Oh, that stuff's all planned;
- The text being too heavy is going to be controlled by allowing the player to do cutscenes whenever they want by pressing Up on NPCs, no longer will cutscenes (besides a few rare ones) automatically play, so the player can control how much text they interact with
- Databanks and every other event (CGs, etc.) will be re-playable in the ESC menu, so people can "collect" the databanks and re-read/listen to them at their own convenience, as well as seeing them ordered chronologically within the game's timeline etc.
- The tutorial in the Electric Level won't be there in the full game; instead, you'll learn how to use new abilities and gameplay mechanics with small levels in between the main levels which will also serve as a small introduction to the next level and a recap of the level you just beat, but with very little "telling" and much more "showing"
- For Talia's background, the game is more focused on her mission than her, so there won't be a ton of that, but there will be bits and pieces here and there; there's actually a good deal of it in the Electric Level demo woven in between cutscenes