randombbl

Member
Aug 30, 2017
113
66
Oh and for the boss fight, even if it changes, a quickchange to another set of equipment would be REALLY useful since some items clearly help more in the first phase (fast charge) and others in the second (more damage for normal shot and life steal), but 't's a hassle changing that manually after 6 failed atttempts.

UPDATE: Oh, lifesteal works even if it's against the shields, nice.
Can confirm the lifesteal works, I attempted that. The one that's supposed to revive on you on KO does not.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
For some reason I didn't get alerted on my phone about all these posts, sorry about the long time between replies!

...throw out the "You're not even a patron so you've no right to criticize" fallacy.
Yeah, and on our Discord we try to do the same thing, like don't get me wrong, if we didn't have backers we literally would not be able to make this game.

On the other hand, people are people, so critique is valuable to us either way, whether you're a backer or not.

Anyway. I'm on tablet with a dead pc, but back when I was able to play(can't recall which iteration), it was obvious you actually gave a shit about trying to make the platforming enjoyable and responsive. Also I periodically go through and read a few pages and your bedside manner is very good.
Well that means a lot; I'm happy to hear you're enjoying the game and that you think it and our quality we're striving for is good, as well as how I'm treating others :D

What I recently liked hearing of was the [unlockable via challenge clearing] sex scenes. Lack of those is the main reason I favor galleries in porn games --storyline sex is fine, but I dislike encouragement of bad gameplay.
Yeah, for clarification of anyone coming to the thread recently, there's achievements per level, and those achievements are how you unlock sex scenes. Every level has 5 easy achievements, 10 medium ones, and 5 hard ones.

If you get 5 achievements per level (for instance, the easy ones), you unlock all sex scenes for that level, regardless of if you ever lose to any enemies.

The achievements aren't grinding out things or fetch quests either; they're all either skill or exploration based. If you're just wanting sex scenes, the easiest 5 ones should be doable for anyone per level with a little practice, while the 5 hardest ones will of course take a considerable amount of skill, exploration, and thinking outside of the box to do. (You get rewards for the other achievements too, but they're not sex-based.)

There's a lot of sex scenes you only get for winning, as opposed to losing, too.

The other aspect of galleries I like is adding interactivity to the scenes. Even if it's just cosmetic like palette swaps or a horizontal flip of the characters. I guess I'm a control freak because being able to change the action of a scene in real time always endears me to those compared to others.
Palette swaps we unfortunately can't do, but we do have a lot of unique sex scenes/choices within them; for real time changes, you'd probably like the scene you get for the Electric Level boss, which lets you control the sex toys used in real time, combining them however you like, etc.

Hmmm, there's something I wonder about the new arousal system you intend to implement. On one hand it's great because I was one of those who always encouraged a system that didn't make you lose your time in order to get the H content and made you feel disconnected of your intent. I tend to make the girls into total perverts as soon as possible in these kind of games during my first playthrough. (I only wish there were more times in these things where we could feel attraction towards those she nuts for more than just their male-tools. Would be easier to relate since I don't automatically want anything with ass and tits, hence me not surrendering to most girls in the before mentioned Monster Girl Quest... but that's just me).
Assuming I'm understanding you correctly, something we really want to drive home is that everyone in this game has a personality and history and such, instead of just being faceless "man-tools" so to speak, so hopefully that comes across in the full game.

I will say though that there's no way to make the girls into "total perverts", but...

Anyways, back on topic, there's a technical concern... if I get it right, these "arousal ticks" are accumulated by the time you get watching mobs do you. Makes me think about how possible it will be for the system to consider that statistic as a"lewd" mentality on part of the player, when it was just them being outright bad by all the bits of seconds accumulated through multiple grabs.
...the arousal system will change a few cutscenes and a few events based on how high your Arousal System ticks are, yeah.

However, the way the system works is that when you get grabbed, if you mash out of it, that's considered "rejecting" sex (and losing "sexuality" value points). If you don't press anything though, it's considered "accepting" sex, and therefore you gain "sexuality" value points; you also take no damage and are able to watch the sex animation as much as you want.

So it's not skill-based, as much as it is choice based.

