nobody cracked anything, what we had was a work around which only worked because a couple files from the old build could replace the ones in the new build which were the ones that checked for patreon confirmation like it does now. That was obviously never intended in the first place but funnily enough worked until it was fixed.
Exactly, that's what I thought it was. You could replace the files in the public build with the files in the patreon build and load the "locked" content. What I was more talking about was taking the time with a debugger and patching around the check(s). I've played with stuff like that in the past, but it's way beyond my realm of expertise (plus since the dev frequents I wouldn't want to discuss it anyway...No offense smutcube but, well, this is a piracy forum...), and I haven't really had the time/motivation to learn it well enough to actually look into it. I was just commenting that I was surprised no one else on the forum has. From my experience, people who circumvent DRM tend to do so out of spite more than for profit, so I figured this would have drawn their attention (if they existed on this forum).
The only problem is, of course, as soon as it gets circumvented, it gets patched, so maybe a patch does exist in private circles. Who knows.