Shirafune

Well-Known Member
Jun 6, 2017
1,987
2,925
Good going on the game, can't wait, I remember the time when there was that guy called back in 2015 on your dev team and you asked me to call him (as we both lived in the same country) in order to find out what's going on with the guy and why he's missing
 
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May 25, 2017
820
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While it's still very nice that everything is fully voiced, please don't sacrifice nearly every penny you own and then some just for some voices for future titles. No one is going to pitch a fit if all of your dialogue is or isn't fully voiced, and it isn't worth going into debt again.

And if someone does pitch a fit, the rest of the forum will all point and laugh at them.
 

dragonsix6969

Active Member
Apr 26, 2019
753
497
EndR60
press the button it's not gameplay, great casuality , it's a theater you know, like when you buy a dvd before, there was something like that, the plot, the graphics are all good but as a "game" it's empty.
 

st0

Newbie
Dec 7, 2019
26
6
I mean...not really...you can't interact with a movie enough that you can kill characters inside it
Never played Detroit, but have played the others many times over, and as I recall, you can't kill the vast majority of the talking characters in those, either. Not a big deal if you like the dialogue and the NPCs, which is how I felt about ME games, but in DA games the dialogue and the NPC personalities were infuriating. If I had the chance, I wouldn't have left a single DA:O party member alive except Dog. So, at least specifically when it comes to DA:O, it felt a lot like a movie: impossible plot, annoying characters, and no chance for the PC to influence any of it.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
Good going on the game, can't wait, I remember the time when there was that guy back in 2015 on your dev team and you asked me to call him (as we both lived in the same country) in order to find out what's going on with the guy and why he's missing
Yeah, that was crazy shit; at that point I think he'd been completely gone for like, 1-2 months and the last we'd heard from him was that he was in the hospital in critical condition. It's a lot less stressful at least on that front now that we've got a really stable team, thankfully.

Still appreciate you going out of your way to do that, btw!

While it's still very nice that everything is fully voiced, please don't sacrifice nearly every penny you own and then some just for some voices for future titles. No one is going to pitch a fit if all of your dialogue is or isn't fully voiced, and it isn't worth going into debt again.

And if someone does pitch a fit, the rest of the forum will all point and laugh at them.
Yeah, I don't think we'll ever come close to this big of a cast again (70+ VAs and 250+ roles), but I'll still likely have future games fully voiced, just not with as large of a script.

Never played Detroit, but have played the others many times over, and as I recall, you can't kill the vast majority of the talking characters in those, either.
To be fair, you can get literally every playable character (and many non-playable characters) killed in Detroit: Become Human. There's even a special ending for if you manage to pull this off, which requires a lot of deliberately failing tasks, but yeah, there's no plot armor for anyone in that game.
 

st0

Newbie
Dec 7, 2019
26
6
i forget, tell it to morrowind or dead rising, fable, divinity, fallout 1 2, arcanum about do not kill
I was thinking of some of those same titles when I wrote my no-killing-of-NPCs criticism of ME and DA. I really have to agree with your comparison with "press the button" DVD movies.
 
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May 25, 2017
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I'm gonna be real with ya, chief. I really hope it takes a lot less than 7 years to make your next game because "they take forever to make games" is gonna be a pre-conceived notion about your indie studio that y'all are going to have to really work to shake off. Hats off to you for getting this far, though.
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
I'm gonna be real with ya, chief. I really hope it takes a lot less than 7 years to make your next game because "they take forever to make games" is gonna be a pre-conceived notion about your indie studio that y'all are going to have to really work to shake off. Hats off to you for getting this far, though.
Oh, future games should take much less time, at the very least just because unlike when we started development, we now have;

- a stable, reliable team of all skilled people
- our own engine that we can reconfigure for future games
- a lot more experience and better workflow
- better control over knowing what we can and can't do for the game from the ground up, mostly due to all three prior reasons

But that said, I'd much rather have the stigma of "they make killer games but it takes forever" versus "they pump out games fast but they aren't that great" if I had to choose between those two :p
 

ilmncsm

Active Member
Apr 10, 2018
531
422
Going to throw out my own opinion on the topic, then suggest if we really need to continue to discussion we take it to PMs rather than cluttering up the future fragments thread.

In some games it can make sense that you can do literally anything and kill plot important people if you want to, in some it sort of makes sense, but the world doesn't quite react as much as it probably should, and in others it would make absolutely no sense for you to be able to kill people and get away with it, so they just don't let you. Let's use Mass Effect as an example since it was brought up. Say the game let you gun down the council when you first meet them. The game would immediately end because the entirety of citadel security and a bunch of specters come rushing in and kill you. In a world as large and connected as Mass Effect, where a warrant can be sent out for your arrest across the whole galaxy it makes more sense to just prevent you from killing people that you aren't supposed to be able to kill, because all that would result is more fighting against an infinite enemy hoard, and then a game over.