In any case, that's just for the first playthrough, which always feels the more genuine from an RPG standpoint. Subsequent ones will always feel like you do it just to unlock an ending and see more content.
True; we do hope that with all the variety of choices things will still feel unique on subsequent playthroughs, but that's still somewhat unavoidable to some degree no matter what you do.

Oh and for the boss fight, even if it changes, a quickchange to another set of equipment would be REALLY useful since some items clearly help more in the first phase (fast charge) and others in the second (more damage for normal shot and life steal), but 't's a hassle changing that manually after 6 failed atttempts.
We don't have a quickchange option right now, just because we feel it's a bit niche/not too many people would use "pre-made sets", but we might consider it for a polish thing much closer to release.

can somebody send the full version of the game even if its bit old
The game's still being worked on right now; you can support it on Patreon over at to get all of the demos for the previous levels, but we highly suggest you play as it's the most "polished" demo so far.

Where to get custom maps made by supporters? so far i only found 1
That's all anyone's made in terms of a complete, fleshed out one; there are a few partial ones over at the Discord at but outside of those, despite the editor being sent out to over 180 people so far, there's only those few maps. Hopefully more people will make more once the full game's out :)

are you going to release the soundtrack one day?the robot theme is pretty cool.
Yeah, you can get the a good amount of the songs from the soundtrack over at ; you can also pledge $20 for it one time over at and get all updates to it forever even if you never pledge again, as well as the final one at launch. The Patreon soundtrack also has a good amount of "unused" tracks that we didn't end up using for the final game
Fuyarinpa really makes some great stuff; if you enjoyed WREN's theme, you might enjoy these ones too.





 

Lombardest

New Member
Dec 17, 2017
6
2
Assuming I'm understanding you correctly, something we really want to drive home is that everyone in this game has a personality and history and such, instead of just being faceless "man-tools" so to speak, so hopefully that comes across in the full game.

I will say though that there's no way to make the girls into "total perverts", but...
I realize I forgot to put "*her* attraction towards..." in that sentence. Of course this doesn't necessarily apply to machine traps and mindless creatures if there are but, I just find boring those things that only focus on the sluttiness of a girl and completly discard this nuanced thing called "chemistry". It's the reason why I don't consider gangbang hentai as "reverse harem" in general. But don't worry, that was just a general thought, many of the guys here are adorable dorks and I wish there had been scenes with many of the NPCS that didn't have, even if many share sprites with normal mobs, so you did a good job there :D

---I also realized though that it must seem contradictory with me tending to turn them into total perverts. Well mostly this is because they lock the availability of most events behind a "corruption" state that must be filled by mandatorily doing things I'm not interested in. For exmaple: Claire Quest has some events that have a high "depravity" requirement. I may find one where my character would definitely jump into it, but because I didn't do many others that I definitely didn't want to, the game will assume that she is not pervert enough to even consider partaking in this one or react positively to it, and there's no way to grind that depravity outside of those unique events on top of it.

Reminds me a bit to the Paragon/Renegade locked options in Mass Effect, only that there it was not a matter of preference but of charisma, charisma that could only be accumulated when you had a big enough conviction in your righteousness/ruthlessness to enforce it by words alone.

UPDATE: I checked their patreon and they just announced an update with a way to rise those stats through trainers, funny timing.
 
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Monochrome

Newbie
Aug 13, 2017
19
12
Been following the progress of this game for a while now, crazy to see how far it's gotten!

I know the game isn't even out yet, but if this project is successful, how quickly do you reckon you'd start work on the spin off?
 

itzbob

Member
Nov 10, 2017
165
162
In the final game the pillars won't one shot you, if that helps. And I'm sure there will be updated videos of the animations available in the game on Pornhub in time.
Yeah I still cant beat this fucking level >_< ive also been searching vid sites daily for 'gallery' content but no luck all of it is older FF stuff.
 

