Ooh right okayThis is outdated
Easy mode - you take less damage, enemies have less life, and you can control sex animations
Normal mode - normal damage/life
In both modes you respawn at the save pad now, though.
Also cool
Ooh right okayThis is outdated
Easy mode - you take less damage, enemies have less life, and you can control sex animations
Normal mode - normal damage/life
In both modes you respawn at the save pad now, though.
You need to jump off the ledge while firing at the switch, and then hold right, so that by the time the shot hits the switch, you're underneath the platform, so gravity switching will put you on the underside of the platformI might be a little slow but does anyone know how to get through the first part of path 3 for version .27F?
There'll be two types of "hard modes";Ooh right okayPlayed some of the V0.27F but wasn't sure (mostly just played normal, more fun)
Also coolWill you be adding a Hard difficulty at any point, maybe after main release? Would be fun to see what kind of challenges could be added to that
(Perhaps group 'stun/defeat' animations, or a short term "exhaustion" movement speed penalty if you get 'stunned' or 'defeated' too many times)
If it helps, there's a power-up you can get in one or two of the paths that slows down your shots (but makes them more powerful) that makes that particular (if it's the same one I'm thinking) puzzle MUCH easierI might be a little slow but does anyone know how to get through the first part of path 3 for version .27F?
Did you listen to the tutorial that Vie gave you the first time you encountered the enemy in those rooms?Anyone knows how to get to path 1 and 2 because theres a red barricade blocking it and idk how to remove it![]()
![]()
Yeah, that's the Calligraphy BrushIf it helps, there's a power-up you can get in one or two of the paths that slows down your shots (but makes them more powerful) that makes that particular (if it's the same one I'm thinking) puzzle MUCH easier![]()
We haven't had any reports of that outside of WINE, so it's likely an issue with that; try going into the menu (press ESC) and disabling shaders in the graphics, that might fix it. If you can get a screenshot of it that'd be good, too, but sorry it's giving you those issues!Little problem when playing on os x with wine. There's a bug that happens sometimes that I don't know the cause of. It sometimes happens during cutscenes and sometimes when I open my menu. It turns the entire screen into a gradient of green/yellow/red until the cutscene ends, or until I exit the menu. The map also stays this way permanently. The only way to fix this that I've found until now is re-opening the game. The glitch happened regardless of whether dynamic lighting was on or off, and it happened when vsync was at alternate or disabled (I haven't spent time playing with normal yet, so it probably happens even then). I'm not sure if it's an os x only thing.
The shaders option is grayed out for some reason. Here are some images of the bug.We haven't had any reports of that outside of WINE, so it's likely an issue with that; try going into the menu (press ESC) and disabling shaders in the graphics, that might fix it. If you can get a screenshot of it that'd be good, too, but sorry it's giving you those issues!
Yeah, as this game was designed primarily for Windows, there's gonna be some incompatibilities with some functions that WINE can't emulate, but I can promise that for the full game we'll get stuff fixed to work entirely on OSxThe shaders option is grayed out for some reason. Here are some images of the bug.
View attachment 81483 View attachment 81484 View attachment 81485 View attachment 81486
Edit: Forgot to mention, the bug is sometimes caused when I switch between vsync options several times. It's not the only cause, but it's one of them. Also, if I switch between vsync options too much, the game just freezes.
The link seems to be dead. Any chance of getting an updated one? ^^In case anyone got the earlier version,You must be registered to see the linkswe've uploaded a slightly different version, which fixes;
- A rare softlock possibility in P4M1
- One of the powerups not working properly (the Soap bar)
- A few map alterations for better flow/fixing some issues
- Two or three cutscenes fixed that didn't work properly (in P4M2 and P4M3)
So not a huge change or anything, just quality of life stuff is all.
Glad to hear you enjoyed it so muchBeen a pretty big fan of the progress of this game for a while, will try to support on Patreon when I can.
The new build though, wow. That felt very optimized, and I can't say I have a lot of complaints. Seeing the new interactions got me very giddy - and after finishing it once the other day, I gave it another run today and I managed to find even more hidden interactions that I didn't find the last time? The fact there's a lot of enjoyable platforming concepts, and items in a -porn game- is pretty darn good, haha. The music is so catchy too! I loved the public fire build you had too but man that was pretty depressing. (Which is good - zones should feel different.)
Yeah, sorry, fixed!The link seems to be dead. Any chance of getting an updated one? ^^
You can press X to go to the next chunk of text whenever you'd like, and you can also disable voices in the options menu by pressing ESCIs there any way to speed up or disable the voice overs for the databanks? I would read them all, but I read faster than the voice over speaks.
Yep, in later builds of the game, we'll have an option in your ESC menu for re-reading/watching any cutscenes, databanks, game over sequences, etc. you may have encountered previously, as well as Talia's reaction to said databanks that you'd gotten too (since her reactions change based on the order of databanks you read and what ones you do, as well as some cutscenes changing as a result of what databanks you do/don't read).I think that you guys are putting a lot of effort into the game. Especially the narrative. But I have to say that at some point it did become too much reading/listening for my tastes. I felt it distracted from the actual game and disrupted the overall flow of it all. Have you thought about a way to save the databank contents to read them later? That would be my preferred way of handling it. Collect them all while playing the level, and read them when I'm done.
pretty sure all the checklist are there, unless you mean scat territory (please dont)i think the game need more intense hardcore sex animation
pretty sure all the checklist are there, unless you mean scat territory (please dont)
We don't have those tags because those things aren't in the game (there's no monsters, she says she enjoys the sex in the game over CGs (she's annoyed by the sex because it eats up her time at worst but she never outright dislikes or hates it), there's no insects, and so on).we lack the tentacle and insect laying egg and giant monster rape tag