- Jul 13, 2017
- 48
- 83
Good idea, but this is going to be nightmarishly hard to execute properly, I wish you guys luck.
What's different between FC vanilla and modded? I've played both and haven't really noticed any major difference besides the more taboo content.Well. This has my interest. I really loved Free Cities. Till a couple years ago, when the modders turned what was a good game into a circle jerk over spreadsheets. Tried to retry it a month ago and couldn't even be assed to make it through the creation start-up. Hope this doesn't replicate what the modders turned FC into. *watched*
Definitely an interesting concept and also agree that the lack of MC interactions in the FC was disappointing. Like others have said it's a harsh plan to execute as I believe that you'll have to really hit the nail on the head with getting the balance right, as some may be turned away if the start is way too difficult, and others may not stick around if it becomes way too easy way too quickly once we hit FC levels of powerfantasy. All the best either way!As for the autogeneration, I couldn't agree more, this is the largest piece on my docket right now after getting all the engines to work. As for capturing the right audience, you are 100% correct, but the powertrip that FC players are used to is something I'm going to try to capture by the late stages of the game. The reason why I wanted to expand FC was that I loved the premise but was always disappointed at the lack of MC interactions.
It's not like the game massively changes, but in addition to the integrated SF and security mods that add the ability to raise and equip an army and use it, there's new facilities, new random events for both new and old future societies, and a lot of new later-game stuff and just a whole fuckload of improvements and content in general. There's toggles for the taboo content as well, which is good cause I stay far away from that shit. All in all, though, as an avid player of both versions I have no idea what the guy you replied to is complaining about, the games play practically identically, one just has more content.What's different between FC vanilla and modded? I've played both and haven't really noticed any major difference besides the more taboo content.
They made the UI more complicated to sort all the new content into sorta poorly designed tabs and such, that's probably annoying to some people. Once you get used to it as fine as a power user tool, but as a designer it's pretty horrible.It's not like the game massively changes, but in addition to the integrated SF and security mods that add the ability to raise and equip an army and use it, there's new facilities, new random events for both new and old future societies, and a lot of new later-game stuff and just a whole fuckload of improvements and content in general. There's toggles for the taboo content as well, which is good cause I stay far away from that shit. All in all, though, as an avid player of both versions I have no idea what the guy you replied to is complaining about, the games play practically identically, one just has more content.
Just because other people do shitty things, doesn't make it okay. And I don't have an issue with the dev making money, I have a problem with the dev making money off the backs of others. You have a ridiculously entitled point of view.Seriously, dude. There is nothing wrong of taking inspiration, not to mention it is somewhat unique, enjoyable, and isn't blatant copy-and-paste from the original. If that is disrespectful, then every game must be one. The fc dev already abandoned their game, and as for the modders no one is forcing them, it's voluntarily their choice modding it, not to mention this 'modders' ignore the og developer rules, that is including 'pedo' content.
Making money of it isn't exactly that bad considering that their project is going to be ambitious, and no one wanted some moneyless job, hell everyone does, getting nothing out of it isn't going to make someone efforts and time put into it worth continuing. It isn't particularly new for games using others popularity, that is already a tactic in some in order to quickly grab popularity not only to games but also includes to youtubers (even famous people do it before), fanarts, and etc. As long it isn't purely cash-grab and has actual efforts put into, there is nothing to worry about.
Ah, yes, that did annoy me until I got used to it. Especially when they added tabs to the slave screen. But I actually got so used to it that I don't change it back even though they added options to make everything look much more vanilla. The only thing I do do is disable the arcology display on the main screen cause it takes up too much space.They made the UI more complicated to sort all the new content into sorta poorly designed tabs and such, that's probably annoying to some people. Once you get used to it as fine as a power user tool, but as a designer it's pretty horrible.
The developer of Masters of Raana gave this dev permission to copy the UI elements, so it's not like the dev stole anything.I have not played the game, but several screenshots show menus identical to those of "master of Ranna" .... It does not give confidence at least for me.
I understand, but if it doesn't say in the post I can't know.The developer of Masters of Raana gave this dev permission to copy the UI elements, so it's not like the dev stole anything.
The original concept may be fromThe developer of Masters of Raana gave this dev permission to copy the UI elements
I was actually heavily inspired by A Dark Room! Love that game!The original concept may be fromYou must be registered to see the links, not a game for here.
I absolutely agree. I added it in the dev notes.I understand, but if it doesn't say in the post I can't know.
He should put it I think, I don't think I'm the only one who thought of it.
Besides for giving credit if he was allowed to take it.
It will be a management game, V0.0.1.2 (what I'm working on right now implements it. Should be out by next week). This was just a proof of concept to get some feedback and test out the UI to search for low-hanging fruit bugs on different browsers etc. V0.0.1.1 Is already released on our website with those bugs fixed, but 0.0.1.2 will be released here.Why base it off Free Cities if its not a management game?
The current FreeCities (pregmod) still supports vector art but the main development is on WebGL portraits. This is much better than the original vector art or the other image packs: the WebGL characters can be viewed from any angle, they support different poses, you can zoom in or out, etc.I absolutely agree, I was thinking of transitioning and just simply using the vector art system that FC uses. (...)