Sobe

Newbie
Oct 22, 2017
50
69
the pillars are painful, got the fast charge, charge shield, and dog powerup but can onyl beat phase 1 then pillars kill me. anyone got video or tip on pillars or even cheat? EDIT: nevermind beat it attempt 8 with blender,koto,rugby. also for pillar phase chose the side with 3 sets not 4 and moved back and forth between two. also jump dont walk between pillars due tot he up and down annoyance
 
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156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,501
the pillars are painful, got the fast charge, charge shield, and dog powerup but can onyl beat phase 1 then pillars kill me. anyone got video or tip on pillars or even cheat? EDIT: nevermind beat it attempt 8 with blender,koto,rugby. also for pillar phase chose the side with 3 sets not 4 and moved back and forth between two. also jump dont walk between pillars due tot he up and down annoyance
There also is a video HentaiWriter shared earlier in this thread with tips on beating Wren.
 

ThirdLostSoul

New Member
Oct 17, 2018
9
1
I never expected the prize to be "just" 20 bucks, would that in total even make up for the production costs?
I also will wait for the full game to pay anything but I expected at least 40 for the depth of story and backround that had to be thought about and also conected into the game and still not feel too weird into the setting
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
I never expected the prize to be "just" 20 bucks, would that in total even make up for the production costs?
I also will wait for the full game to pay anything but I expected at least 40 for the depth of story and backround that had to be thought about and also conected into the game and still not feel too weird into the setting
It would; after cuts from most platforms, we'd be getting about $14-15 or so.

We'd rather sell a lot of games than price it really high and make it unaffordable, both for ethics reasons and for profit reasons.

The production costs for the game are all coming from Patreon, so while we're not really making "a profit" while we make the game (as in we pretty much make enough to break even on rent and necessities and the rest goes back into the game's development or assets), that means that once we start selling the game, every sale is efficetively profit.

Now don't get me wrong; we do want to make a lot of money on FF so we can invest even more money into the sequel and subsequent games, but you don't have to worry about us covering production costs and such.

Or at least that's the case for now; if the Patreon keeps going down in pledges/pledge amounts at the rate it's been going, we're going to have to start to put our rent on our credit cards to be able to afford to pay voicework and music and SFX people, but we're not to that point yet financially.

So hopefully things will get better after the holiday season and after me doing a lot of marketing over the next few months.
 
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156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,501
I think it's only natural that Patreon support is declining now. Until the release of the game there will be less interesting stuff people would get in return for giving money.
 

Gazael

Member
Jun 6, 2017
104
100
I think it's only natural that Patreon support is declining now. Until the release of the game there will be less interesting stuff people would get in return for giving money.
No to mention that more and more people lose trust in Patreon as a company in itself
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
Just pledged ten dollars, might even keep pledging until release.

Hats off to you for the amazing game, Hentaiwriter.
Thanks a lot for the support! If you're hurting financially though of course don't feel the need to continue doing so, you'll still have the game at launch regardless.

I think it's only natural that Patreon support is declining now. Until the release of the game there will be less interesting stuff people would get in return for giving money.
True, but the main factor IMO is that I spent the last 6 or so months just grinding out stuff for the game, and hardly advertising it anywhere at all.

When I was advertising constantly, we were always losing people all throughout the run of the game's development, but we were getting new people in all the time too so things equaled out.

But now, not nearly as many people new are coming in because a lot of people have no idea the game's even still in development (not to say your reason isn't right either of course, that's also a factor), so I plan to start marketing it a lot more in the coming months while we're working on the True Final Boss fight.

No to mention that more and more people lose trust in Patreon as a company in itself
This is actually a very small minority of people who outright refuse to pledge to someone on Patreon; if you dislike the company that's one thing, but people who actively won't pledge to someone they would have otherwise just because they're using Patreon (which hurts the creator, not Patreon), is a very small amount of people.

Patreon definitely has it's issues, but nowhere near enough for there to be some sort of mass exodus or a lot of people leaving our game specifically because of that.
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,501
This is actually a very small minority of people who outright refuse to pledge to someone on Patreon; if you dislike the company that's one thing, but people who actively won't pledge to someone they would have otherwise just because they're using Patreon (which hurts the creator, not Patreon), is a very small amount of people.
The thing about Patreon is that it's very tempting for developers to just put in the bare minimum work required to not lose supporters. The majority of projects I've followed in the past that were funded through Patreon either ended up in development hell and got abandoned, or are still in development hell right now, showing little progress each month. For me it matters more how the developer handles the situation - how transparent they are, what their plan is for the future, things like that - than the use of Patreon in itself. And I think Future Fragments is one of the few games that will actually get done, and your involvement as community manager, HentaiWriter, makes it all the more inviting to support the game, in my opinion. If I was in the financial situation where I could, I would be pledging right now.
 
