- Aug 4, 2020
- 2,657
- 3,490
I mean...not really...you can't interact with a movie enough that you can kill characters inside itMass Effect, Dragon Age, or Detroit: Become Human just games movies,
I mean...not really...you can't interact with a movie enough that you can kill characters inside itMass Effect, Dragon Age, or Detroit: Become Human just games movies,
Never played Detroit, but have played the others many times over, and as I recall, you can't kill the vast majority of the talking characters in those, either. Not a big deal if you like the dialogue and the NPCs, which is how I felt about ME games, but in DA games the dialogue and the NPC personalities were infuriating. If I had the chance, I wouldn't have left a single DA:O party member alive except Dog. So, at least specifically when it comes to DA:O, it felt a lot like a movie: impossible plot, annoying characters, and no chance for the PC to influence any of it.I mean...not really...you can't interact with a movie enough that you can kill characters inside it
Yeah, that was crazy shit; at that point I think he'd been completely gone for like, 1-2 months and the last we'd heard from him was that he was in the hospital in critical condition. It's a lot less stressful at least on that front now that we've got a really stable team, thankfully.Good going on the game, can't wait, I remember the time when there was that guy back in 2015 on your dev team and you asked me to call him (as we both lived in the same country) in order to find out what's going on with the guy and why he's missing
Yeah, I don't think we'll ever come close to this big of a cast again (70+ VAs and 250+ roles), but I'll still likely have future games fully voiced, just not with as large of a script.While it's still very nice that everything is fully voiced, please don't sacrifice nearly every penny you own and then some just for some voices for future titles. No one is going to pitch a fit if all of your dialogue is or isn't fully voiced, and it isn't worth going into debt again.
And if someone does pitch a fit, the rest of the forum will all point and laugh at them.
To be fair, you can get literally every playable character (and many non-playable characters) killed in Detroit: Become Human. There's even a special ending for if you manage to pull this off, which requires a lot of deliberately failing tasks, but yeah, there's no plot armor for anyone in that game.Never played Detroit, but have played the others many times over, and as I recall, you can't kill the vast majority of the talking characters in those, either.
I was thinking of some of those same titles when I wrote my no-killing-of-NPCs criticism of ME and DA. I really have to agree with your comparison with "press the button" DVD movies.i forget, tell it to morrowind or dead rising, fable, divinity, fallout 1 2, arcanum about do not kill
Oh, future games should take much less time, at the very least just because unlike when we started development, we now have;I'm gonna be real with ya, chief. I really hope it takes a lot less than 7 years to make your next game because "they take forever to make games" is gonna be a pre-conceived notion about your indie studio that y'all are going to have to really work to shake off. Hats off to you for getting this far, though.
Any way to make purchase of the game non-public? or will i have to do a separate account for steamI've covered it in the topic a few times, but it's multiple factors;
Prior to Summer 2021, I was able to pay off my $25k or so debt bit by bit each month, so I had it down to about $10k, but then the $30k loan came in, and yeah, i'm back up to $40k or so in debt.
- The Patreon dropping every month = less money to keep ourselves afloat while still paying for voicework, sound effects, and music monthly
- The bulk of voicework is being commissioned in the last 6 or so months of development, to the tune of $30,000+ (this isn't counting the roughly $40,000 we've paid our lead voice actress over the years), so we had to take out a loan for that
- When I cancelled Reclaim Reality back in 2018 or so, I'd already paid around $20,000 for assets up front out of pocket to get the demo going; on top of that, I paid about $5,000 in refunds to backers.
To be clear on how much each thing costs, btw;
We've also of course got to pay rent, utilities, bills, food, gas, etc. as the Patreon income is the 99.5% of our income that the three of us on the core team get (we get a few hundred bucks from Itch.io every few months or so with bundles we run) and we split all the money we make, equally, three ways.
- Music = $100 per minute of music: there's currently over 3 hours (180 minutes) of music in the game, so $18,000 (and that's not counting mastering fees and that we give our musician 50% of the soundtrack tier monthly too)
- Voicework = $2-4 per sentence roughly, and at 250,000 words roughly (or 20 hours of voicework), you can see how this would add up to around $70k total
- Sound Effects = $3-15 per sound effect, and with the game having around 1,000 sound effects as of now, we've roughly paid probably around $8,000 or so, I'd estimate.
We'll have the game on itch.io, fakku, nutaku, jast, mangagamer, denpasoft, and lots of other placesAny way to make purchase of the game non-public? or will i have to do a separate account for steam
We do plan to do a few free bits of DLC, mostly quality of life stuff and a few bonus maps that are super hard, as well as bug fixes whenever they come up.runinng away(I hope you don't do this after release)
Post release, there likely won't be any new sex scenes that weren't in the build to begin with, sorry. There might be a set of PoV scenes we don't get in at launch that we'd have right after release, at most.
thxWe'll have the game on itch.io, fakku, nutaku, jast, mangagamer, denpasoft, and lots of other places
We do plan to do a few free bits of DLC, mostly quality of life stuff and a few bonus maps that are super hard, as well as bug fixes whenever they come up.
But we will be focusing on the sequel / new games post release of Future Fragments, of course, too.
Sounds great to meI want my steam friends to see me play this and flex on them, not like buying a cod every year is any diffrent were both getting fucked by a dev one way are another lol (get it? this isnt a dig at the dev this was a joke that you get fucked in this game i normally wouldnt explain a joke but in current year you cant be to sure anymore)
That'd be me; I'm the only writer on the team (besides Frouge putting in some pretty funny Powerup item descriptions). Thanks a lot; expect more scenes like that in the full gameRemember seeing a Pornhub clip of this a long time ago, was laughing my ass off during the scene where the MC is stuck in the wall and the two grunts "help" her. The dialogue between them was hysterical. Whoever wrote that, my hats off to you.
Same here!been watching the development of this game for 2 years now, I can't wait to play the finished product in March!!!