ask for 100% completed saves on every other games; nobody will grind just for a chance of getting a new pose that will get old after 5 minutes.

And the grind is making the girl cum dozens of times per day - everyday. It'll get boring fast.
One-time paid 3D porn animation viewer games, with all its content unlocked, already can get old fast. I doubt people will be patient enough to rewatch the same few animations they gave you to start with over & over again, or spend truckload of money required for pulling lootboxes in Gacha games.

It's probably either I'm so dumb not seeing how this is a revolutionary new idea, or that the execs who bought up Project Helius lacks some serious user experience research in this market.
 
Last edited:

Terix3

Well-Known Member
Aug 2, 2017
1,155
1,693
What person on earth wants to farm Daily missions & Battle passes in a 3D porn animation viewer with no real gameplay, let alone an engaging one.

It's already normal for people to ask for 100% completed saves on every other games; nobody will grind just for a chance of getting a new pose that will get old after 5 minutes.

And the grind is making the girl cum dozens of times per day - everyday. It'll get boring fast.
One-time paid 3D porn animation viewer games, with all its content unlocked, already can get old fast. I doubt people will be patient enough to rewatch the same few animations they gave you to start with over & over again, or spend truckload of money required for pulling lootboxes in Gacha games.
It is not about what people want but about what they will do.
People will not come to this game for the grind they will come because they are curious and if they like what they see they will grind or they will pay. This basically applies to all gacha, even the best ones that may be fun at start but you can do this same thing over and over only that many times before it is just boring grind.
There is however one thing that is different - that is the aspect of release that people seek from porn games (especially simulators) but don't really get that in normal gacha. On one hand people might get bored of the actors and not care about new animations / outfits on the other ... well when people are least sensible with their money ? BRAIN NEEDS THAT BLOOD BACK!

did you forget the part where wild life is a dog shit copy paste game where all the models are essentially the same 5 skeletons with a different coat of paint on them?

If people are malding how much Helius is raking in at this point, strap in, cuz once the product is in an actual presentable state and the MTX is in, he'll be living on the moon.
Wild life has its own set of problems, fundamental one is that they want to appeal to everyone but as result the content for your particular kink is very small. Than there is the aspect of faces and "dressed up" humans, yea i agree that the overlap with FD is minimal.

Oh I get why he's going with a F2P model, it's far more profitable if you can actually keep and covert a reasonable number of players, I just don't think they can keep those players post-launch.

I also suspect Helius has paid for some bots to help climb that wishlist as it effects how your game is promoted on Steam, FD is higher than Wild Life on Patreon (good ole' first mover advantage) but it's only by a ~10-20% margin and that should be an approximate proxy of their popularity and respective user bases. That it has >10x the number of users wishlisting it is sus as fuck.

Anyway even if they get this game's servers to work and fix the worst of the bugs I fully expect that the game will have very few players six months in, their Patreon will die once this game is in EA and by the time a year comes round absolutely nobody is going to give a fuck if they drop a new character model or some animations. These types of games don't have a long shelf life and something with nothing but a painful grind to timegate content isn't going to stay installed on users computers for long.
Hmm well on Twitter FD has 113k vs WL 40k followers (also Twitter is blocked in China and he has a lot supporters there). Ok i know you can buy followers too on twitter but it would support the steam number lead. Comparing patreon do remember that Helius is on a downfall trend, peak to peak FD is +50%. Also it makes sense for FD to have a lot more followers on steam given it actually has a free demo available on steam.

I don't have a guess what will happen with the game in future - big factor will be flow of content and how is the f2p grind vs spending balanced.
 
Last edited:

BobKilan

Member
Jun 26, 2019
109
81
He says he has 1-2 years of content, but he says a lot of things.

Besides having a bunch of models and animations is one thing but realistically is just adding new models and animations ad nauseum really going to be enough to maintain the playerbase? At some point it all just ends up looking like the same content, especially if said content is gated behind an obnoxious grind and/or further payments.
We've seen a good amount of future concepts and stuff and the artists are working still while waiting on the game to fix up and finally start releasing content so this is probably mostly true, though probably uneven completion of this future content with some more complete than others.