Other games can be set in places and times where it does make sense that you can murder somebody you don't like even if they were important and get away with it, and sometimes the games let you do it, but don't quite react fully to the fact that you killed an important person that other people know. Not all games make sense or have any sort of interesting gameplay if you were allowed to just do absolutely anything you pleased, so it makes more sense from a development time standpoint to not let you kill yourself/put the game in an unwinnable state.
 
Jul 3, 2018
202
288
I've covered it in the topic a few times, but it's multiple factors;
  • The Patreon dropping every month = less money to keep ourselves afloat while still paying for voicework, sound effects, and music monthly
  • The bulk of voicework is being commissioned in the last 6 or so months of development, to the tune of $30,000+ (this isn't counting the roughly $40,000 we've paid our lead voice actress over the years), so we had to take out a loan for that
  • When I cancelled Reclaim Reality back in 2018 or so, I'd already paid around $20,000 for assets up front out of pocket to get the demo going; on top of that, I paid about $5,000 in refunds to backers.
Prior to Summer 2021, I was able to pay off my $25k or so debt bit by bit each month, so I had it down to about $10k, but then the $30k loan came in, and yeah, i'm back up to $40k or so in debt.

To be clear on how much each thing costs, btw;
  • Music = $100 per minute of music: there's currently over 3 hours (180 minutes) of music in the game, so $18,000 (and that's not counting mastering fees and that we give our musician 50% of the soundtrack tier monthly too)
  • Voicework = $2-4 per sentence roughly, and at 250,000 words roughly (or 20 hours of voicework), you can see how this would add up to around $70k total
  • Sound Effects = $3-15 per sound effect, and with the game having around 1,000 sound effects as of now, we've roughly paid probably around $8,000 or so, I'd estimate.
We've also of course got to pay rent, utilities, bills, food, gas, etc. as the Patreon income is the 99.5% of our income that the three of us on the core team get (we get a few hundred bucks from Itch.io every few months or so with bundles we run) and we split all the money we make, equally, three ways.
Any way to make purchase of the game non-public? or will i have to do a separate account for steam
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
Any way to make purchase of the game non-public? or will i have to do a separate account for steam
We'll have the game on itch.io, fakku, nutaku, jast, mangagamer, denpasoft, and lots of other places :)

runinng away(I hope you don't do this after release)
We do plan to do a few free bits of DLC, mostly quality of life stuff and a few bonus maps that are super hard, as well as bug fixes whenever they come up.

But we will be focusing on the sequel / new games post release of Future Fragments, of course, too.
 
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Jul 3, 2018
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We'll have the game on itch.io, fakku, nutaku, jast, mangagamer, denpasoft, and lots of other places :)



We do plan to do a few free bits of DLC, mostly quality of life stuff and a few bonus maps that are super hard, as well as bug fixes whenever they come up.

But we will be focusing on the sequel / new games post release of Future Fragments, of course, too.
thx
 

aaryncage

Newbie
Jun 7, 2017
89
101
I want my steam friends to see me play this and flex on them, not like buying a cod every year is any diffrent were both getting fucked by a dev one way are another lol (get it? this isnt a dig at the dev this was a joke that you get fucked in this game i normally wouldnt explain a joke but in current year you cant be to sure anymore :) )
 
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Loligami

Member
Jun 6, 2020
162
250
Remember seeing a Pornhub clip of this a long time ago, was laughing my ass off during the scene where the MC is stuck in the wall and the two grunts "help" her. The dialogue between them was hysterical. Whoever wrote that, my hats off to you.
 

Jack-a-Dandy

Newbie
Jul 20, 2020
16
8
been watching the development of this game for 2 years now, I can't wait to play the finished product in March!!!
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
I want my steam friends to see me play this and flex on them, not like buying a cod every year is any diffrent were both getting fucked by a dev one way are another lol (get it? this isnt a dig at the dev this was a joke that you get fucked in this game i normally wouldnt explain a joke but in current year you cant be to sure anymore :) )
Sounds great to me :p

Remember seeing a Pornhub clip of this a long time ago, was laughing my ass off during the scene where the MC is stuck in the wall and the two grunts "help" her. The dialogue between them was hysterical. Whoever wrote that, my hats off to you.
That'd be me; I'm the only writer on the team (besides Frouge putting in some pretty funny Powerup item descriptions). Thanks a lot; expect more scenes like that in the full game :D

been watching the development of this game for 2 years now, I can't wait to play the finished product in March!!!
Same here!

#33 February 8th progress report.png

Weekly Progress Report #33 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.
 
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3.70 star(s) 84 Votes