In this case, it was a menu design choice, as I needed to compress the quick menu to move the textbox down. However, I will add a couple of new buttons to the next release build to re-add a bit more functionality, specifically auto and skip. I usually just use the tab key for skip, but....
Everyone:
I'm adding a couple of new (old) buttons to the interface, Auto Forward and Skip, for people that are using a touchpad or some such...
Quick preview:
View attachment 1584698
The Auto Forward button is at the lower left in the screenshot above, and the 'play' icon will turn green when active. The Skip button works as expected. Note that I've added functionality for these in the Preferences menu, see below:
View attachment 1584697
Note that Skip now has a sliding bar associated with it, and that I've also added an Auto Forward Speed bar.
This will allow you to fine tune the functionality of these two buttons to taste, selecting how fast the text will auto-forward when Auto Forward is active, and how fast you'd like to 'skip/fast forward' through the game when Skip is active.
I'm still tweaking this, but it seems to be working more or less as expected. The Skip speed bar is a bit less intuitive when trying to gauge how fast the skip will skip, but at least now you will be able to control the speed...
I also ended up triggering the dreaded 'game crashes when Coco first starts talking' error when I was cleaning up some other minor code stuff, and I think that I figured out why it was happening. Hopefully I have fixed it now, for those that were having this issue.
I also tried compiling a Mac version, waiting on a test report, and will try to compile an Android version as well (I may have
estrada777 and/or someone else look it over once I'm done).
Look for the next build shortly, depending on how quickly I wrap up my bug killing and tweaking efforts.