Implementing it properly should, in theory, be easy but we're stuck waiting for them to fix the current game state before having any hopes of this which means we're seeing research passes delayed, too. Sucks but makes sense.

For the time being I don't see it becoming too similar with regards to content, but more than 2 years from now? How many monsters and poses can they come up with? Especially if they don't support 4-way and 5-way poses? I do see it eventually hitting a brick wall for older characters.

I just can't see them maintaining even a moderately sized playerbase with that approach, even if they work out the kinks (which they probably won't), and when you're trying to amortize ongoing development costs and operational costs over not only a small playerbase but the fraction of that playerbase you can convert to paying customers? It doesn't seem like a very good plan.
I see no reason they can't fix the bugs, but obviously despite the delay of bringing on new programmers they should have done so at this point because clearly, in the long run, it would have made a huge difference considering current rate of progress is fairly abysmal with bug fixing. Even now it would, clearly, still be very worth it to bring more people on and catch them up because just mainly Helius isn't cutting it.

The player base issue I'm not so sure about. They've been able to maintain it despite lack of updates for quite some time as is and once we get past the technical woes content will start releasing somewhat regularly. Its still highly ranked on Steam and, if we're being totally honest, there isn't much competition in this space. Wild Life doesn't fit this niche as its mainly humanoids and VaM's state is tragic if we're being nice about it. There are a few others that are making very glacial progress and don't have much hope of being viable competition anytime soon.

I suppose it would make more sense to compare it to his actual competition like Wild Life, how many models are in that game already? Tens? Hundreds? Or Carnal Instinct, similar numbers for NPC models and fully customizable character model. No mindless grind on those either.

The only really comparable games in terms of releasing with 0 gameplay systems are probably some illusion titles but those are true sex sims and they come with far more customization, the ability to import your own models, animations, mods etc.

There might not be any devs doing anything quite as stupid as this but that doesn't mean there's no competition, all those titles are still going to draw players away from this game especially when pretty much its only real attraction has ever been what it could have been and that it was the first announced porn game for UE4.
Wild Life has a lot of stuff going for it but damn are the characters so fucking ugly. I'm embarrassed for the developer tbh. Imagine making a sex game but the main thing you look at is ugly as fuck. No matter how you dress something up it is still the same at its core unless you change the core, itself.

Illusion is, as you say, probably the closest competitor and much to their own incompetent misfortune not a threat at this point.

The biggest competitor is actually quite possibly Afterparty. It is easily the best looking sex game on the market, period, and a great initial showing of Unreal Engine 5. Its only weakness is its much newer than other established products and so while its graphics, characters, and customization are easily leading the party it has zero content whatsoever in terms of sex or gameplay for the time being. While Wild Life focuses on humanoids and isn't directly competing in FD:OL's direct audience if they can fix their characters it could still readily soak some types of customers but despite all the complaints people make about it the developer seems to quite literally give zero fucks whatsoever about fixing their heinous, frankly offensive, ugly ass characters.
 
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SortaLewd

Member
Feb 26, 2019
419
550
did you forget the part where wild life is a dog shit copy paste game where all the models are essentially the same 5 skeletons with a different coat of paint on them?

If people are malding how much Helius is raking in at this point, strap in, cuz once the product is in an actual presentable state and the MTX is in, he'll be living on the moon.
Then I guess majority of porn games and games in general are copy paste. I think you'll be surprised to know a lot of games do that. Having a ton of different skeletons creates a huge workload, having some of the characters share the same skeletons means that they can share animations, without sharing skeletons they'd have to recreate the same animations over and over and that's just a waste of development time imo, and apparently is the opinion of most devs since that's how it usually works.
 
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SortaLewd

Member
Feb 26, 2019
419
550
We've seen a good amount of future concepts and stuff and the artists are working still while waiting on the game to fix up and finally start releasing content so this is probably mostly true, though probably uneven completion of this future content with some more complete than others.

Implementing it properly should, in theory, be easy but we're stuck waiting for them to fix the current game state before having any hopes of this which means we're seeing research passes delayed, too. Sucks but makes sense.

For the time being I don't see it becoming too similar with regards to content, but more than 2 years from now? How many monsters and poses can they come up with? Especially if they don't support 4-way and 5-way poses? I do see it eventually hitting a brick wall for older characters.


