Crush is a guy.
Took a look at the game file, and out of 100 new passages, 49 of them have placeholder text. And that's with a month to polish the first half, and Crush staying up all night before the release date.
Not to mention it's bugged to hell and back - at one point I somehow got stuck in a loop that kept sending me back from uni to high school. Maybe he's still on a learning curve as a dev, but it doesn't bode well for his timeline to implementing a complicated open world if he's struggling this much with a linear narrative with no meaningful stats.
But to be fair to him, at least he's made a pretty nice looking dice simulator.
Took a look at the game file, and out of 100 new passages, 49 of them have placeholder text. And that's with a month to polish the first half, and Crush staying up all night before the release date.
Not to mention it's bugged to hell and back - at one point I somehow got stuck in a loop that kept sending me back from uni to high school. Maybe he's still on a learning curve as a dev, but it doesn't bode well for his timeline to implementing a complicated open world if he's struggling this much with a linear narrative with no meaningful stats.
But to be fair to him, at least he's made a pretty nice looking dice simulator.