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d1994836

New Member
Mar 23, 2018
10
2
They've done a good job of trickling expectations, but after five years... subscription supported development is a gold mine, and they're still charging $20 for it. Ballsy, but who can argue with 12K a month for bug fixes :)

I still think the original fire demo is pretty good, but ~$50 was enough. if i'd stayed subscribed, I'd've paid closer to $600.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
They've done a good job of trickling expectations, but after five years... subscription supported development is a gold mine, and they're still charging $20 for it. Ballsy, but who can argue with 12K a month for bug fixes :)

I still think the original fire demo is pretty good, but ~$50 was enough. if i'd stayed subscribed, I'd've paid closer to $600.
That's why you only need to pledge once to get rewards forever (outside of demos); we don't want people to stay subscribed if it'll hurt them financially, and if you'd like a refund we're happy to do that too.

I will say though that we do want to get the game done as fast as possible, hence the schedule of completion/events planned that I've posted a few times in the past page or so which is aimed to get the game done by May 2020 ( for anyone interested), and it's definitely not just bug fixes (which we do every month, but the bug fixes usually consist of about 10% of the new content in each demo).

Right now we're working on the final boss for the game, which is going to take a few months given the gigantic undertaking this particular boss is going to need (multiple phases, multiple musicians being brought in, gigantic spritework with long, detailed QTE animation attacks alongside many normal attacks, etc.), as well as sweeping back through the game to add in roughly 120+ cutscenes with nearly 1,000 variations in them, 16 hours of voicework, etc...

We are charging $20 for the released game because as shown a few pages back in the large breakdown of how we do our expenses (https://f95zone.to/threads/future-fragments-v0-44-hentaiwriter.1550/page-76#post-2609693 for anyone interested in that too), we invest almost all of our Patreon profits after paying our bills to keep us afloat for the month back into the game, and that amount is about to dramatically rise with the upcoming wave of voicework.

It's likely at this point that we'll have to start charging everything on credit cards so we can just use the Patreon money solely for paying off the $15,000+ in voicework we'll have to commission, not to mention the $3,000+ in music and $1,000+ in SFX the final boss will take alone.

So the $20 on release (which is $10 on Patreon, so we are offering that) I think is fair given that that'll allow us to do even better stuff for the sequel and to get it out faster as well, since we won't have to get music/voicework/SFX in a trickling amount like we do now because we'll be able to afford a large amount of it at once.

If you really want money from your Patreon project, doing a project forever is a major loss because eventually people will leave as time goes on; just look at us, we were at $15,000+ around a year and a half ago, as shown by , but now we're down $3,000 from that, and each month we continue to drop about $500-ish.

Continuing to do the game forever would likely result in dropping to unsustainable amounts. So just sitting on a game forever, 9 times out of 10, will result in eventual failure. Financially, it's much smarter to get your game out and make money off of residual sales while you do more games in the meantime, and then release those games and get money off of the sales of those, repeat.

When you consider the average Steam porn game makes usually $100,000 or so over its lifetime minimum, and successful porn games can definitely (and have) hit $300,00-$1,000,000 on Steam, that's a lot more extra money than just idling on Patreon with no intention to finish your game.

Furthermore, if you get better reputation from this, that'll increase sales on your past games when you release new games, and your residual sales as a whole will go up; add into all this that you have many, many sites you can sell on, and it becomes clear that finishing your game is way, way more profitable than anything else.

Besides the obvious profits though, the main reason we want to finish Future Fragments is because we already have design documents and ideas for many more games past it, and we aren't immortal, so we'd like to get these games done sooner rather than later, but while still balancing things out so the quality of the game is high; we don't want to rush it out so fast that the game is just garbage and not fun to play.

(It hasn't been 5 years just yet, either; got another 2 months for that. :p)
 
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