I see no reason they can't fix the bugs, but obviously despite the delay of bringing on new programmers they should have done so at this point because clearly, in the long run, it would have made a huge difference considering current rate of progress is fairly abysmal with bug fixing. Even now it would, clearly, still be very worth it to bring more people on and catch them up because just mainly Helius isn't cutting it.

The player base issue I'm not so sure about. They've been able to maintain it despite lack of updates for quite some time as is and once we get past the technical woes content will start releasing somewhat regularly. Its still highly ranked on Steam and, if we're being totally honest, there isn't much competition in this space. Wild Life doesn't fit this niche as its mainly humanoids and VaM's state is tragic if we're being nice about it. There are a few others that are making very glacial progress and don't have much hope of being viable competition anytime soon.


Wild Life has a lot of stuff going for it but damn are the characters so fucking ugly. I'm embarrassed for the developer tbh. Imagine making a sex game but the main thing you look at is ugly as fuck. No matter how you dress something up it is still the same at its core unless you change the core, itself.

Illusion is, as you say, probably the closest competitor and much to their own incompetent misfortune not a threat at this point.

The biggest competitor is actually quite possibly Afterparty. It is easily the best looking sex game on the market, period, and a great initial showing of Unreal Engine 5. Its only weakness is its much newer than other established products and so while its graphics, characters, and customization are easily leading the party it has zero content whatsoever in terms of sex or gameplay for the time being. While Wild Life focuses on humanoids and isn't directly competing in FD:OL's direct audience if they can fix their characters it could still readily soak some types of customers but despite all the complaints people make about it the developer seems to quite literally give zero fucks whatsoever about fixing their heinous, frankly offensive, ugly ass characters.
I personally don't think the Wild Life characters look bad. It's just a different artstyle or appearance choice compared to Fallen Doll going for anime or asian-like appearances. I do hope some other UE5 game comes along though and encourages porn devs on UE to implement character creation. Wild Life devs are avoiding it because of animation clipping issues that could happen I think, but I genuinely doubt anyone would care about that if it meant they could make their own characters like Illusion games. Fallen Doll probably won't ever have character creation since Helius only cares about money and selling girls as DLC. It seems Unreal Engine porn games really fall behind for some reason when it comes to implementing character creation compared to Unity and the rest.
 

LjQujd

Member
Jul 18, 2020
220
841
Interesting topic of conversation here about UE5 games. Not sure why Wild Life is being so harshly critisized though, especially compared to Fallen Doll of all games. Would like to hear some specific thoughs on that.

Also, when it comes to judging attractivness of female models it's always going to be subjective.
I would say each game has it's distinct visual style, none of which is ugly. Subjectively speaking though, Fallen Doll's 2 main girls have faces of 13 and 15 year olds so that puts me off quite a bit. The mature looking model is super hot though!

Fallen Doll
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Termigatron

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May 4, 2021
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Interesting topic of conversation here about UE5 games. Not sure why Wild Life is being so harshly critisized though, especially compared to Fallen Doll of all games. Would like to hear some specific thoughs on that.

Also, when it comes to judging attractivness of female models it's always going to be subjective.
I would say each game has it's distinct visual style, none of which is ugly. Subjectively speaking though, Fallen Doll's 2 main girls have faces of 13 and 15 year olds so that puts me off quite a bit. The mature looking model is super hot though!

Fallen Doll
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hate to say but i prefer FD design than WL design... but helius make FD become the Worst H-game ever..
 
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BobKilan

Member
Jun 26, 2019
109
81
Interesting topic of conversation here about UE5 games. Not sure why Wild Life is being so harshly critisized though, especially compared to Fallen Doll of all games. Would like to hear some specific thoughs on that.

Also, when it comes to judging attractivness of female models it's always going to be subjective.
I would say each game has it's distinct visual style, none of which is ugly. Subjectively speaking though, Fallen Doll's 2 main girls have faces of 13 and 15 year olds so that puts me off quite a bit. The mature looking model is super hot though!

