Yea but there's nothing to write in the change-log. Since the update only adds new story content, it doesn't add any new feature or such. If I do add a feature, then I'll include a change-log.It would be nice if you added to the change-log what actually comes in the last two updates. Can anyone tell me whats new in the last two versions? How much content are we talking about?
Wanna know, to see if worth downloading now or if its best to just wait. Thanks!
Spelling.
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When was this ever a cuck game?Is it still a cuck game?
can you use the incest patch for this version or do we need a new one
I used the v0.11 patch, and while the siblings relationsgip was there, Alice's name was blank on the dialogs and the dialog box altogether.Used the patch. Had no issues
No.uhhhhhh is the save system completely and totally fucking broken for anyone else? i cant save or load a save with out errors
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/ver11.rpy", line 109, in script
menu:
File "renpy/common/00action_file.rpy", line 359, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'module'>: attribute lookup __builtin__.module failed
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/ver11.rpy", line 109, in script
menu:
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\ast.py", line 1483, in execute
choice = renpy.exports.menu(choices, self.set)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\exports.py", line 868, in menu
rv = renpy.store.menu(items)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\exports.py", line 1054, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\core.py", line 2553, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\core.py", line 3237, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\screen.py", line 653, in event
rv = self.child.event(ev, x, y, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 897, in event
return handle_click(self.clicked)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 832, in handle_click
rv = run(action)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 299, in run
new_rv = run(i, *args, **kwargs)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 306, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 359, in __call__
renpy.save(fn, extra_info=save_name)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\loadsave.py", line 300, in save
dump((roots, renpy.game.log), logf)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\loadsave.py", line 45, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'module'>: attribute lookup __builtin__.module failed
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
Freeloading Family 0.12
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 359, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'module'>: attribute lookup __builtin__.module failed
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\core.py", line 2553, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\core.py", line 3237, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\transition.py", line 45, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\screen.py", line 653, in event
rv = self.child.event(ev, x, y, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 232, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 232, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 232, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 897, in event
return handle_click(self.clicked)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 832, in handle_click
rv = run(action)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 306, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 359, in __call__
renpy.save(fn, extra_info=save_name)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\loadsave.py", line 300, in save
dump((roots, renpy.game.log), logf)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\loadsave.py", line 45, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'module'>: attribute lookup __builtin__.module failed
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
Freeloading Family 0.12
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 432, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in <module>
ui.interact()
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\core.py", line 2553, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\core.py", line 3237, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\screen.py", line 653, in event
rv = self.child.event(ev, x, y, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 232, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 232, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\layout.py", line 232, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 897, in event
return handle_click(self.clicked)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 832, in handle_click
rv = run(action)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\display\behavior.py", line 306, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 432, in __call__
renpy.load(fn)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\loadsave.py", line 608, in load
log.unfreeze(roots, label="_after_load")
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\python.py", line 1719, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "E:\z-_-z\FreeloadingFamily-0.12-pc\renpy\python.py", line 1556, in rollback
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
Freeloading Family 0.12
should be from last update and no just saving and loading this happens on quick save too1. How old are those saves you're trying to load there?
Really old ones won't work. Saves from the previous version should.
2. Does it happen when you start a new game, save it and load it?