Fallen Doll
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I get some people like doll like characters such as Mercy or Wild Life's characters, but they look quite plastic and uncanny. Overall, I'm pretty sure its a very niche taste. Not saying its wrong, but I'm quite confident most people don't like plastic looking characters. Due to the aesthetic applied they end up looking like two console generations old, visually, even if its clear the engine can much produce better results. It is particularly jarring mashed up against great lighting, shadows, and the environments. Its good seeing the photos side by side. Clearly WL is ahead with lighting and shading.
If curious just look at this search in the Wild Life thread for the term 'plastic' as people regularly complain about how they look like dolls, plastic, and other terms about how ugly they are. https://f95zone.to/search/261384145/?q=plastic&t=post&c[thread]=3810&o=relevance

Fallen Doll's characters look like 13-15? You must not be from the U.S. This doesn't look that young, especially somewhere like some parts of California where people tend to be more athletic, look younger, get out more, and have lower obesity rates. The first two girls look like they're in their early to mid 20s, though the third looks like she could pass for her 30s. There are a reasonable number who look this young even in their 30s though depending on how they care for their health and fitness.

You are right. Overall, attractiveness is subjective.
 
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SortaLewd

Member
Feb 26, 2019
419
550
Interesting topic of conversation here about UE5 games. Not sure why Wild Life is being so harshly critisized though, especially compared to Fallen Doll of all games. Would like to hear some specific thoughs on that.

Also, when it comes to judging attractivness of female models it's always going to be subjective.
I would say each game has it's distinct visual style, none of which is ugly. Subjectively speaking though, Fallen Doll's 2 main girls have faces of 13 and 15 year olds so that puts me off quite a bit. The mature looking model is super hot though!

Fallen Doll
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Wild Life
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Afterparty
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It's probably the artstyle people find less attractive. Wild Life is more stylized while Fallen Doll aims for a "realistic" look. If Fallen Doll characters were swapped to the stylized appearances of Wild Life and vice versa people would probably change their opinions. I like that they're trying a stylized look instead of the staple "realism" approach. Not everything needs to be realistic, especially when it comes to porn games with hentai-like tropes like ahegao and whatnot. It doesn't always translate so well and leads to cursed looking facial expressions like Alet sometimes when she does her ahegao faces.

I also kind of like Subverse for the same reason, they went with stylized visuals and because of that all the wacky stuff that happens in that game fits better imo.
 
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coolgy

Newbie
Apr 19, 2018
67
127
with the new UE5 tools for mocap, building environments and how damn good it looks, it wont take long for someone to build something that looks way better than this game.

I think most people agree that the current path of development isn't consumer friendly, even for their supporters.

We just dont have any decent alternatives to this project, so Helius has a monopoly. I still hope this project moves past its current hurdles and we get a decent consumer product, but its hard to remain optimistic when you see the current implementation.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,757
3,677
hate to say but i prefer FD design than WL design... but helius make FD become the Worst H-game ever..
same. The GFX just have something different in them in FD and in a good way. Idc about the faces either, they're all sexy to me.
I get some people like doll like characters such as Mercy or Wild Life's characters, but they look quite plastic and uncanny. Overall, I'm pretty sure its a very niche taste. Not saying its wrong, but I'm quite confident most people don't like plastic looking characters. Due to the aesthetic applied they end up looking like two console generations old, visually, even if its clear the engine can much produce better results. It is particularly jarring mashed up against great lighting, shadows, and the environments. Its good seeing the photos side by side. Clearly WL is ahead with lighting and shading.
If curious just look at this search in the Wild Life thread for the term 'plastic' as people regularly complain about how they look like dolls, plastic, and other terms about how ugly they are. https://f95zone.to/search/261384145/?q=plastic&t=post&c[thread]=3810&o=relevance

Fallen Doll's characters look like 13-15? You must not be from the U.S. This doesn't look that young, especially somewhere like some parts of California where people tend to be more athletic, look younger, get out more, and have lower obesity rates. The first two girls look like they're in their early to mid 20s, though the third looks like she could pass for her 30s. There are a reasonable number who look this young even in their 30s though depending on how they care for their health and fitness.

You are right. Overall, attractiveness is subjective.
If I learned anything in my life so far it's that I shouldn't judge someone's age from appearance, because I know someone that looks 14 but they're actually 21. One other person I know looks like she...like 9 and she's also 21.
 
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